Comparison

Angry Shapes RTS vs MorphMove

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Angry Shapes RTS

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There is no move order in Angry Shapes RTS. You take hold of one of your own shapes, drag, and let go. It flies the way you dragged, coasts to a stop, and where it stops is the order. Land a worker on an energy node and it starts capturing. Land it beside an unfinished building and it picks up the work. Land a soldier within reach of something hostile and it opens fire. Nothing else is issued. You do not command this army. You aim it. THE FLICK Drag further and it flies harder, up to a cap. A full-power flick carries a shape about a thirteenth of the map and takes a second to coast to a stop. Shapes bounce off the edge at half speed, and the heavy is too massive to reach full range in one pull. Select twenty shapes and all twenty launch on the same vector. The camera rides the first one out. The whole control scheme: tap to select, hold and drag to group, drag a shape to launch it, drag open ground to pan, pinch to zoom. THE CHAIN IS THE ECONOMY Every two seconds you earn 1 energy, plus 3 for each captured node that still holds an unbroken chain home. Captured nodes relay that chain themselves; repeaters bridge the gaps wider than 400 units, and a repeater has 100 hit points against a base's 1000. Cut one link and everything behind it stops paying. Expand too quickly and your network breaks. Wait too long and the enemy owns the geometry of the fight. Defense draws on the same pool. A tower spends 3 energy every time it fires, and with nothing left to spend it does not shoot. Every shot fired at home is a node not taken. Fog of war is live in every skirmish. You see what your units, buildings and captured nodes see, and nothing else. TWENTY AUTHORED MISSIONS Ten Training missions across three acts, CONNECT, COMMAND and CONQUER, teach one law each: POWER LINE, CUT THE WIRE, OVERRUN, PAY PER SHOT, THREE SOLDIERS, WORKER DOWN, MAJORITY, SQUARE LAW, BEFORE FOUR, THE RECORD. Ten Challenges set harder problems: LAST ARMY, AIRMAIL, BLACKOUT, THE STEAL, NO SPARES, THE NOOSE, LOST CAUSE, KILL BOX, LAST LIGHT, FULL CIRCLE. Every mission carries an objective, a constraint and a par to beat: fifteen pars are a clock, as tight as 45 seconds, five are a count to hold. Each keeps your best and your attempts. The two ladders are independent, so the Challenges never wait on the Training. SKIRMISH Pick Circles, Squares or Triangles against Rookie, Veteran or Elite. Ten minutes is the ceiling, not the average: the clock stops the moment a base falls. The factions are measured, not decorative. Squares carry 1.3x health at 0.7x speed, triangles 1.2x attack at 0.8x health. Elite reacts with no delay and moves its whole army at once; Rookie carries a fifteen-tick delay, moves one unit at a time and holds its attack for seven minutes. The opponent re-scores its strategy as the match runs and may change plan every fifteen seconds. Destroy the enemy base, or hold more nodes when the clock runs out. A tie on nodes falls to stored energy, an exact tie to the opponent. BLACK AND WHITE No color anywhere. Black ink, white paper, gray between them. Units, buildings, threat and territory are told apart by shape, line, scale and motion, never hue. ONE BOARD, ONE GAME The Game Center board ranks the fastest win, so it takes only wins made under the same rules: an Elite skirmish victory, or the final Training mission THE RECORD. A Rookie clock would beat an Elite one every time, and a board that mixed them would rank nothing. The match itself needs no connection at all. No ads, no in-app purchases, no account to create. Sound is generated as it plays, eleven cues with no audio files and no music, and switches off in Settings or the pause card. Drag one, let go, and see where it lands.

About

MorphMove

Features
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MorphMove is a quick strategy game for two players where every move changes your pieces. Learn four simple rules, then discover the possibilities. CONTROL THE CENTER Win by holding three squares in the center cross when your opponent’s turn ends. EVERY MOVE TRANSFORMS Each shape moves one square in its own directions. After moving, a piece changes to the next shape. Swap with an opponent’s piece to transform both. The same pair cannot swap back on the next turn. PLAY YOUR WAY • Face an AI with seven difficulty levels that adapt to your rating. • Try a new Daily Puzzle each day. • Invite a friend with a link or play together on one device. • Play solo offline. • Choose light or dark themes, with sound and haptic feedback. No account required. Control the center, plan your next transformation, and keep adapting.

Screenshots

Angry Shapes RTS4 screens
MorphMove4 screens

Verdict

The call

The clearest difference is update cadence: MorphMove at every 2 days against Angry Shapes RTS's every 11 days. MorphMove also leads on device support (3 vs 1). On price, ads, in-app purchases and iOS requirement there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

UpkeepUpdate frequency

Angry Shapes RTS ships an update every 11 days, MorphMove every 2 days. The most recent releases landed on October 10, 2026 and October 20, 2026 respectively.

Scorecard2 real differences · 4 level
Angry Shapes RTS versus MorphMove: the parameters behind the verdict, then further details
ParameterAngry Shapes RTSMorphMove
PriceFreeFree
Update frequencyEvery 11 daysEvery 2 days — better
AdsNoNo
In-app purchasesNoNo
DevicesiPhoneiPhone, iPad, iPod — better
Requires iOS16.415.0 — better
Further details — not scored
Size11 MB4 MB
Age rating12+4+
DeveloperMaksim KavalchukTiago Simoes

In-app purchases

None

Angry Shapes RTS

No in-app purchases

None

MorphMove

No in-app purchases

Questions

Is Angry Shapes RTS free?
Angry Shapes RTS is free to download, with no in-app purchases.
Is MorphMove free?
MorphMove is free to download, with no in-app purchases.
Do Angry Shapes RTS or MorphMove have ads?
Neither Angry Shapes RTS nor MorphMove shows ads.
Which is updated more often, Angry Shapes RTS or MorphMove?
Angry Shapes RTS ships an update every 11 days, and MorphMove every 2 days. Most recently, Angry Shapes RTS was updated on October 10, 2026 and MorphMove on October 20, 2026.

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