Math vs Math Game
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
Math
This app makes learning math engaging for children aged 4-8. It offers fun quizzes and games to help them master addition and subtraction. Designed to be curriculum-aligned and completely ad-free, it rewards young learners with badges for completing math quests.
- Engaging math quizzes
- Addition and subtraction practice
- Curriculum-aligned content
- Ad-free learning environment
- Reward badges for progress
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MathQuestKids makes math fun for ages 4–8! Engaging Quizzes: Master addition and subtraction through exciting gameplay. Curriculum-Aligned: Perfect for preschool, kindergarten, and early elementary. Safe & Focused: 100% ad-free and designed for young learners. Rewards: Earn cool badges as you solve math quests!
Math Game
This app offers a fun, 60-second arithmetic game designed to improve mental math skills. It features engaging gameplay with progressive difficulty, collectible animal buddies, and daily goals to motivate consistent practice. The design is research-backed to enhance learning through retrieval, spaced practice, and immediate feedback.
- 60-second arithmetic rounds
- Progressive difficulty
- Collectible animal buddies
- Daily goals and streaks
- Research-backed learning methods
- Instant feedback on answers
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Play with animal buddies, and before you know it, you're better at math and quicker to react. Math Game is a 60-second number adventure with animal buddies by your side. Angula the little fox lives in a room on your home screen, growing and learning as you answer correctly. Tap to start with three lives. Levels get harder as you improve. Just open and play—no setup screen. 【ANIMAL BUDDIES PLAY ALONG】 • Tap or swipe Angula on the home screen to see it respond. It finds things to do on its own, too. • The more answers you get right together, the more it levels up and learns. • Aim for 100% Energy daily: play a round and give snacks to perk it up. • Finish 2 rounds to play 1 mini game (up to 3 a day). Earn gems to exchange in the House for furniture, toys and snacks. 【60 SECONDS TO QUICKER REACTIONS】 • Play while waiting for a ride, taking a break or winding down for bed. • Correct answers score points, back-to-back correct answers score double, and the final 10-second alarm makes you push for more. • Results show missed questions and their answers to help you go faster next round. 【COLLECT 15 ANIMAL BUDDIES】 • Flip Buddy cards to meet new animals. Each has 12 cards; collect the set to have it join your rounds and hold up O/X signs. • Your card in Me tracks total correct answers, climbing from Rookie, Rare and Epic to Legendary and Mythic. 【DAILY GOALS, STREAK REWARDS】 • Each game mode has a daily goal, always just a little beyond yesterday's. • Streak days 2, 3, 7, 14, 30 and 100 bring card-flip tickets, new buddies or badges. • The weekly leaderboard resets every Monday and adds up every round's score. Play more to build your total. The high-score leaderboard puts your best round alongside players worldwide. 【GROWN-UPS CAN JOIN IN】 • A long workday or a lot on your mind? Take 60 seconds to focus on a game, switch gears and unwind. • Play the same level as your child and compare scores, or take on the global leaderboard yourself. • After a round, pet your fox on the home screen and relax as you watch it go about its day. 【THE RESEARCH BEHIND THE PLAY】 • Recall: working out an answer helps retention more than rereading (Roediger & Karpicke, 2006, Psychological Science). Every question is a chance. • Little and often: spaced sessions aid retention (Cepeda et al., 2006, Psychological Bulletin; meta-analysis). Play 60 seconds a day. • Speed: fluent basic arithmetic predicts later math performance (Geary, 2011, Developmental Psychology). Timing and immediate feedback help build fluency (Codding, Burns & Lukito, 2011; meta-analysis). • Feedback supports learning (Hattie & Timperley, 2007, Review of Educational Research). See right or wrong instantly and find the correct answers to any misses in your results. • Game elements show a moderate positive effect on learning (Bai, Hew & Huang, 2020, Educational Research Review; meta-analysis). Buddies, mini games and streaks invite another round; questions build familiarity. • Growing challenges: levels rise automatically, keeping the next step achievable with a little effort. 【PEACE OF MIND FOR PARENTS】 • No login or account. Open and play; the game remembers your device automatically. • No ads, in-app purchases or chat. Earn gems only by playing, never by paying. • Leaderboards show built-in animal avatars, with report and block options on every row. • For elementary-age kids and up, and adults who want to unwind and sharpen their reactions. One round a day: fun for kids, a breather for grown-ups.
Screenshots
Verdict
The clearest difference is iOS requirement: Math Game at 15.0 against Math's 17.0. On price, rating, ratings volume and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
On the App Store both sit at effectively the same score — 5.0 for Math against 5.0 for Math Game. Both are backed by a comparable volume of ratings — 1 and 1 respectively.
| Parameter | Math | Math Game |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) | 5.0 (1 ratings) |
| Number of ratings | 1 | 1 |
| Update frequency | — | Every 3 days |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | Free |
| Devices | iPhone, iPad | iPhone, iPad, iPod — better |
| Requires iOS | 17.0 | 15.0 — better |
| Further details — not scored | ||
| Size | 6 MB | 188 MB |
| Age rating | 4+ | 4+ |
| Developer | Htar Ni | Menrong Jiang |
Customer experience
Math
Math Game
In-app purchases
Math
No in-app purchases
Math Game
No in-app purchases









