Crowd Loop vs OutSlide
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Crowd Loop
A strategic puzzle game where players tap buses to collect passengers and match them by color. Carefully plan your moves to clear levels and unlock new challenges in this satisfying and relaxing experience.
- Tap buses to collect passengers
- Match passengers by color
- Plan moves carefully
- Unlock new challenges
- Satisfying puzzle gameplay
Read full descriptionHide full description
Can you manage the crowd and pick the right buses? Tap the buses, collect passengers, and clear the chaos! In Crowd Loop, your goal is simple but tricky to master. Choose the right bus at the right time and match passengers by color to complete each level. Sounds easy? Think again. Pick the correct buses Match passengers by color Plan your moves carefully Unlock new challenges Every move matters. One wrong tap can block your path! Relaxing, satisfying, and surprisingly strategic Crowd Loop is the perfect puzzle game for quick sessions or long playtimes. Are you ready to control the chaos?
OutSlide
Read full descriptionHide full description
Every block has to leave through a gate — and the gates are picky about colour. OutSlide is a block puzzle with a pulse — part slide puzzle, part reflex game: on a 7×7 board you drag blocks with one finger and push them out through the matching colour gate at the edge. It is a reaction game as much as a puzzle: six block colors, eight gates, and the board keeps moving while you think. The gate has to cover the block completely and the path in front of it has to be clear. You decide what leaves first — but the board won't wait. THE PACE CHASES YOU New blocks spawn on their own clock, and the interval tightens from 4.2 seconds down to 1.9 as your run goes on, so your reaction time decides how long the run lasts. The emptier the board, the faster they come: the moment you relax, the game squeezes. Eight gates across four edges, six colours, and the place you need to watch keeps moving. CHAINS AND MULTIPLIERS • COMBO — exit again within 4 seconds and your points multiply • FEVER — clear a multiplier block for 8 seconds of double scoring • DANGER — at 75% full the screen goes red and every exit pays 1.5× . Clear the pressure, or ride it? • FULL CLEAR — empty the board completely for a 300-point bonus BLOCKS THAT FIGHT BACK • Wild — leaves through any gate you like • Bomb — blasts its neighbours on the way out • Multiplier — triggers Fever instantly • Stone — never exits; only a bomb or a hammer breaks it Special blocks arrive in stages: wild after your 10th exit, multiplier at 15, bomb at 20, stone at 30. Block shapes grow the same way, from singles up to L-pieces and squares. Your first run never drowns you. CLUTCH SAVES Spend the coins you earn mid-run: Hammer destroys a single block, Bomb Drop plants a bomb on the spot, Freeze halts incoming blocks for 10 seconds. Short on coins? A short rewarded video gets you that power once, for free. And when a run ends you can continue: your score and streaks are kept, and only a handful of blocks are cleared to give you room. A REASON TO COME BACK • Three missions at a time; finish one and a harder one takes its place, scaled to your own best score • A seven-step reward trail with coins and block themes • A seven-day login ladder that grows every day • Six block themes: one open from the start, two unlocked by score, three from mission rewards • Local best score and lifetime stats; share your score card with one tap BUILT NOT TO JAM No block ever spawns wider than the longest gate of its own colour — so in principle every block can be cleared. The game also detects for itself when no path to a gate is left. And you can end a run on purpose whenever you want; your rewards are processed as normal. HOW TO PLAY Touch a block and drag it in any direction. It slides as long as there is space in front of it, and it leaves the board when it reaches a gate of its own colour that covers it completely. Points scale with how many cells the block occupied, so saving up big pieces and clearing them in one chain pays far better than picking them off one by one. Bombs score separately for every cell they blow away. SOUND AND FEEL More than fifteen sound effects: exits, six escalating combo tones, bombs, fever, new records, coins. The screen shakes gently during Combo and Fever, and a full clear drops the game into slow motion for a beat. Sound and haptics each have their own switch. The first time a new special block appears, the game introduces it briefly — and then stays out of your way. No internet needed to play, no account, no sign-up, nothing to buy. Contains ads: rewarded videos you choose, plus an occasional full-screen ad between runs — never a banner in the middle of a run. English and Turkish · phone and tablet.
Screenshots
Verdict
The clearest difference is iOS requirement: OutSlide at 13.0 against Crowd Loop's 15.0. On price, update cadence, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Crowd Loop ships an update every 6 days, OutSlide every 11 days. The most recent releases landed on October 16, 2026 and October 8, 2026 respectively.
| Parameter | Crowd Loop | OutSlide |
|---|---|---|
| Price | Free | Free |
| Rating | 4.0 (9 ratings) — better | — |
| Number of ratings | 9 — better | — |
| Update frequency | Every 6 days — better | Every 11 days |
| Ads | Yes | Yes |
| In-app purchases | No | No |
| Monetization | Ad-supported | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 13.0 — better |
| Further details — not scored | ||
| Size | 226 MB | 31 MB |
| Age rating | 12+ | 4+ |
| Developer | Onur Dede | Volkan Gunay |
In-app purchases
Crowd Loop
No in-app purchases
OutSlide
No in-app purchases









