Could've vs Count
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
Could've
This app quantifies the opportunity cost of social media usage by converting lost screen time into tangible losses like unearned wages or missed personal moments. It encourages users to re-evaluate their time allocation and prioritize offline activities.
- Tracks social media screen time
- Calculates lost wages
- Estimates unread books
- Highlights missed moments
- Promotes offline activity
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What could you have done with all the time you've spent on social media? Designed by FriendCircle.xyz, Could've reveals the true opportunity cost of your screen time—converting lost hours into lost wages, unread books, and missed moments. Time is the only currency you can't earn back. Spend it where it matters. Real life happens offline.
Count
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Count, play, and have fun together. Count is your personal counter for everything that matters to you. And your scorepad for everything you play. Use both on your own or together with others. Count with ease. Training, health, habits, achievements, events, and all the personal things that matter to you. Count remembers your values and shows how they change over time. For every game. Card games, dice games, darts, or whatever you like to play. Count keeps track of games, rounds, and points. More fun together. Everyone plays on their own device and enters their own score. Everyone can see the current score and keep playing together, whether it’s just two of you or a larger group. Your data stays yours. No account. No tracking. No ads. Your data stays on your device. Backups are supported, and you can transfer your data to another device anytime, including from iOS to Android and vice versa. Start for free. Count is free to use. Upgrade to Count Pro to unlock all features. One-time purchase, no subscription.
Screenshots
Verdict
The clearest difference is in-app purchases: Could've at none against Count's 1. Count's advantage is update cadence (every 3 days vs weekly) and iOS requirement (15.0 vs 18.6). On price, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Count sells 1 one-off in-app purchase. Could've asks for nothing beyond the download.
Could've ships an update weekly, Count every 3 days. The most recent releases landed on October 7, 2026 and October 15, 2026 respectively.
| Parameter | Could've | Count |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (2 ratings) — better | — |
| Number of ratings | 2 — better | — |
| Update frequency | Weekly | Every 3 days — better |
| Ads | No | No |
| In-app purchases | No — better | Yes |
| Monetization | Free | — |
| Devices | iPhone, iPad | iPhone, iPod |
| Requires iOS | 18.6 | 15.0 — better |
| Further details — not scored | ||
| Size | 0 MB | 40 MB |
| Age rating | 4+ | 4+ |
| Developer | Haoran Fu | softwarea GmbH |
In-app purchases
Could've
No in-app purchases
Count
- Count Pro$1.99









