Scroll Clash vs Astervoid Arcade
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Scroll Clash
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A real top-down arcade shooter. Not a city-builder wearing a shooter's screenshots. Not a match-3 with a gun on the icon. You tap play, you are shooting within seconds, and it stays that way for all 100 levels. ONE PURCHASE IS THE ENTIRE STORE Scroll Clash has no subscriptions. Nothing renews, so there is nothing to cancel. There are no coin packs, no gems, no energy meters, no loot boxes, and no battle pass. There is exactly one optional in-app purchase — the $4.99 Admiral unlock — and it is a one-time charge that restores free of charge on every device signed in to your Apple ID. Admiral grants 7x coins from levels and +80 bonus coins on every daily check-in. It does not unlock levels, modes, themes, or bosses, because those are already free for everyone. Finish the entire game without paying a cent. NO ADS. NO ACCOUNT. NO TRACKING. Zero ads, ever — there is no ad SDK in the app at all. No sign-up, no email, no username, no profile. Your levels, stars, coins, and streaks are stored on your device, not on our servers. There is no analytics SDK. Apart from a small configuration check and Apple's own purchase flow, nothing leaves your iPhone. PLAYS ANYWHERE, OFFLINE Airplanes, subways, dead zones, basements. The whole game runs without a connection, and the Admiral unlock keeps working offline too — a one-time purchase can't lapse, so it never has to phone home to prove you own it. WHAT YOU GET • 100 campaign levels across 8 themed environments — Street, City, Bridge, Ghost Town, Desert, Spaceship, Night City, Creepy Hallway • 20 boss battles in Boss Rush mode • Endless Survival mode with scaling difficulty • 6 game modes — Classic, Chaos, Tactical, Random, Survival, Boss Rush • 4 weapon types — Basic, Spread, Rapid, Laser • 4 tactical boosts — Shield, Power Shot, Rapid Fire, Magnet • Star ratings from 1 to 3 based on your accuracy • 6 soldier skins • Daily check-in streak rewards THE BARRIER DECISION Powerups sit behind destructible wooden barriers. Every wave asks the same question: keep firing at the enemies closing on you, or divert your squad's firepower to crack open the upgrade? Guess wrong and you are outgunned two waves later. That single choice is what gives an auto-fire game something to actually think about. ONE-HANDED BY DESIGN Portrait orientation, auto-fire, and a single drag to move your squad left and right. Built to be played standing on a train holding a coffee. Rated 4+. Stylized action with no blood, no chat, no social features, and no user-generated content. Requires iOS 15.0 or later. Runs on iPhone and iPad. Scroll Clash uses Apple's Terms of Use (EULA), which may be found here: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Astervoid Arcade
A one-tap arcade game testing your timing and nerve. Tap to release your light and catch the next orbiting ring before falling into the void. Power up your light with collected orbs to survive longer and trigger powerful Supernovas.
- One-tap controls
- Orb collection for permanent power-ups
- Unlockable trails and modes
- Dodge obstacles
- Special abilities like Shield and Dilation
- Endless, Daily Run, and Campaign modes
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Tap. Release. Catch the next ring before the void takes you. Astervoid is a one-tap arcade game about timing and nerve. Your light circles a ring — tap anywhere to let go and fly. Time it right and you snap into the next orbit, spinning the other way. Miss, and you're lost to the void. HOW IT PLAYS - One tap to release, one tap to flip your spin - Catch rings in sequence to build your run - Dodge rocks — they end a run unless you're strong enough GROW OR DIE Collect orbs to power up permanently. Amber, blue, violet — each one pushes you up through Ember, Comet, Star, and Nova. String seven together without getting hit and trigger a SUPERNOVA. Take a hit and lose it all. FIND YOUR EDGE - Shield — blocks one hit - Dilation — slows time when you need it most - Lodestone — pulls orbs toward you MODES - Endless — one run, no ceiling, chase your best - Daily Run — a new seed every day, same for everyone - Campaign — earn stars, unlock the Nebula, Pulsar, and Legend trails Free to play. Works offline. No account required.
Screenshots
Verdict
The clearest difference is in-app purchases: Astervoid Arcade at none against Scroll Clash's 7. Astervoid Arcade also leads on update cadence (every 11 days vs every 3 months). Scroll Clash's advantage is ads (none vs shown). On price, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Scroll Clash sells 7 in-app purchases, starting at $2.99 per month. Astervoid Arcade asks for nothing beyond the download.
Scroll Clash ships an update every 3 months, Astervoid Arcade every 11 days. The most recent releases landed on October 6, 2026 and October 14, 2026 respectively.
| Parameter | Scroll Clash | Astervoid Arcade |
|---|---|---|
| Price | Free | Free |
| Rating | — | 5.0 (4 ratings) — better |
| Positive reviews | — | 100.0% of reviews |
| Number of ratings | — | 4 — better |
| Update frequency | Every 3 months | Every 11 days — better |
| Ads | No — better | Yes |
| In-app purchases | Yes | No — better |
| Monetization | — | Ad-supported |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 11 MB | 17 MB |
| Age rating | 4+ | 4+ |
| Developer | Colby Clark | Jaime Ivan Ortiz |
In-app purchases
Scroll Clash
- Captain Monthly$2.991 Month
- Admiral Monthly$7.991 Month
- Captain Yearly$24.991 Year
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- Admiral Yearly$64.991 Year
- 100 Coins$0.99
- 550 Coins$3.99
- 1800 Coins$9.99
Astervoid Arcade
No in-app purchases
Questions
Is Scroll Clash free?
Is Astervoid Arcade free?
Do Scroll Clash or Astervoid Arcade have ads?
Which is updated more often, Scroll Clash or Astervoid Arcade?
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