GameScroll Hub vs Elixir Balls
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
GameScroll Hub
Discover a collection of bite-sized games designed for quick fun and instant play. Swipe through a feed of diverse mini-games, master simple controls, and compete for high scores in short, engaging sessions perfect for breaks or commutes.
- Multiple bite-sized games
- Swipe to switch games
- Simple controls
- Fast learning curve
- Quick sessions
- Score-based challenges
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GameScroll is a swipe-first mini game hub built for quick fun. Move through a feed of games, start instantly, and keep playing without long menus. Features Multiple bite-sized games in one app Swipe to switch games in seconds Simple controls, fast learning curve Quick sessions for breaks and commuting Score-based challenges to replay and improve How it works Open GameScroll Swipe up or down to change the game Tap to play and beat your best score Designed to feel clean, responsive, and lightweight from the first launch. TR anlamı: GameScroll hızlı eğlence için yapılmış kaydırmalı bir mini oyun merkezi. Oyun akışı içinde gez, anında başla, uzun menülerle uğraşma. Özellikler Tek uygulamada birden fazla mini oyun Saniyeler içinde kaydırarak oyun değiştir Basit kontroller, hızlı öğrenme Molalar ve yolculuklar için kısa oturumlar Tekrar oynayıp gelişmek için skor odaklı meydan okumalar Nasıl çalışır GameScroll’u aç Yukarı/aşağı kaydırıp oyunu değiştir Oyna ve en iyi skorunu geç İlk açılıştan itibaren temiz, hızlı ve hafif hissettirmek için tasarlandı.
Elixir Balls
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Pour, sort and seal. Elixir Balls is a ball sort puzzle set in a dark alchemist's apothecary — glowing essences, amber glass and candlelit shelves. Tap a vial to lift its top orbs. Tap another to pour them across. Keep going until every vial holds a single colour, then watch the cork drop and the glass bloom with light. That is the whole game. No tutorial, no walls of text. You will understand it in ten seconds and still be playing it in a month. ▸ ENDLESS LEVELS, EVERY ONE SOLVABLE Levels are not hand-made and they do not run out. Each one is generated fresh and then proved solvable by a solver before it ever reaches you. If a board is in the game, it has a solution — you will never be handed an impossible puzzle. Difficulty climbs from three colours to ten, and every tenth level is a deliberate breather. ▸ FOUR ESSENCES THAT CHANGE THE RULES The deeper you go, the stranger the apothecary gets: • Clouded Vial — only the top orb is visible. What lies beneath is revealed as you pour. • Sealed Essence — a locked orb that will not move until you complete the colour on its padlock. • Prima Materia — an iridescent wildcard that belongs anywhere, with anything. • Volatile Essence — a burning timer. Let it reach zero and the level is lost. Each one is introduced on its own, with room to learn it, and never more than two appear at once. ▸ NO READING REQUIRED There is not a single word of gameplay text. No tutorial popups, no instructions, no story to skip. Whatever language you speak, and whether or not you read at all, you can play this. Menus are available in English and Turkish. ▸ PLAY ANYWHERE, ANY TIME • Completely offline. No internet, no account, no sign-up, no ads to load before you can start. • A level fits in a spare minute — a bus stop, a queue, a kettle boiling. • Portrait, one-handed, thumb-friendly. ▸ EARN, COLLECT, PERFECT • Three stars for a clean solve. Beating a board is easy; beating it efficiently is the real puzzle. • Coins for every level, spent on hints, undos and an extra vial when you are truly stuck. • Four apothecary skins to unlock, from workshop glass to molten bloodmoon and frosted crystal. ▸ MADE TO BE COMFORTABLE • A colourblind mode with a distinct glyph on every colour. • Sound and vibration each have their own switch. • Nothing is ever communicated by sound alone. • A stuck board is never a loss. Undo, take a hint, add a vial, or restart — there is always a way forward. ▸ A QUIET GAME No timers on the main mode. No lives to wait for. No energy bar, no daily streak nagging you to come back. Elixir Balls asks for your attention when you want to give it, and leaves you alone when you do not. Pour the essence. Seal the vial. Light the shelf.
Screenshots
Verdict
The clearest difference is in-app purchases: GameScroll Hub at none against Elixir Balls's 1. GameScroll Hub also leads on ads (none vs shown) and iOS requirement (13.0 vs 15.0). On price and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Elixir Balls sells 1 one-off in-app purchase. GameScroll Hub asks for nothing beyond the download.
| Parameter | GameScroll Hub | Elixir Balls |
|---|---|---|
| Price | Free | Free |
| Rating | 1.7 (15 ratings) — better | — |
| Positive reviews | 0.0% of reviews | — |
| Number of ratings | 15 — better | — |
| Ads | No — better | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Free | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 13.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 18 MB | 44 MB |
| Age rating | +12 | 4+ |
| Developer | Tunahan Oguz | Kemal Kaan Cetindag |
In-app purchases
GameScroll Hub
No in-app purchases
Elixir Balls
- Remove Interstitials$2.99
Questions
Is GameScroll Hub free?
Is Elixir Balls free?
Do GameScroll Hub or Elixir Balls have ads?
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