Typelands vs Two More Please
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
Typelands
A word-building roguelite that combines word formation with strategic deck-building elements. Players form words on a grid to clear encounters, then customize their abilities and tile values between rounds to achieve higher scores. Each run offers a unique challenge with evolving rules and boss encounters.
- Word-building gameplay
- Roguelite progression
- Strategic build customization
- Unique encounters and bosses
- Permanent tile upgrades
- Multiple tile bag strategies
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Typelands is Scrabble meets Balatro โ a word-building roguelite where every run reshapes how you score. You start with a grid of letter tiles and a target to beat. Form words, rack up points, and clear encounters before your turns run out. Then the combos kick in. Between encounters, you shape your build. Buy gems that reward long words, vowel-heavy plays, or exact letter counts. Upgrade individual tiles to boost their value permanently. A strong build turns ordinary words into extraordinary scores. Each run remixes the challenge. Bosses add rules that bend how scoring works. Some encounters limit your turns or restrict certain letters. You adapt, or you lose. Six sing tile bags, six different strategies. Go greedy with fewer words and better tiles. Build an engine around vowel synergies. Roll the dice on an equal mix of every rarity. The opening choice shapes everything that follows. No ads. No internet required. No timers.
Two More Please
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Two More Please is a fresh take on sliding and merging tiles play on everything from a classic square to winding paths and tricky obstacle layouts. Rack up your best total score, unlock powers, and tackle journey levels at your own pace. Many board layouts -> Classic sizes plus obstacle, corridor, geometric, and challenge-style maps (e.g. hollow center, frame, zigzag, snake path, twin islands). Journey mode -> Progress through story levels with objectives that change how you think about the board. Power-ups -> Strategic boosts to shake up a tough round (details in-game). Game Center -> Leaderboards per map so you can compete on your favorite layout. Made for quick sessions -> Portrait-friendly, pick up and play anytime. Accessibility-minded -> Supports features like Reduce Motion where it matters for gameplay presentation. No account required to play. Game Center is optional.
Screenshots
Verdict
The clearest difference is update cadence: Two More Please at every 2 days against Typelands's every 2 weeks. Typelands's advantage is iOS requirement (15.1 vs 18.0). On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Typelands ships an update every 2 weeks, Two More Please every 2 days. The most recent releases landed on October 4, 2026 and October 7, 2026 respectively.
| Parameter | Typelands | Two More Please |
|---|---|---|
| Price | Free | Free |
| Positive reviews | 100.0% of reviews | โ |
| Update frequency | Every 2 weeks | Every 2 days โ better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | โ |
| Devices | iPhone, iPad, iPod โ better | iPhone, iPad |
| Requires iOS | 15.1 โ better | 18.0 |
| Further details โ not scored | ||
| Size | 82 MB | 2 MB |
| Age rating | 4+ | 4+ |
| Developer | Jonathan Fermin | MUHAMMET UMUT TASAN |
In-app purchases
Typelands
No in-app purchases
Two More Please
No in-app purchases
Questions
Is Typelands free?
Is Two More Please free?
Do Typelands or Two More Please have ads?
Which is updated more often, Typelands or Two More Please?
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