Singularity vs Black Hole Gravity
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Singularity
Guide a growing black hole through space, absorbing stars of matching colors to increase its size and power. Navigate vibrant nebulas, avoid dangerous collisions, and enjoy an evolving synth-wave soundtrack. Your skill determines how massive your cosmic entity becomes in this endless arcade challenge.
- Absorb matching stars to grow
- Dynamic synth-wave soundtrack
- Endless progression system
- Color-matching gameplay
- Avoid collisions with larger stars
- Navigate vibrant nebulas
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Become a cosmic force of nature. Guide a hungry black hole through vibrant nebulas, absorb matching stars to grow, and push your luck with every move! HYPNOTIC ARCADE GAMEPLAY Start as a fragile point of darkness, dodging massive stars that dwarf you, then come back for them once you’ve grown. Match your black hole’s color to nearby stars to absorb them and grow in size and power. But be careful, hit the wrong color, collide with the wrong star, or take on something too big too soon and it’s game over! SOUNDTRACK THAT EVOLVES WITH YOU Experience a dynamic synth-wave soundtrack that grows more intense and layered as your black hole expands. The music responds to your size and progress, creating an immersive audio-visual journey that's impossible to put down! ENDLESS PROGRESSION There's no level cap or endpoint. Your skill alone determines how massive your black hole becomes. Early games focus on small white and yellow dwarfs, but survive long enough and you'll navigate fields of towering red supergiants worth thousands of points each.
Black Hole Gravity
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Black Hole Gravity is a quiet arcade about one instrument — light — and the one thing it can do here: bend around a black hole. You are the last keeper of the horizon. Drag to bend the beam: far from the hole it barely curves; close to the photon sphere it wraps around once, twice, three times before it leaves. Tap to fire a pulse along that path. Where it lands, matter moves. THREE ACTS I · THE WATCH — Worlds are sliding toward the horizon. Push them clear with light and hold the line for as long as you can. Every world you lose feeds the hole and makes it grow. II · THE NIGHT — The stars are out. Nothing to guard, nowhere to hurry. Bend the beam, watch it wind, and score by how far it turns. III · THE SOWING — The universe is cold. Push the last worlds into the singularity, shatter them into falling fragments, and grow the hole until it collapses into a new Big Bang. DEEP TIME One long run through five scales — from asteroids to whole galaxies — each around a real black hole: Cygnus X-1, Gaia BH3, Sagittarius A*, M87*, TON 618. Your enemy is Hawking evaporation. Five eras of the far future set the difficulty, and every singularity you reach births a daughter universe with slightly different laws. HONEST PHYSICS • The lensed sky and the Einstein ring are computed from the real mapping, not painted. • Winding the beam with the hole's spin draws on its rotation — superradiance (Zel'dovich 1971; Press & Teukolsky 1972). Each amplified shot slows the hole; accretion spins it back up. • Mass, Schwarzschild radius, Hawking temperature and evaporation time are shown live, computed from the hole you are playing. • Bodies that leave the screen are never teleported back: an escaping one is gone, a bound one returns on its own orbit — the edge marker tells you when. • Nothing changes under your finger. While you aim, the world waits. CONTROLS Adaptive aiming: the gear ratio next to the ship shows how fine your aim is — the closer to the capture boundary, the finer the control, so a three-winding shot is as steady as a straight one. A hardcore scheme with a log slider is there for those who want it. Two beacons, one under each thumb. A procedural soundtrack, four tracks, made from the same math. Sound designed for headphones: low pulses and singing bowls, nothing arcade. No ads. No tracking. No account. Works offline.
Screenshots
Verdict
The clearest difference is in-app purchases: Black Hole Gravity at none against Singularity's 1. Black Hole Gravity also leads on ads (none vs shown). On price, update cadence, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Singularity sells 1 one-off in-app purchase. Black Hole Gravity asks for nothing beyond the download.
Singularity ships an update every 6 weeks, Black Hole Gravity every 2 months. Both last shipped on October 24, 2026.
| Parameter | Singularity | Black Hole Gravity |
|---|---|---|
| Price | Free | Free |
| Rating | 4.4 (115 ratings) — better | — |
| Positive reviews | 83.3% of reviews | — |
| Number of ratings | 115 — better | — |
| Update frequency | Every 6 weeks — better | Every 2 months |
| Ads | Yes | No — better |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad | iPhone, iPad |
| Requires iOS | 17.6 | 17.0 — better |
| Further details — not scored | ||
| Size | 298 MB | 17 MB |
| Age rating | 4+ | 4+ |
| Developer | Atreides LLC | Oleksandr Dreiman |
In-app purchases
Singularity
- Remove Ads$2.99
Black Hole Gravity
No in-app purchases
Questions
Is Singularity free?
Is Black Hole Gravity free?
Do Singularity or Black Hole Gravity have ads?
Which is updated more often, Singularity or Black Hole Gravity?
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