Comparison

414 vs Don't Wake Gure!

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

414

Features
Read full description

414 is a team card game from Northeast China. It is a game for at least 2 players (extendable to as many as you want) using full decks of cards (54 cards: 2-A in all suits + jokers). If you've played Chinese card games like "guandan", "dou dizhu" "Big 2", you'll be very familiar with the mechanics. The objective of the game is to play all of your cards first AND to help your teammates play all of their cards before the other team completes. If your entire team finishes before some members of the other team, you'll advance levels. The goal is to reach level A. Rules: Individual cards are ranked, without suit order. To start, the order is 3-4-5-6-7-8-9-10-J-Q-K-A-2-Black Joker-Red Joker. You can play singles, doubles, straights (3+ consecutive cards), double dragons (3+ consecutive pairs). Note that you cannot have a straight past A (no K-A-2, etc). Play is in clockwise order and you must follow the category of card that was led in a higher rank. eg play begins with a single 3, you must play a single 4 or higher. The one exception to following the category is playing bombs. Bombs are 1) 3 or more of a kind (eg 444, 5555), 2) double joker (two black -> one black one red -> two red), 3) 414 (a pair of 4s and a single A). Once a bomb is played, ensuing cards must be larger bombs. Hooking: While the standard gameplay is that play is in order, an exception is made for hooking. In hooking, if a player plays a single (let's use 3 as an example), any player can play out of turn and "hook" with a double of the same rank (here, 33). This is similar to a "peng" in Mahjong. If multiple players can "hook", the person nearest to the initial card (single 3) gets priority. After a card is "hooked", a player can "unhook" the double with a single (3). Again, priority is given to the nearest player. This "hook"/"unhook" procedure continues until all other players pass on "hook" and "unhook", at which point the last player to hook/unhook as control of the board and can play any card. Leveling: If your entire team finishes before 1 player on the other team, you "catch" that player and move up 1 level. Similarly if your entire team finishes before 2 players on the other team, you "catch" 2 and move up 2 levels. All teams start on level 2, so moving up 2 levels goes from 2->4. Once you reach level A, you must "catch" all members of the other team before winning the game. Tribute: If you are caught, you'll have to pay a tribute card to the top finisher. If multiple people are caught, you pay tribute cards to the top N finishers on the other team. Givers must give their highest single card (in order: Joker, then the level card, then A on down). Takers must return a card between 2-9, no larger. All players will see the cards given and taken. That's all the rules! Have fun :)

About

Don't Wake Gure!

Features
Read full description

Test your reflexes! Gure the cat is fast asleep. Swipe away flying objects to protect Gure's peaceful slumber. ■ How to Play • Swipe to deflect incoming objects • Food items () are healing — let them hit Gure! • Catnip beer () triggers invincible mode! • 5 hits = Game Over • Watch an ad to continue once per game! ■ Why You Can't Stop Playing • 30-second games, one-handed play • Worldwide leaderboards — compete globally • 374 achievements (Common → Mythic) to collect • Combo system for massive high scores • Adorable cat Gure with expressive reactions ■ Perfect For • Commute entertainment • Break time refreshment • Before-bed relaxation Only you can protect Gure's peaceful nap!

Screenshots

4144 screens
Don't Wake Gure!4 screens

Verdict

The call

The clearest difference is ads: 414 at none against Don't Wake Gure!'s shown. 414 also leads on iOS requirement (15.1 vs 17.0). On price, in-app purchases and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

Scorecard2 real differences · 4 level
414 versus Don't Wake Gure!: the parameters behind the verdict, then further details
Parameter414Don't Wake Gure!
PriceFreeFree
Update frequency—Every 4 days
AdsNo — betterYes
In-app purchasesNoNo
DevicesiPhone, iPad, iPod — betteriPhone, iPad
Requires iOS15.1 — better17.0
Further details — not scored
Size32 MB28 MB
Age rating4+4+
DeveloperVivant Limited Liability Company株式会社SCOOOOP

In-app purchases

None

414

No in-app purchases

None

Don't Wake Gure!

No in-app purchases

Questions

Is 414 free?
414 is free to download, with no in-app purchases.
Is Don't Wake Gure! free?
Don't Wake Gure! is free to download, with no in-app purchases.
Do 414 or Don't Wake Gure! have ads?
Don't Wake Gure! shows ads; 414 does not.

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