Hold, Draw, Win! vs Tile Five
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Hold, Draw, Win!
This game combines slot machine mechanics with tic-tac-toe strategy. Hold desired tiles and draw new ones to create 3-in-a-row combinations of the same color for points. Utilize free draws strategically to influence your win or loss.
- Slot machine tile holding
- Draw new tiles mechanic
- 3-in-a-row scoring
- Free draw system
- Local bot play
- Online multiplayer rooms
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Hold, Draw, Win! - Play either locally against bots, or play against others online in one of the six multiplayer rooms. • Any 3-in-a-row combination of the same color scores points • Hold the tiles you want to keep and then press Draw to replace the non-held tiles. • Stars represent Free Draws that can be used now or in later rounds. They can appear anytime new tiles are revealed. • When you decide to use your Free Draws can determine whether you win or lose!
Tile Five
Fill a grid with numbered tiles based on logical deductions. Each tile covers a number of adjacent squares indicated by its number. Solve puzzles with no math or luck, just pure reasoning.
- Grid-based number tile placement
- Deductive reasoning gameplay
- 1,000 puzzles across five difficulty levels
- Daily Challenge with spoiler-free sharing
- In-game hints and technique walkthroughs
- Offline play and dark mode
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Fill the grid with number tiles, one clever deduction at a time. Every square belongs to exactly one tile, and each tile's number tells you how many neighboring squares it covers. Find the spot where a tile fits only one way, place it, and watch the board fall into place. No math. No luck. Just pure logic. HOW IT WORKS • A tile covers its own square plus as many neighbors as its number. • 1s and 3s reach diagonally, 2s and 4s reach to the sides, and a 5 can do both. • Printed numbers are clues: each one shows the number of the tile that covers it. • Every puzzle has exactly one answer. WHAT'S INSIDE • 1,000 puzzles across five levels, from Beginner to Impossible • A fresh Daily Challenge every day, with spoiler-free sharing • Hints that explain the next step in plain words • Walkthroughs that teach the techniques for every level • Three lives, pencil notes, undo and pause • Dark mode, left-handed keys and offline play on iPhone and iPad Love Sudoku, kakuro or nonograms? Tile Five gives you the same "aha!" moment with a twist! Learn it in a minute, enjoy it for years.
Screenshots
Verdict
The clearest difference is in-app purchases: Hold, Draw, Win! at none against Tile Five's 1. Hold, Draw, Win! also leads on ads (none vs shown). Tile Five's advantage is update cadence (every 4 days vs every 10 days) and ratings volume (8 vs 2). On price, rating, review sentiment and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Tile Five sells 1 one-off in-app purchase. Hold, Draw, Win! asks for nothing beyond the download.
On the App Store both sit at effectively the same score — 5.0 for Hold, Draw, Win! against 5.0 for Tile Five. Both are backed by a comparable volume of ratings — 2 and 8 respectively. Written reviews split almost evenly too, at 100% and 100% positive.
Hold, Draw, Win! ships an update every 10 days, Tile Five every 4 days. The most recent releases landed on October 30, 2026 and November 9, 2026 respectively.
| Parameter | Hold, Draw, Win! | Tile Five |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (2 ratings) | 5.0 (8 ratings) |
| Positive reviews | 100.0% of reviews | 100.0% of reviews |
| Number of ratings | 2 | 8 — better |
| Update frequency | Every 10 days | Every 4 days — better |
| Ads | No — better | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Free — better | Free with in-app purchases |
| Devices | iPhone, iPad | iPhone, iPad |
| Requires iOS | 16.6 — better | 17.6 |
| Further details — not scored | ||
| Size | 1 MB | 21 MB |
| Age rating | 4+ | 4+ |
| Developer | Danny Aijala | Jonathan Tucker |
Customer experience
Hold, Draw, Win!
Tile Five
In-app purchases
Hold, Draw, Win!
No in-app purchases
Tile Five
- Remove Ads$2.99
Questions
Is Hold, Draw, Win! free?
Is Tile Five free?
Which has better reviews, Hold, Draw, Win! or Tile Five?
Do Hold, Draw, Win! or Tile Five have ads?
Which is updated more often, Hold, Draw, Win! or Tile Five?
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