Imprint vs Sequence
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
Imprint
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A little hero hops in from above and bounces across the grid โ tile to tile, lighting each one as it lands, each with its own colour, shape and tone. Watch the path. Then tap it back, exactly. That's the loop. It gets long fast. A HERO, NOT A SEQUENCE Nothing just blinks at you. You are watching someone travel, so you remember a journey instead of a list. The path walks across neighbouring tiles in shapes you can feel โ runs, arcs, mirrors, loops, zigzags. That is why it sticks in your head, and why it is still fair when it gets long. HEARTS MEAN SECOND CHANCES Three tries per run. A wrong tap costs one and replays the round โ only your last heart actually ends things. Most games like it end you on the first slip. This one doesn't. FAILURE WORTH WATCHING Miss, and everything drops into slow motion: the camera pushes in, the screen flashes, and your hero hops over to the tile you should have tapped and nudges it. You always find out why you lost. PICK UP WHERE YOU LEFT OFF Every fifth round banks a checkpoint. Press PLAY and you resume at your furthest one instead of grinding round 1 again โ or start fresh and take the whole climb. GEAR UP FIRST Landing tiles earns sparks. Spend them before a run on what you actually need: extra lives, extra peeks, a revive. Boosts last the run, so every start is a real choice. ONE PATH A DAY The daily challenge is seeded by the date โ the same path for everyone, one life, no checkpoints, no gear. Play it every day to build a streak. THE BOARD GROWS 3x3 becomes 4x4 becomes 5x5, and the colours grow from three to seven. Every round is a fresh path, so a bigger board never asks you to unlearn the last one. JUST PLAY No accounts. No sign-in. No connection required. Anonymous analytics are optional โ switch them off in Settings. Watch the path. Tap it back. See how far you get.
Sequence
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Sequence is an innovative pattern recall game where focus, timing, and precision matter. Every round adds pressure โ one mistake breaks the flow. Five game modes: โข STACK โ Repeat the sequence. Add one step each round. โข FRESH โ A new random sequence every round. โข CLOCK โ 30-second arcade mode. Speed and streaks boost your score. โข SHIFT โ The grid shifts each round and the sequence grows. โข ECHO โ Replay the sequence backwards. CAMPAIGN INAUGURAL Progress through six SEQUENCES with five handcrafted levels each. Clear levels, earn stars, and unlock the next SEQUENCE. Stay sharp โ and donโt break the sequence. Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Screenshots
Verdict
The clearest difference is in-app purchases: Imprint at none against Sequence's 7. Sequence's advantage is update cadence (every 4 days vs every 2 months). On price, ads, device support and iOS requirement there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. Sequence sells 7 one-off in-app purchases. Imprint asks for nothing beyond the download.
Imprint ships an update every 2 months, Sequence every 4 days. The most recent releases landed on August 19, 2026 and September 7, 2026 respectively.
| Parameter | Imprint | Sequence |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 2 months | Every 4 days โ better |
| Ads | No | No |
| In-app purchases | No โ better | Yes |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 โ better | 15.1 |
| Further details โ not scored | ||
| Size | 65 MB | 11 MB |
| Age rating | 4+ | 4+ |
| Developer | DevCraft | Jonas Falk |
In-app purchases
Imprint
No in-app purchases
Sequence
- Starter Pack$1.99
- PULSE Campaign$1.99
- CORE Campaign$1.99
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- Full Access$2.99
- GRAVITY Campaign$2.99
- Precision Pack$4.99
- Mastery Pack$9.99





