Blind Steps vs EchoChambers
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
Blind Steps
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Welcome to the darkness. Do you trust your memory? Blind Steps is a hardcore brain puzzle designed to test your spatial limits. Forget simple mazes; here, deep in the dark, you must rely on your instincts and "echolocation" to survive. HOW TO PLAY: - Memorize: The map flashes for a second. Lock it in your mind. - Navigate: Lights out. You are blind. - Use Echo: Tap to send sonar waves and reveal walls. - Escape: Find the exit before your energy drains. FEATURES: - Hardcore Challenge: 100+ levels that get progressively brutal. - Brain Training: Sharpen your short-term memory and logic. - Cyberpunk Vibes: Immersive audio-visual experience. - Play Offline: No internet needed. Perfect for the commute. Are you smart enough to beat the dark? Download now and prove your skills!
EchoChambers
Navigate a dark maze using only sound. Tap to send out pulses that reveal walls, but be aware that enemies can also hear your movements. Strategize your sounds to survive and escape.
- Sound-based maze exploration
- Stealth mechanics
- Enemy AI that reacts to sound
- 70 hand-built levels
- Daily mazes with streaks
- Endless descent mode
- Leaderboards
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There is no light in here. The maze is drawn only by the sounds you make. Tap, and a pulse spreads out from you โ walls flare where it touches them, then fade back into the dark. Hold, and a low hum shows you further, and costs you more. Throw a distracting stone, and listen to where it lands. Everything that hunts you hears exactly the same sounds. That is the whole game. Sound is how you see, and it is how you are found. Every sound spends breath, and breath does not always come back. The player who lights the maze up cannot get out of it; the player who creeps through in near-silence can. SEVENTY HAND-BUILT LEVELS, in seven sets that each teach you something new: โข Origins โ learning to see with sound โข Echoes โ things that hunt, and things on rails โข Hollows โ crossings over what is not there โข Thresholds โ closed doors need a key to open them โข Spiral โ rings and spokes, not corridors โข Honeycomb โ six ways on from everywhere โข The Famous โ mazes that exist, or did, or never did! THE FAMOUS ONES ARE REAL, MOSTLY. Hampton Court, Bridge End Gardens, Horta, Versailles and Schรถnbrunn are traced from their published plans: the same hedges and the same wrong turns, in the dark. Villa Pisani and Ashcombe are reconstructions built on what is documented of them. Chartres is the pattern rather than the floor. Hawara is gone, so it is built from what Herodotus wrote down. And the Minotaur's is ours, because his never existed! Every one of them says on screen which it is. A MAZE A DAY. Everyone in the world gets the same daily maze, built from the date. Clear it on consecutive days to build a streak. The daily is free, always, and it draws on everything the paid sets contain โ doors, rings, honeycombs โ so you can see what the rest of the game is like before deciding whether you want it. AN ENDLESS DESCENT. Deeper and darker, without end. Your breath carries from one depth to the next, so how far you get is decided by how much sound you were willing to spend twenty levels ago. THREE LEADERBOARDS through Game Center: today's maze by fastest time, resetting every day; the longest daily streak you have ever run; and the deepest anyone has gone. THINGS THAT HUNT. Three of them, and they are not the same. One is blind and wanders towards noise. One waits, silent, for you to come to it. One runs a fixed route and does not care about you at all โ until it does. ALSO: a relic hidden in every level, awards for finding half of them and then all of them, colour themes that unlock as you go, and a full tutorial, because almost nothing here can be worked out by poking at it. FREE TO PLAY, AND HONEST ABOUT IT. Thirty levels and the daily maze are free forever. One payment unlocks everything else โ the later sets, the famous mazes, the endless descent. It is a single purchase, not a subscription. There are no adverts anywhere in this game, no tracking, and no analytics. Play with headphones if you can. It is a game about listening.
Screenshots
Verdict
The clearest difference is in-app purchases: Blind Steps at none against EchoChambers's 1. Blind Steps also leads on iOS requirement (13.0 vs 15.0). EchoChambers's advantage is ads (none vs shown). On price and device support there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. EchoChambers sells 1 one-off in-app purchase. Blind Steps asks for nothing beyond the download.
| Parameter | Blind Steps | EchoChambers |
|---|---|---|
| Price | Free | Free |
| Positive reviews | โ | 100.0% of reviews |
| Update frequency | Every 5 days | โ |
| Ads | Yes | No โ better |
| In-app purchases | No โ better | Yes |
| Monetization | โ | Free with in-app purchases |
| Devices | iPhone, iPad, iPod โ better | iPhone, iPod |
| Requires iOS | 13.0 โ better | 15.0 |
| Further details โ not scored | ||
| Size | 27 MB | 4 MB |
| Age rating | 4+ | 9+ |
| Developer | Hakan Mazlum Uslu | Tony Turner |
In-app purchases
Blind Steps
No in-app purchases
EchoChambers
- Full version$1.99









