Pulse vs TapSync
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Pulse
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Can you feel time without counting? Pulse is a minimalist timing game that challenges your internal sense of rhythm and intuition. Hold a button, release at the perfect moment, and see how close you really were - down to the millisecond. Core gameplay This is not about speed or reflexes. It is about feel. You are given a target time. You hold. You release. And the time is revealed. Game modes Zen Mode Calm, focused, and guided. Subtle haptic feedback pulses every second to help you build a natural rhythm. Chaos Mode Unpredictable and intense. Random haptics break the rhythm, forcing you to rely purely on instinct. Why you will love it • Minimal, distraction-free design • Precision feedback down to the millisecond • Two distinct modes: calm and chaotic • Haptic-driven gameplay • No accounts, no clutter, just focus Whether you are chasing perfect precision or simply testing your intuition, Pulse turns time itself into the challenge.
TapSync
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TapSync is a fast, addictive timing game built around one simple rule: tap when the marker hits center. • PRECISION ARCADE — Hit the sweet spot for PERFECT, GREAT, or GOOD. Miss and the run ends. • COMBO SYSTEM — Chain hits to ramp up speed and multiply your score. • BEST SCORE — Compete against yourself. Every run counts. • CONTINUE RUN — Watch a short video for one more chance when you miss. • DOUBLE SCORE — Earn a 2× multiplier on your final score after each run. • CLEAN DESIGN — Dark theme, smooth animations, and satisfying feedback. No levels, no story—just you, the marker, and the beat. How high can you go?
Screenshots
Verdict
The clearest difference is device support: Pulse at 2 against TapSync's —. Pulse also leads on iOS requirement (15.1 vs 26.2). On price and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Pulse | TapSync |
|---|---|---|
| Price | Free | Free |
| Ads | No | — |
| In-app purchases | No | No |
| Devices | iPhone, iPod — better | — |
| Requires iOS | 15.1 — better | 26.2 |
| Further details — not scored | ||
| Size | 45 MB | 7 MB |
| Age rating | 4+ | 4+ |
| Developer | Daniel Fry | Alessandro Liucci |
In-app purchases
Pulse
No in-app purchases
TapSync
No in-app purchases








