LEGENDS vs Take That Hill
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
LEGENDS
Solve real chess puzzles from legendary games and experience the brilliance of chess icons. Relive historic moments, understand game progression, and play critical positions as if you were there. Perfect for chess history and tactics enthusiasts.
- Play as legendary Grandmasters
- Real chess puzzles from historic games
- Step-by-step game progression
- Built-in chess engine analysis
- Track progress and improvement
- Regular updates with new puzzles
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Play like Chess LEGENDS. Step into the most electrifying moments ever played on the board. This chess puzzle app lets you solve real positions from legendary games and experience the brilliance of icons like Bobby Fischer, Garry Kasparov, Paul Morphy, Magnus Carlsen, Hikaru Nakamura, and Alireza Firouzja. Every puzzle is taken from real historical games—no random setups. Follow the game move-by-move, understand the build-up, and play the critical moment as if you were there. Feel the attacking genius of Tal, the precision of Fischer, and the dominance of Kasparov. Perfect for players who love chess history, chess tactics, and learning through real games. Features: * Play as Mikhail Tal and other legendary Grandmasters * Real chess puzzles from historic games * Step-by-step game progression (not just final positions) * Built-in chess engine analysis * Track your progress and improvement * Regular updates with new puzzles Train your mind. Relive greatness. Find the moves that made legends. Terms of Use : https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Take That Hill
Command an infantry platoon in a hex-and-counter wargame. Your mission is to destroy an enemy position on a hill quickly. Features simple mechanics and advanced rules for tactical depth.
- Infantry platoon command
- Hex-and-counter wargame mechanics
- Fire and maneuver gameplay
- Advanced rules for fire support and defenses
- Scenario expansion with paratrooper raid
- Turn-based strategy
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You command an infantry platoon of three sections and a Pl HQ. Your mission is to destroy an enemy section hastily dug in on the hill 500 metres away, as quickly as possible. The ground in front of your position is open and offers no cover from view or fire. To do this you must fire and manoeuvre your platoon into an assault position adjacent to the hill while keeping the enemy suppressed. A WARGAME PRIMER Take That Hill is a hex-and-counter wargame primer: a short, focused introduction to the genre. It features a simple IGO-UGO turn structure that introduces the core mechanics used across the majority of commercial wargames: alternating sides, action economy, dice-driven fire, line of fire, suppression, morale and rally. LOW COMPLEXITY The base game strips wargaming down to its essentials. Four sections, one enemy, one hill. Sixteen turns to take it. Combined turns plus hits reach 16 and the attack collapses. Reach the hill inside the first ten turns and it's a clean victory; from turn eleven the best you can hope for is a draw. ADVANCED RULES Fire support: Rifle Platoon, GPMG section, 81mm High Explosive, 81mm Smoke. Each is a one-shot asset; spent at the right moment or wasted. Red defences: Hidden minefields, barbed wire, depth positions that may or may not be real, and 120mm mortars with a beaten zone that chains hex to hex. Hit markers and morale: Direct and indirect hits stack penalties on rally rolls. Take both and the penalties double. Low light: Pre-dawn attacks penalise fire and rally by -2 until illumination arrives. Blue pre-arranges a flare; Red can call their own. PARATROOPER RAID A full scenario expansion. You are dropped behind enemy lines on the eve of a major offensive, with one night to destroy the enemy's command-and-control node on a nearby hill. You come down in darkness with only your platoon commander on the board; the rest of the force is drawn from the drop zone over the turns that follow. Every turn you spend assembling is a turn the garrison grows stronger and dawn draws closer - at turn eleven first light flips on for good and the darkness you were counting on is gone. Get through the wire and the sentries, put your commander on the crest, and roll for the engineers' demolition - three attempts, each at better odds than the last. Then get out: the raid is not over when the node is, and turn sixteen does not end it. Every section has to make it back to the wood line.
Screenshots
Verdict
The clearest difference is price: LEGENDS at Free against Take That Hill's $4.99. LEGENDS also leads on rating (5.0 vs 2.0). Take That Hill's advantage is in-app purchases (none vs 2) and ads (none vs shown). On ratings volume there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
LEGENDS is free to download; Take That Hill costs $4.99 up front. LEGENDS sells 2 in-app purchases, starting at $2.99 per month. Take That Hill asks for nothing beyond the download.
LEGENDS holds the better App Store score, 5.0 against 2.0. Both are backed by a comparable volume of ratings — 1 and 1 respectively.
| Parameter | LEGENDS | Take That Hill |
|---|---|---|
| Price | Free — better | $4.99 |
| Rating | 5.0 (1 ratings) — better | 2.0 (1 ratings) |
| Positive reviews | — | 50.0% of reviews |
| Number of ratings | 1 | 1 |
| Ads | Yes | No — better |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases — better | Paid |
| Devices | iPhone, iPad | iPhone, iPad, iPod, Mac — better |
| Requires iOS | 16.0 | 14.0 — better |
| Further details — not scored | ||
| Size | 103 MB | 108 MB |
| Age rating | 4+ | 12+ |
| Developer | Asif Newaz | Hunted Cow Studios Ltd. |
Customer experience
LEGENDS
Take That Hill
In-app purchases
LEGENDS
- Path of legends - Monthly3 Days trial$2.991 Month
- Path of legends - Yearly$24.991 Year
Take That Hill
No in-app purchases









