Hold, Draw, Win! vs Tile Five
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Hold, Draw, Win!
This game combines slot machine mechanics with tic-tac-toe strategy. Hold desired tiles and draw new ones to create 3-in-a-row combinations of the same color for points. Utilize free draws strategically to influence your win or loss.
- Slot machine tile holding
- Draw new tiles mechanic
- 3-in-a-row scoring
- Free draw system
- Local bot play
- Online multiplayer rooms
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Hold, Draw, Win! - Play either locally against bots, or play against others online in one of the six multiplayer rooms. • Any 3-in-a-row combination of the same color scores points • Hold the tiles you want to keep and then press Draw to replace the non-held tiles. • Stars represent Free Draws that can be used now or in later rounds. They can appear anytime new tiles are revealed. • When you decide to use your Free Draws can determine whether you win or lose!
Tile Five
Place numbered tiles on a grid, with each tile occupying a specific number of spaces based on its value and position. Master thousands of levels with increasing difficulty, daily challenges, and unique board shapes. Earn rewards and enjoy a visually pleasing and tactile puzzle experience.
- Numbered tile placement logic
- Thousands of campaign levels
- Daily puzzles with leaderboards
- Silhouette and free play modes
- In-game rewards and hints
- Smooth animations and haptics
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Every tile has a rule. Every placement has consequences. Get it wrong and the whole board falls apart. Place numbered tiles on a grid — each one fills a specific number of spaces around it. Odd tiles claim the corners. Even tiles take the sides. Tile 5 does both. Every tile must be placed perfectly to win. One wrong move and the board stays unsolved. Simple to learn. Incredibly hard to master. CAMPAIGN MODE Take on thousands of levels across dozens of phases. Boards grow larger, tile counts climb higher, and the challenge deepens with every phase you unlock. Earn XP, climb reward tiers, and collect resource drops as you go. There's always a harder board ahead. DAILY PUZZLE A fresh puzzle every day. Race the clock, post your score, and see how you rank on the global leaderboard. The built-in calendar lets you replay any past puzzle whenever you want. SILHOUETTE MODE The board is shaped like an object. Your job is to fill it perfectly. Same rules, a completely different kind of challenge. FREE PLAY Your board, your rules. Pick your tile count, play as many rounds as you want, and track your wins across every configuration. EARN AS YOU PLAY Complete levels to earn hints, undos, and restarts. Hit milestones for bonus rewards. Play clean — no hints, no undos, no restarts — for extra XP. BUILT TO FEEL GREAT Smooth animations. Warm wood aesthetics. Satisfying sounds and haptics. Designed to feel as good as it plays. Tile Five. One more round always makes sense.
Screenshots
Verdict
The clearest difference is in-app purchases: Hold, Draw, Win! at none against Tile Five's 10. Tile Five's advantage is ratings volume (6 vs 1). On price, rating, review sentiment and update cadence there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Tile Five sells 10 one-off in-app purchases. Hold, Draw, Win! asks for nothing beyond the download.
On the App Store both sit at effectively the same score — 5.0 for Hold, Draw, Win! against 5.0 for Tile Five. That said, the two scores are not equally well evidenced: Tile Five has 6 ratings behind it against 1, so its average is the more settled of the two. Written reviews split almost evenly too, at 100% and 100% positive.
Both ship on a similar rhythm, roughly every 10 days. The most recent releases landed on October 10, 2026 and October 2, 2026 respectively.
| Parameter | Hold, Draw, Win! | Tile Five |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) | 5.0 (6 ratings) |
| Positive reviews | 100.0% of reviews | 100.0% of reviews |
| Number of ratings | 1 | 6 — better |
| Update frequency | Every 10 days | Every 10 days |
| Ads | No | No |
| In-app purchases | No — better | Yes |
| Monetization | Free | Free |
| Devices | iPhone, iPad — better | iPhone |
| Requires iOS | 16.6 — better | 17.6 |
| Further details — not scored | ||
| Size | 1 MB | 19 MB |
| Age rating | 4+ | 4+ |
| Developer | Danny Aijala | Jonathan Tucker |
Customer experience
Hold, Draw, Win!
Tile Five
In-app purchases
Hold, Draw, Win!
No in-app purchases
Tile Five
- 10 Hints$0.99
- 10 Undos$0.99
- 10 Restarts$0.99
Show 7 moreShow fewer
- 50 Hints$2.99
- 50 Undos$2.99
- 50 Restarts$2.99
- Remove Ads$2.99
- 100 Hints$4.99
- 100 Undos$4.99
- 100 Restarts$4.99









