Comparison

Dead Lasso vs Ponor

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Dead Lasso

Features
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You're Ed Lasso, world-renowned adventurer and rootin'-tootin' cowboy with a lasso that never misses and a thirst for trouble that never quits. When whispers of the Lazarus Stone, a relic said to pack the raw punch of forgotten gods, reach your ears, you saddle up and charge straight into the Temple of Shadows, a sprawling, trap-riddled labyrinth buried beneath forgotten jungles. Deep within this forgotten labyrinth of crumbling platforms, lethal traps, and shifting shadows, mysterious glowing sacks of golden dust are scattered across the ruins. Collect them all to awaken the Lazarus Stone and claim its legendary power. Master new abilities as you find the power-up relics: Dash across chasms, Glide with your lasso, soar with triple jumps, blast through walls with bombs, scale sheer cliffs, swim through flooded chambers, and more. With 190 hand crafted rooms, you explore a vast, interconnected temple filled with secrets, hidden paths, and one very strange tentacle-dwelling cowboy who’s a little too happy about his situation.   Dodge enemies, solve environmental puzzles, and chain your growing moveset in true Metroidvania style as you unravel the temple’s deadly mysteries. Will you claim the Rune… or become another ghost in the shadows?

About

Ponor

Features
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Rovinj, a few years after Venice fell. The bura has closed the roads, not one shutter on the street is open, and the town is dying in its sleep. Whatever is doing it came up out of the hollow in the limestone that the town has always known better than to enter. Four people go down anyway. A harambaša who spent thirty years holding a line too narrow to run from. A smuggler who knows every hole in the wall. A glagolitic nun with her book. An old man who knows what you pour across a threshold. PONOR is a first-person, grid-based dungeon crawler in the old tradition — one tile at a time, four faces along the foot of the screen, and the world stopping into turns the moment something down there knows where you are. Thirteen floors, from the paving stones of the old town to the bottom of the pit beneath it. NO CREATURE HERE IS A BIGGER NUMBER Sixteen things live in the dark, and fourteen of them are a rule rather than a stat block. The rule is what you have to work out. The mora does not attack the waking. She waits for the party to lie down, and while she is near, sleeping costs you instead of restoring you. Iron goes through her like smoke; salt she will not cross — but the line has to cut the whole width of the passage, or she simply walks around it. A vukodlak is not hard to put down. It is hard to keep down, and fire will not do it. A hawthorn stake will. A vila laughs at steel and wants cold iron. A vodenjak lives only where the water stands, and everything it does is put you under it. A karakondžula climbs onto somebody's back, and you cannot hit it without hitting your own. The ala sleeps across the one hall you have to cross, and light is what wakes it. So you put the torch out and go past in the dark, or you do not go past at all. WHAT YOU CARRY BEATS WHAT YOU HAVE LEVELLED A handful of salt. A hawthorn stake. A piece of cold iron. A torch that burns on a clock and sometimes has to go out in a hurry. Those are the answers, and they run out. Rest is not free. Your save waits at the top of the floor rather than where you fell, so dying costs you the descent and never costs you the evening. Four characters, forty-one abilities and no class restrictions: anyone may carry anything, it just will not suit everyone. Every creature is painted by hand, and every one of them has a voice you hear before you see it. The game is in Croatian and English, and the folklore keeps its Croatian names in both. Everything ships inside the app, so Ponor plays with no network connection at all. No account, no registration, no leaderboard, no analytics and no in-app purchases. It is free, funded by ads shown between floors, and your progress and settings stay on your device. Ponor is a horror game with scenes of violence and is not intended for children.

Screenshots

Dead Lasso4 screens
Ponor4 screens

Verdict

The call

The clearest difference is price: Ponor at Free against Dead Lasso's $2.99. Dead Lasso's advantage is ads (none vs shown) and update cadence (every 5 days vs every 2 weeks). On in-app purchases, device support and iOS requirement there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Ponor is free to download; Dead Lasso costs $2.99 up front. Neither carries in-app purchases, so what you see is what you pay.

UpkeepUpdate frequency

Dead Lasso ships an update every 5 days, Ponor every 2 weeks. The most recent releases landed on October 4, 2026 and October 1, 2026 respectively.

Scorecard3 real differences · 3 level
Dead Lasso versus Ponor: the parameters behind the verdict, then further details
ParameterDead LassoPonor
Price$2.99Free — better
Update frequencyEvery 5 days — betterEvery 2 weeks
AdsNo — betterYes
In-app purchasesNoNo
DevicesiPhone, iPad, iPod, Mac — betteriPhone, iPad, iPod
Requires iOS15.015.0
Further details — not scored
Size269 MB21 MB
Age rating9+17+
DeveloperChilling MooseDesigner2 jdoo

In-app purchases

None

Dead Lasso

No in-app purchases

None

Ponor

No in-app purchases

Questions

Is Dead Lasso free?
Dead Lasso costs $2.99, with no in-app purchases.
Is Ponor free?
Ponor is free to download, with no in-app purchases.
Do Dead Lasso or Ponor have ads?
Ponor shows ads; Dead Lasso does not.
Which is updated more often, Dead Lasso or Ponor?
Dead Lasso ships an update every 5 days, and Ponor every 2 weeks. Most recently, Dead Lasso was updated on October 4, 2026 and Ponor on October 1, 2026.

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