Kosmos Void vs Dungeon Scoundrel
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Kosmos Void
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Kosmos Void is a strategic solitaire card game where you navigate through a dangerous dungeon using only a deck of cards and your wits. GAMEPLAY • Face a dungeon of 44 cards drawn from a standard deck • Each room reveals 4 cards - choose 3 to interact with • Defeat monsters (Clubs & Spades) that deal damage equal to their value • Equip shields (Diamonds) to block monster attacks • Drink potions (Hearts) to restore health • Strategically skip rooms - but not twice in a row STRATEGIC DEPTH • Shields degrade after each kill - plan your battles wisely • Only one potion heals per room - choose carefully • Face cards and Aces are deadly - can you survive them all? FEATURES • Easy Mode for beginners - removes the deadliest monsters • Track your high scores and compete against yourself • Atmospheric procedural jazz soundtrack • Beautiful mystic visual design • Quick games - perfect for short breaks Based on the acclaimed Scoundrel card game design by Zach Gage and Kurt Bieg. Clear the dungeon. Survive. Become legend.
Dungeon Scoundrel
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ENTER THE DUNGEON. PLAY YOUR CARDS. SURVIVE. Welcome to Dungeon Scoundrel: Solitaire, a dark fantasy roguelike card crawler where your greatest weapon is your mind. No dice, no random chance combat—just pure tactical survival. Navigate a deadly deck of cards where every draw represents monsters, weapons, and life-saving potions. Can you outsmart the dungeon, manage your health, and escape with your loot? THE TACTICAL SOLITAIRE EXPERIENCE Each turn, you explore a Room made of 4 cards drawn from the deck. You must choose exactly 3 cards to interact with, leaving 1 behind for the next room. Overwhelmed? You can flee by placing the room's cards at the bottom of the deck—but beware, you cannot run away twice in a row! KNOW YOUR DECK The Monsters (Spades & Clubs): Brutal foes that deal damage equal to their card value (Jacks are 11, Queens 12, Kings 13, Aces 14). The Weapons (Diamonds): Equip a weapon to absorb incoming damage. But strategy is key: once a weapon strikes a monster, it degrades! It can only be used against subsequent monsters of equal or lesser value. Miscalculate, and you will be forced to fight the next beast barehanded. Health Potions (Hearts): Restore your vitality. You can only drink one potion per room, so timing your heals is the difference between life and death. ENDURANCE MODE & DEEP RUNS Clearing the standard deck is just the beginning. Enter Endurance Mode to push your luck! After clearing a floor, you face a critical decision: Escape with your massive loot multipliers, or Descend deeper for an insane score boost? Every time you descend, the weakest potions and weapons are permanently removed from the next deck. The deeper you go, the deadlier the dungeon becomes! THE BLACK MARKET Hoard Bones from slain monsters to unlock game-changing starting loadouts. Buy a powerful Diamond card to start your run with an equipped weapon, or purchase a Heart to gain a passive Health Regeneration buff that automatically heals you after every room. RISK EQUALS REWARD Shattering the high score takes master strategy. Multiply your score and Bone haul by taking on brutal modifiers. Lower your starting health, enable Challenge Mode, or set strict Time Limits. If you survive, your remaining seconds and unused red cards are converted into a massive score explosion! WHY YOU WILL LOVE DUNGEON SCOUNDREL: Deep, brain-burning puzzle strategy for fans of roguelike deckbuilders. Offline single-player gameplay—slay monsters anywhere, anytime. Infinite replayability with scaling difficulty and Endurance Mode. Intense risk-vs-reward scoring and economy system. The dungeon is waiting. Draw your cards, engineer your ultimate run, and become the most legendary scoundrel!
Screenshots
Verdict
The clearest difference is in-app purchases: Kosmos Void at none against Dungeon Scoundrel's 4. Kosmos Void also leads on ads (none vs shown). Dungeon Scoundrel's advantage is iOS requirement (15.0 vs 17.0). On price and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Dungeon Scoundrel sells 4 one-off in-app purchases. Kosmos Void asks for nothing beyond the download.
| Parameter | Kosmos Void | Dungeon Scoundrel |
|---|---|---|
| Price | Free | Free |
| Update frequency | — | Every 6 days |
| Ads | No — better | Yes |
| In-app purchases | No — better | Yes |
| Devices | iPhone, iPad | iPhone, iPad, iPod — better |
| Requires iOS | 17.0 | 15.0 — better |
| Further details — not scored | ||
| Size | 5 MB | 145 MB |
| Age rating | 4+ | 9+ |
| Developer | MIHKEL PUUMANN | Onur Celik |
In-app purchases
Kosmos Void
No in-app purchases
Dungeon Scoundrel
- Peasant Pack$0.99
- Remove Ads$2.99
- Adventurer Pack$2.99
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- Kings Hoard$4.99
Questions
Is Kosmos Void free?
Is Dungeon Scoundrel free?
Do Kosmos Void or Dungeon Scoundrel have ads?
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