Tiny Odyssey vs Model Prisoner
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Tiny Odyssey
Embark on a non-linear dungeon-crawling adventure where strategic auto-battling and roguelike elements combine. Explore procedurally generated dungeons with randomized skill drops, adapting your tactics on the fly in a charming, hand-drawn world.
- Non-linear dungeon exploration
- Strategic auto-battler gameplay
- Procedurally generated dungeons
- Randomized skill drops
- Hand-drawn charming aesthetics
- Dynamic building strategy
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[Into the Mist: Uncharted Deep Exploration] Beneath the veil of fog, fortune and peril intertwine. In Tiny Odyssey, you will navigate a non-linear dungeon-crawling journey where every decision uncovers a new layer of the unknown. Explore at your own risk, but remember: the mist rewards the brave. [Strategic Auto-Battler: Deployment-First Tactics] We’ve streamlined the burden of real-time micro-management to place the spotlight where it belongs: on strategic construction. Success is defined before the battle begins. As the tactician, your mastery over formation, synergy, and skill-chaining will dictate the flow of every encounter. [Roguelike Logic: Balancing Chaos and Calculation] Break free from repetitive level design. With randomized skill drops and procedurally generated monster encounters, no two runs are ever the same. You must master the art of "Dynamic Building"—adapting your strategy on the fly to find the optimal path through the ever-shifting darkness. [Charming Aesthetics: Reimagining the Dungeon Vibe] Featuring a cozy, hand-drawn art style, we’ve redefined the traditionally oppressive atmosphere of the dungeon. Don't let the visuals fool you—beneath this healing exterior lies a hardcore masterpiece designed for strategy purists, offering deep numerical feedback and rewarding tactical depth.
Model Prisoner
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You don't dig your way out anymore. You talk your way out. You're a model prisoner. Build trust with the guard and your cellmate, gather clues, and work for money — three actions a day, spent preparing your escape. ■ Conversation is the game Talk to the guard, your cellmate, and the prison doctor, and pick your responses. Choices move trust up or down and unlock new clues and events. There's no single right answer — it's about the relationship you build. ■ Fill four bars to escape: cash, trust, clues, tunnel progress Each prison sets its own escape requirements. Spend your days working, resting, and chipping away at a tunnel with a spoon, one small step at a time. ■ Ten prisons, new faces each time Escape and you're transferred to the next prison. The guard and your cellmate stay with you, but the doctor and your other cellmate are a different person every time — ten escapes, ten new relationships. ■ Getting caught isn't the end Fail an escape attempt and your suspicion ticks up a little — that's it. Getting caught is part of the story, not a game over. One hand, portrait, a few minutes at a time. Start today's conversation now. Privacy Policy: https://kkr0204.github.io/mobumsu-privacy/ Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Screenshots
Verdict
The clearest difference is update cadence: Model Prisoner at every 2 days against Tiny Odyssey's every 5 weeks. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Tiny Odyssey ships an update every 5 weeks, Model Prisoner every 2 days. The most recent releases landed on September 23, 2026 and September 29, 2026 respectively.
| Parameter | Tiny Odyssey | Model Prisoner |
|---|---|---|
| Price | Free | Free |
| Rating | 3.3 (3 ratings) — better | — |
| Positive reviews | 60.0% of reviews | — |
| Number of ratings | 3 — better | — |
| Update frequency | Every 5 weeks | Every 2 days — better |
| Ads | Yes | Yes |
| In-app purchases | No | No |
| Monetization | Ad-supported | — |
| Devices | iPhone, iPod | iPhone, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 303 MB | 42 MB |
| Age rating | 12+ | 4+ |
| Developer | 羡龄 甄 | KYUNGROK KIM |
In-app purchases
Tiny Odyssey
No in-app purchases
Model Prisoner
No in-app purchases









