Comparison

Frontier Bound vs Otherworld Oddball Dungeon

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Frontier Bound

Recruit adventurers, build a trading guild, and embark on expeditions through a perilous frontier in this turn-based strategy RPG. Permanent death means your guild's legacy grows stronger with each run, offering new stories and challenges.

Highlights
  • Recruit and customize adventurers
  • Build and manage a trading guild
  • Send expeditions through a dangerous frontier
  • Hundreds of hand-crafted encounters
  • Permanent progression and upgrades
  • Offline play
Features
Read full description

Will you dive into the ancient ruins to find an enchanted amulet...or maybe death? Frontier Bound is a text-based strategy RPG where you recruit adventurers, build a trading guild, and send expeditions through a dangerous frontier. Death is permanent but your guild will live on. Every run tells a new story and every defeat leaves your guild stronger. BUILD YOUR CREW Hire mercenaries with unique stats, traits, and backstories. Customize them with specializations and artifacts. Watch them grow into legends or bury them in the frontier. RUN THE FRONTIER Face hundreds of hand-crafted encounters across escalating stages: ambushes, trade negotiations, rival showdowns, ancient ruins, and the Warlord boss. Roll the dice. Live with the result. GROW YOUR GUILD Between expeditions, manage your guild hub: upgrade facilities, stock provisions, trade cargo for profit, and recruit your next roster. Permanent progression means every run advances your legacy. BECOME A LEGEND Unlock three specialization paths: Merchant, Warlord, or Explorer. Earn titles and traits for your adventurers and conquer the Frontier. — Offline play, no internet required — Roguelite progression: permanent upgrades survive every run — No pay-to-win: deep strategy, fair progression — Game is now fully playable in: English, Spanish, Japanese, Korean, Chinese, Russian

About

Otherworld Oddball Dungeon

Features
Read full description

Grab your pickaxe and head into a wonderfully weird dungeon in another world! Otherworld Oddball Dungeon is a turn-based roguelike RPG where the dungeon changes every time you dive in. Every step you take, the monsters take one too, so you can think each move through. Play a few floors on a coffee break, or settle in for a long expedition. What makes it different: Dig, Craft, and Grow. Tunnel through walls to make your own paths, craft tools from the materials you find, and bring your haul home to build up your town. - DIG YOUR OWN WAY Every dungeon wall can be dug out with your pickaxe. Turn dead ends into shortcuts, or tunnel your way out when monsters surround you. The dirt and stone you dig up can be placed as blocks: seal off corridors to hold enemies back, or fill in water and lava to cross. Copper, iron, silver, gold ore and crystals lie hidden in the rock. - GATHER AND CRAFT Set down a Workbench and a Furnace right in the dungeon and craft on the spot. • Smelt ore into ingots • Boards, string, torches, keys and pickaxes • Beds, Magic Mirrors, the Scorpio (a mounted ballista), and Mine Carts that ride on rails • Cook bread from wheat, stew from mushrooms and jelly, and grilled meat Forging weapons and shields is the Blacksmith's specialty. - 14 CLASSES TO MASTER Warrior, Mage, Priest, Thief, Monk, Hunter, Miner, Sage, Blacksmith, Appraiser, Spellblade, Ninja, Samurai and Hero. Each class has its own stats and skills. • Mages sweep enemies away with fireballs and explosions • Spellblades strike with a blade wrapped in whatever element the enemy is weak to • Appraisers see through unidentified items • Miners find more materials when digging Equip a class bracelet to use another class's skills. At the Summoning Hall, use Summon Stones to welcome new adventurers to your party. - 4 DIFFICULTIES, 4 DUNGEONS • Easy: Sunny Hollow, 10 floors. Perfect for your first run. • Normal: Echo Mine, 30 floors. The real adventure begins. • Hard: Crimson Cavern, 50 floors. Items are unidentified, and their looks and names are shuffled every run. • Very Hard: Roots of the Abyss, 99 floors. You can't bring any items in. Only your own skill can carry you. A mighty boss awaits at the bottom of each dungeon. - ODDBALL MONSTERS Squishy, Batty, Blazelizard, Flinger Imp, Hex Shroom, Bone Knight, Nightmare Wing and many more. Some knock your weapon or shield right out of your hands, some curse your gear, some drift through walls, and some cross water and lava to reach you. There are mushrooms that call for backup, and monsters disguised as treasure chests. Find their weakness to fire, thunder, wind or ice and turn the fight in your favor. - TONS OF ITEMS Weapons, shields, bracelets, herbs, scrolls, spellbooks, staves, pots, arrows and more. • Gale, Frost, Swift Thunder and Scorching Spellbooks • Warp Staff, Knockback Staff, Staff of Confusion, Staff of Level Up • Keeping Pot, Merge Pot, Doubling Pot • Upgrade scrolls that push your gear all the way to +99 Combine them cleverly and a crisis becomes an opportunity. - BUILD UP YOUR TOWN Use the materials and gold you bring back to build new facilities. • Castle: take on quests from the King for rewards • Item Shop, Inn and Warehouse • Workshop: craft in town, too • Library: Monster Book, Item Book and Ending Gallery • Summoning Hall: call new adventurers • Casino: try your luck at the slots with coins The more your town grows, the smoother your adventures become. - EASY TO PLAY • On-screen buttons designed for smartphones • Auto Play mode that explores and fights for you • Daily login bonus • Frequent autosave, even mid-dive • Available in Japanese, English and Chinese - RECOMMENDED FOR • Fans of roguelikes and mystery-dungeon games • Players who love mining, crafting and base building • Anyone who loves retro pixel-art RPGs • Anyone who wants a new adventure every time, at their own pace So pick up your pickaxe. What waits for you in the depths of the oddball dungeon?

Screenshots

Frontier Bound4 screens
Otherworld Oddball Dungeon4 screens

Verdict

The call

The clearest difference is price: Otherworld Oddball Dungeon at $0.99 against Frontier Bound's $1.99. Otherworld Oddball Dungeon also leads on iOS requirement (15.0 vs 17.0). On ads, in-app purchases and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Frontier Bound costs $1.99 and Otherworld Oddball Dungeon $0.99 up front. Neither carries in-app purchases, so what you see is what you pay.

Scorecard2 real differences · 8 level
Frontier Bound versus Otherworld Oddball Dungeon: the parameters behind the verdict, then further details
ParameterFrontier BoundOtherworld Oddball Dungeon
Price$1.99$0.99 — better
Rating3.0 (2 ratings) — better—
Positive reviews50.0% of reviews—
Number of ratings2 — better—
Update frequencyEvery 3 weeks—
AdsNoNo
In-app purchasesNoNo
MonetizationPaid—
DevicesiPhone, iPadiPhone, iPad, iPod — better
Requires iOS17.015.0 — better
Further details — not scored
Size280 MB8 MB
Age rating9+12+
DeveloperLuis Herskovicmasimaro

In-app purchases

None

Frontier Bound

No in-app purchases

None

Otherworld Oddball Dungeon

No in-app purchases

Questions

Is Frontier Bound free?
Frontier Bound costs $1.99, with no in-app purchases.
Is Otherworld Oddball Dungeon free?
Otherworld Oddball Dungeon costs $0.99, with no in-app purchases.
Do Frontier Bound or Otherworld Oddball Dungeon have ads?
Neither Frontier Bound nor Otherworld Oddball Dungeon shows ads.

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