Tiny Factory vs Drill Down
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Tiny Factory
Build a profitable factory from a small workshop. Earn passively while you're away, and actively optimize production by clearing bottlenecks and triggering boosts. Upgrade machines and workers to maximize your earnings.
- Idle profits with active optimization
- Clear quick bottlenecks
- Trigger Overdrive boost
- Upgrade machines and workers
- Complete daily goals
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Turn a tiny garage workshop into a profit machine. Tiny Factory is an idle tycoon where your lines run automatically but the real money comes from smart, satisfying fixes. Clear quick bottlenecks, trigger Overdrive for a huge boost, and upgrade your machines to keep the cash flowing. FEATURES - Idle profits with active optimization: earn while you’re away, then jump in for fast upgrades. - Quick bottlenecks: clear jams, cool overheating machines, and keep supplies moving (fast, satisfying taps). - Overdrive boost: trigger a short burst of speed when it matters most. - Upgrade your factory: level up machines, workers, conveyors, and storage to remove limits. - Daily goals: complete quick quests for extra rewards. Whether you play for 30 seconds or 30 minutes, there’s always something satisfying to optimize. Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Drill Down
Explore a procedurally generated mine by drilling downwards, collecting minerals, and upgrading your equipment. The mine evolves with your choices, creating a unique map each time. Uncover a story as you delve deeper into the earth.
- One-thumb portrait controls
- Persistent, non-regenerating mine
- Dynamic environmental hazards (water, gas, lava)
- Visible rig upgrades
- Surface camp progression
- Offline play
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Drill Down is a beautiful portrait mining game where every run takes you a little deeper, until one of them reaches the centre of the earth. You drive one machine into one mountain. Put a finger anywhere on the glass and the rig turns toward it and eats its way there. No buttons, no menus while you are down, just a heading and a tank of fuel. When the tank runs low the hoist pulls you home with whatever you were carrying. Nothing you cut is ever undone. The bore you opened yesterday is the road you ride down today, so the mine slowly becomes a map of your own decisions: the shortcut you drilled, the flooded gallery you gave up on, the seam you followed sideways for two hundred metres. Between runs, the surface is where you spend it: • a machine rebuilt part by part, every upgrade bolted on where you can see it • a museum that fills up with the minerals you carried out • a camp that quietly changes as the shaft gets deeper Hard ground refuses a weak cutter outright. Water finds your tunnels and sits in them. Gas collects along the roof and waits for a spark off the wrong rock. Deeper still, the ground is hot enough to cost you fuel just for being in it. There is no losing here. There is only the gap between where you stopped and where you were trying to get to, and the mountain will be exactly as you left it when you come back. Underneath all of it, a professor pays you by the load and does not say why. Others came this way before you. Their rooms are still down there, and what they left behind is the reason none of them made it home. Features: • one thumb, portrait, no second control anywhere • runs of a few minutes that fit into a gap in the day • a mine that is never regenerated and never reset • layers of ground that each look, sound and cut differently • flooding, gas and lava that behave like themselves rather than like traps • minerals to find, haul out and put on a shelf • upgrades visible on the rig from the moment you buy them • a surface camp that grows out of what you bring back • a neighbour with a boat, a borrowed digger and work of his own • expeditions to places that are not your mountain • a story on the radio, and an older one written into the rock • an ending, and a way to reach it • no ads, no in-app purchases, no timers, fully offline Keep going down. It stops sounding like rock long before you arrive.
Screenshots
Verdict
The clearest difference is review sentiment: Drill Down at 100% against Tiny Factory's 0%. Drill Down also leads on in-app purchases (none vs 10) and ads (none vs shown). Tiny Factory's advantage is price (Free vs $1.99). On update cadence and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Tiny Factory is free to download; Drill Down costs $1.99 up front. Tiny Factory sells 10 in-app purchases, starting at $4.99 per month. Drill Down asks for nothing beyond the download.
Tiny Factory ships an update every 3 days, Drill Down every 4 days. The most recent releases landed on October 30, 2026 and October 31, 2026 respectively.
| Parameter | Tiny Factory | Drill Down |
|---|---|---|
| Price | Free — better | $1.99 |
| Rating | 4.0 (2 ratings) — better | — |
| Positive reviews | 0.0% of reviews | 100.0% of reviews — better |
| Number of ratings | 2 — better | — |
| Update frequency | Every 3 days — better | Every 4 days |
| Ads | Yes | No — better |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases — better | Paid |
| Devices | iPhone, iPad | iPhone, iPad, iPod — better |
| Requires iOS | 17.6 | 15.0 — better |
| Further details — not scored | ||
| Size | 11 MB | 156 MB |
| Age rating | 4+ | 4+ |
| Developer | Brett Jones | Luis Herskovic |
Customer experience
Tiny Factory
Drill Down
In-app purchases
Tiny Factory
- Battle Pass (Season)$4.991 Month
- Battle Pass Premium$19.991 Month
- Blueprint Blitz Bundle$0.99
- Remove Ads$1.99
- Gems Pack (250)$2.99
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- Starter Bundle$4.99
- Respect Tokens (Medium)$14.99
- Gear Pack (Expert)$19.99
- Respect Tokens (Large)$49.99
- Gear Pack (Whale)$49.99
Drill Down
No in-app purchases









