playus vs Tetherfall
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
playus
Compete daily in 1-minute mini-games with your friends to top the group leaderboard. Each day features a new, fast-paced game to test your skills and earn points. The player with the most points at the end of the season wins.
- Daily 1-minute mini-game challenges
- Compete with friends in groups
- Climb daily and seasonal leaderboards
- Limited tries per game
- New game every day
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The daily 1-minute mini-game challenge where everyone in your group competes for the top spot. Each day brings a new game – play it, score points, and climb your group's leaderboard. At the end of the season: one player takes the crown. • New game every day – fast, fun, different each time. • Compete with your friends – invite your crew, join or create a group. • Show your skills – limited tries per game, make them count. • Leaderboard & seasons – collect points across multiple days, climb the ranking, win the season. Are you ready to prove you've got the skills? Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Tetherfall
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You are a tetherball cut loose from its pole, with a world burning behind you. Being untethered is what you want, but being tethered is the only thing that keeps you going. Go as far as that will take you. Tap to let go and fly. Hold to reel in first and build momentum, then let go to fly farther. Latching onto the next peg is automatic — getting close enough is not. • THREE WAYS TO FAIL — miss a peg and drop into the fire below, release at the wrong angle and fly back into the fire behind you, or hang on to one peg too long and the rope gives out. • NOTHING WAITS — each peg holds twice, then crumbles, and the gaps widen the farther you go. • SEVENTEEN AWARDS — for how far you got, how you got there, and a few you'll only find by accident. • DAY OR NIGHT — two hand-tuned looks. Match your device or pick your favorite. • NO ACCOUNTS, NO SUBSCRIPTION — nothing to sign in to. Your progress stays on your device and in your own iCloud. • ADS ONLY BETWEEN RUNS — when you fail, you can watch one to keep going, up to three times a run. One purchase removes the between-run ads; revives still cost an ad for everyone, buyers included, so no distance is ever bought. Landscape. Two minutes or twenty.
Screenshots
Verdict
The clearest difference is in-app purchases: Tetherfall at none against playus's 7. Tetherfall also leads on update cadence (every 2 days vs every 5 days) and iOS requirement (15.0 vs 18.0). On price, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. playus sells 7 in-app purchases, starting at $1.99 per month. Tetherfall asks for nothing beyond the download.
playus ships an update every 5 days, Tetherfall every 2 days. The most recent releases landed on October 23, 2026 and October 16, 2026 respectively.
| Parameter | playus | Tetherfall |
|---|---|---|
| Price | Free | Free |
| Rating | 4.9 (1.5K ratings) — better | — |
| Positive reviews | 85.7% of reviews | — |
| Number of ratings | 1.5K — better | — |
| Update frequency | Every 5 days | Every 2 days — better |
| Ads | Yes | Yes |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad | iPhone, iPod |
| Requires iOS | 18.0 | 15.0 — better |
| Further details — not scored | ||
| Size | 159 MB | 36 MB |
| Age rating | 4+ | 4+ |
| Developer | Dapps Pte. Ltd. | Mars Studios LLC |
In-app purchases
playus
- Ad-Free$1.991 Month
- Pro Yearly$14.991 Year
- One for all!$0.99
- Small Coins Pack$1.99
- Medium Coins Pack$3.99
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- Large Coins Pack$8.99
- Huge Coins Pack$22.99
Tetherfall
No in-app purchases









