Fivefold vs Dot.Entity
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Fivefold
A Sudoku-like puzzle game where the rules evolve with each challenge. Engage your deductive reasoning with unique number-placement logic and dynamic rule sets. Offers a satisfying mental workout for puzzle enthusiasts.
- Sudoku-inspired gameplay
- Dynamic rule changes per puzzle
- Pure deduction logic
- Daily puzzles
- Multiple grid sizes
- Ad-free experience
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Fivefold is a Sudoku-inspired game where the rules change every puzzle. Fill the grid through pure deduction, combining familiar number-placement logic with new rules. It's a game that will never stop giving you those satisfying "Aha!" moments. Enjoy the daily puzzle with your morning coffee, or play a quick, easy puzzle while you're waiting for an appointment. When you're ready, you can move to harder puzzles, like our large 7x7 puzzles that'll give your brain a real workout. We kept Fivefold simple. There are no ads interrupting you, no in-game currencies, and no tricks to keep you playing. The game comes with a ton of free puzzles, and if you want even more, you can buy a puzzle pack. That’s it! We made Fivefold because we love puzzles too. We hope it makes your brain work just a little bit harder, and we hope that you'll enjoy playing it as much as we enjoyed making it! - Matt & Owen
Dot.Entity
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Dot.Entity You tap. Cells are born. They spread, collide, change shape — the way a short video captures mold growing or fruit decaying. That kind of quiet time-lapse, in your palm. Each cell becomes the seed of a structure no one can predict. Watch it unfold. --- [ What you can do ] ・1-minute tutorial covers the four B3/S23 rules ・Tap the board to drop random presets (Glider, Blinker, Block...). First 10 taps follow a curated sequence so motion is immediate ・47-entry Lexicon (23 still lifes, 20 oscillators, 4 spaceships) auto-populates as you discover patterns. Each entry carries its discovery year, discoverer, historical significance, and trivia ・COMBO mechanic — the longer motion sustains, the higher the counter climbs across 9 distinct tiers (color / sound / haptic). At the top tier the HUD pulses in rainbow ・Dramatic sessions auto-save to REPLAYS (combo peak ≥ 300). 16x time-lapse playback, Shannon entropy graphs, and automatic key- moment markers let you analyze past evolutions ・PLAYGROUND for designing your own patterns (up to 50 saved). EDIT supports finger-drag continuous drawing, each cell ringing a pentatonic note. 5 practice challenges (Block, Glider, R-pentomino, Acorn, Diehard) ・"Today's Challenge" — daily 8x8 puzzle, clear within 5 moves. Optional hints. 7-day sparkline with streak counter ・Share moments as text or image. Photo-library permission is requested ONLY if you choose "Save Image" from the share sheet ・Glossary with 35 English terms — still life, oscillator, spaceship, methuselah, Glider Gun, Universal Constructor, Moore neighborhood, chirality, puffer, Turing completeness, and more. 14+ terms include live preview animations. Daily-rotating trivia card ・26 achievements (Discovery 6 / COMBO 8 / Daily 7 / Meta 5). Stats panel + "Coming up" progress panel. 3 "hint-free clear" achievements give the Daily Challenge a self-best axis ・Daily streak counter with personal-best record --- [ Made for ] ・People who enjoy fast-motion videos of natural processes ・Anyone curious about Conway's Game of Life or cellular automata ・Fans of digital fidgeting and tactile interfaces ・Commutes, waiting rooms, winding down before bed --- [ Design principles ] Zero in-app purchases, ads, social features, or data collection. Fully offline. Sensory-friendly: haptic / audio / visual intensity each adjustable per-axis (off / soft / medium / strong). Auto-detects iOS Reduce Motion and Reduce Transparency. Full VoiceOver support. Predictable, low-stress: all rules in the 1-minute tutorial, no hidden mechanics, no failure states, no time limits. Daily Challenge hints are opt-in. Collection-first: 47-form Lexicon + 26 achievements make "collect them all" the primary axis. Instant tap reward — haptic + visual + audio fire together. --- [ About cellular automata ] Conway's Game of Life, announced by mathematician John Conway in 1970, is the most beloved cellular automaton in the world. From four simple neighbor-counting rules emerge spaceships, oscillators, glider guns, even Turing-complete computation. For over 50 years enthusiasts have discovered new patterns — Glider Gun (Gosper 1970), Pulsar (Conway 1971), Eater 1, Pentadecathlon, LWSS, MWSS, HWSS — all included here with their historical context.
Screenshots
Verdict
The clearest difference is in-app purchases: Dot.Entity at none against Fivefold's 1. On price, ads, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Fivefold sells 1 one-off in-app purchase. Dot.Entity asks for nothing beyond the download.
| Parameter | Fivefold | Dot.Entity |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (5 ratings) — better | — |
| Number of ratings | 5 — better | — |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 15.0 — better | 15.1 |
| Further details — not scored | ||
| Size | 149 MB | 43 MB |
| Age rating | 4+ | 4+ |
| Developer | Milkbag Games | MASATOSHI FUJIMOTO |
In-app purchases
Fivefold
- Puzzles: Volume 1$4.99
Dot.Entity
No in-app purchases









