Eleve vs SkateLoop
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
Eleve
This app provides a performance tracking system for action sports academies, enabling coaches, parents, and athletes to monitor skill development and session progress. It focuses on measurable progress through video analysis, skill tracking, and direct communication.
- Structured training session planning
- Video recording and skill tagging
- Attempt and mastery progression tracking
- Video feedback with drawings
- Direct parent-coach communication
- Skill mastery and competition history viewing
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Eleve is the performance infrastructure for modern action sports academies. Built for coaches, parents, and athletes who care about real progress — not just activity — Eleve turns every session, video, and rep into measurable development. # For Coaches: • Plan and manage structured training sessions • Record and tag videos directly to athletes and skills • Track attempts, landings, and mastery progression • Compare session performance to long-term development • Deliver video feedback with voice and on-screen drawings • Communicate directly with parents # For Parents: • See what’s really improving over time • Track skill mastery and progression levels • View session results and competition history • Receive coach feedback and video analysis • Stay connected through built-in messaging # For Schools & Academies: • Full program visibility across athletes and coaches • Structured curriculum and skill tracking • Competition tracking and performance trends • Data-backed development, not guesswork Progress isn’t random. Eleve makes it measurable. Terms of use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
SkateLoop
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Somewhere between "I want to kickflip" and actually rolling away from one, most skaters lose track of the middle. SkateLoop is the trick book that holds it: what you want, what you are learning, what you have landed, and what you own on command. Start from a real library: 47 tricks across ollies, shuvits, kickflips, heelflips, grinds, slides, and transition. Every trick carries a difficulty, a short how-to worth reading at the spot, and prerequisites that map your next move. Add any trick in regular, fakie, switch, or nollie; each stance counts as its own trick with its own difficulty. The book is yours too: add custom tricks the library does not have. WHAT YOU GET - Four lanes for every trick: want it, learning, landed, consistent. Move a trick and SkateLoop stamps the first-landed date forever - Progression suggestions by family: land the prerequisites and the next tricks light up, easiest first - A session log with spots: date, minutes, tricks worked, wins, and clip notes on what got filmed - A spot notebook: skatepark, street, DIY, indoor, or mini ramp, with ground notes and photos - Streaks and goals: set your sessions-per-week goal and keep the weekly streak alive - A trick challenge generator: one tap hands you a real task matched to a trick you can actually try today - Photos where they matter: a clip frame on the trick, a photo on the session and the spot - Progress charts: new tricks landed per month, landed by family, and minutes on the board per week - A printable Trick Book PDF plus trick and session CSV exports (Lifetime) PRIVATE AND IN SYNC No account of ours and no tracking. Your book lives on your device and in your private iCloud, synced across iPhone, iPad, and Mac. A Delete All My Data control erases everything, everywhere it syncs, whenever you want. FREE VS LIFETIME Free covers 15 tricks in your book with every feature: lanes, sessions, spots, streaks, challenges, and charts. The Lifetime unlock is a one-time $9.99 USD purchase (no subscription, ever) that removes the trick limit, so the whole library and your stats build across everything you skate, and it adds the PDF and CSV exports. The list is already in your head. Give it a book.
Screenshots
Verdict
The clearest difference is update cadence: Eleve at weekly against SkateLoop's every 2 weeks. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Eleve sells 8 in-app purchases, starting at $19.99 per month and SkateLoop sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
Eleve ships an update weekly, SkateLoop every 2 weeks. The most recent releases landed on October 9, 2026 and September 26, 2026 respectively.
| Parameter | Eleve | SkateLoop |
|---|---|---|
| Price | Free | Free |
| Rating | 4.7 (6 ratings) — better | — |
| Positive reviews | 66.7% of reviews | — |
| Number of ratings | 6 — better | — |
| Update frequency | Weekly — better | Every 2 weeks |
| Ads | No | No |
| In-app purchases | Yes | Yes |
| Monetization | Free | — |
| Devices | iPhone, iPad | iPhone, iPad |
| Requires iOS | 17.6 — better | 18.0 |
| Further details — not scored | ||
| Size | 60 MB | 5 MB |
| Age rating | 4+ | 4+ |
| Developer | Ana Borba | InnovaLabWorks |
In-app purchases
Eleve
- Parent Pro$19.991 Month
- Athlete Pro$19.991 Month
- Coach Pro$49.991 Month
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- Coach Pro Plus$79.991 Month
- Athlete Pro$191.991 Year
- Parent Pro$191.991 Year
- Coach Pro$490.001 Year
- Coach Pro+$799.001 Year
SkateLoop
- SkateLoop Lifetime$49.99









