Netrunner Drop vs Delta
Price, ratings, monetisation and update history for both games, side by side ā with what reviewers say about each.
Netrunner Drop
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You're a netrunner. Your target: a megacorp's mainframe. Your weapon: precision and timing. DROP. BREACH. ESCAPE. Netrunner Drop is a cyberpunk physics game where you hack corporate servers by dropping data packets through a grid of security nodes. Every drop matters. Every bounce counts. āø BREACH 7 SERVERS Start at the PUBLIC_GATEWAY and work your way through increasingly defended systems. Crack the FINANCE_RECORDS. Infiltrate R&D_ARCHIVES. Breach the BLACK_SITE. Your ultimate goal: THE_VAULT. āø DESTROY SECURITY NODES Each node you hit scores breach points: - EXPLOIT nodes deal heavy damage - VIRUS nodes spread bonus points - GLITCH nodes trigger critical hits - CHARGE nodes power your abilities - Avoid FIREWALLS that reset your combo āø SURVIVE THE COUNTERMEASURES Enemy security will damage your system integrity. Take too many hits and you're TRACED - game over. Find PATCH nodes to restore health and stay in the fight. āø BUILD MASSIVE COMBOS Chain hits together for multipliers up to 3x. Avoid obstacles or watch your combo shatter. Risk vs reward: low health triggers DANGER MODE with 1.5x points - if you survive. āø DEPLOY ROOTKITS Land in the JACKPOT bucket to unlock powerful abilities: - ALPHA_STRIKE: Destroy an entire row instantly - GHOST_PROTOCOL: Restore health and clear firewalls - PHASE_SHIFT: Pass through obstacles for 3 drops āø ACTIVATE POWERUPS - SLOW: More time to plan your shots - SHIELD: Block the next damage hit - MULTIBALL: Drop 3 packets at once - PHASE: Ignore obstacles for one drop āø FEATURES - Pure skill-based physics gameplay - 7 unique servers to breach - 7 node types with different effects - Combo system with escalating rewards - 4 unlockable powerups - 3 ROOTKIT abilities - Cyberpunk aesthetic with synthwave vibes - No energy systems or wait timers - Play offline anytime The corps won't protect themselves. Jack in. --- Free to play. Optional purchase to remove ads and double credits.
Delta
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Pilot through ten star systems on a single trajectory. Aim, launch, slingshot ā gravity does the rest. Delta-V is a one-finger arcade puzzle. Pull back from your launch pad to aim and set power, release to launch. Then ride momentum through dense star systems ā bend your path around planets, slingshot off moons, scan exotic gravity wells, and dock at the next port before your fuel runs dry. Every system tells a story. Every system raises the stakes. ONE-FINGER FLIGHT ⢠Tap and drag from the ship to aim and set power ⢠A live trajectory preview shows the gravity-bent path before you commit ⢠Mid-flight: tap anywhere to fire navigation thrusters perpendicular to your heading ⢠Toggle between system overview and ship-follow camera mid-flight TEN STAR SYSTEMS, ONE STORY A handcrafted arc from HIKARU RELAY to THE BEACON. Each system is procedurally seeded but story-narrated ā broken comms relays, pirate sieges, derelict mining stations, a black-hole gauntlet, a final stand at the edge of charted space. DYNAMIC OBJECTIVES Every system asks something different: salvage cache fragments, gravity-scan a target planet, slingshot off a named world, bump a specific moon, earn credits the hard way, or finish a leg without spending a single thruster correction. Bonus credits stack up. UPGRADE YOUR SHIP Spend earned credits at any starport's shop. Four branches, three tiers each: ⢠Hull ā more damage absorbed before you go down ⢠Propulsion ā bigger fuel reserve and stronger thrusters ⢠Shields ā softens hits from pirates, asteroids, atmospheres ⢠Weapons ā auto-turret range, fire rate, plasma damage LIVE GRAVITY PHYSICS Real n-body gravity from stars, planets, moons, and black holes. Every flyby bends you. Plan the path you can't directly fly. Slingshots earn bonus credits the tighter your scan angle. LOST IN SPACE Out of fuel and drifting? You'll get a four-second warning before the run ends ā enough time to decide whether to push the brake button or let the cosmos claim another pilot. SYNTHWAVE EVERYTHING All visuals drawn at runtime in vector code. All sound ā every ping, every chord, every drone ā synthesized live. No bitmaps, no recordings. Pure offline arcade. Save persists locally. Pause anytime. Restart any system from the pause menu. Navigate gravity. Survive space.
Screenshots
Verdict
Netrunner Drop and Delta are too close to call on the numbers: across 5 compared parameters ā price, ads, in-app purchases and device support among them ā neither pulls far enough ahead to decide it. What separates them is feature set and interface, not measurable difference.
Scored on Price Ā· Rating Ā· Positive reviews Ā· Number of ratings Ā· Update frequency Ā· Ads Ā· In-app purchases Ā· Monetization Ā· Best chart rank Ā· Devices Ā· Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Netrunner Drop | Delta |
|---|---|---|
| Price | Free | Free |
| Ads | No | No |
| In-app purchases | No | No |
| Devices | iPhone, iPod | iPhone, iPad, iPod ā better |
| Requires iOS | 15.1 | 14.0 ā better |
| Further details ā not scored | ||
| Size | 28 MB | 73 MB |
| Age rating | 4+ | 4+ |
| Developer | Jesse Barton | Ken Gullaksen |
In-app purchases
Netrunner Drop
No in-app purchases
Delta
No in-app purchases









