Comparison

StepSaga RPG vs StepQuest

Price, ratings, monetisation and update history for both apps, side by side โ€” with what reviewers say about each.

Head to head
About

StepSaga RPG

Features
Read full description

StepSaga is a fantasy game you play by moving. Team up with friends, choose your path together and face the bosses on the road. HOW IT WORKS Start an adventure and invite your friends. Your party walks the road as you move in real life. When the road splits, you vote on which way to go. Then get moving: your team's combined steps decide how it turns out. BOSSES TAKE A TEAM A boss won't fall in a day. Every step your team takes is damage, so the fight runs for days and everyone counts. Cast spells, use potions and pack your best gear for the big day. EVERY KIND OF MOVING COUNTS Steps and workouts come in through Apple Health, so a gym session or a bike ride moves the story too. If your team allows it, you can also log workouts by hand. YOUR VILLAGE Between adventures, rest in the village. Head out to gather wood with your steps and use it to upgrade your house. PLAY WITH FRIENDS Invite your team with a simple link. No friend codes, no searching for usernames. Just share it and go. Cheer each other on along the way. FEATURES Team adventures with a story that changes with your choices Multi-day boss fights Gear, potions and spells to find and use A village and a house to build up Multiple campaigns to play through FREE TO PLAY StepSaga is free to play. StepSaga Pro is an optional monthly subscription with unlimited adventures, unlimited team size, all premium campaigns and unlimited Super Cheers. Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/

About

StepQuest

Features
Read full description

Your hero is only alive while you keep walking. StepQuest exists to make a daily walking habit something you actually keep. Not with another streak badge or a reminder you learn to ignore, but by turning your step count into a roguelite RPG where a character's survival is the thing at stake. -= How It Works =- You pick a daily step goal, and it locks in for the whole adventure, so you set your own difficulty. Every day you hit it, your character earns XP and levels up. Every day you miss, you lose a heart. Run out of hearts and the run is over. Steps come straight from Apple Health, so there is nothing to log by hand. You walk, the game keeps score. -= Missing a Day Is Survivable, Not Free =- Six days in a row earns a rest day, and your next miss is forgiven automatically. A full seven day streak regenerates a heart. Blue hearts, earned only from the hardest quests, absorb a missed day as a last resort. Use all of it and a run can last months. Ignore it and five bad days end everything. -= Death Is Not a Reset =- When the last heart goes, your level resets, but your gold and your avatar collection are permanent. You cash out gold based on how long you survived, spend it on cosmetics, and start the next run with everything you have collected. A bad run costs you progress, never your collection. -= Your Steps Are the Currency =- More than 140 avatars across five styles: standard, casual, edgy, fantasy, and cyberpunk. Every one of them is priced in gold, and walking is what earns it. The rarest take real distance to reach, so your character ends up wearing the ground you covered. -= Quests Worth Chasing =- Daily, weekly, monthly and legendary quests. A perfect month. Half a million steps in a single run. A hundred consecutive days. -= On Your Wrist and Home Screen =- An Apple Watch app, a Watch complication, Home Screen widgets and Lock Screen widgets keep today's steps and your remaining hearts one glance away, so you always know how close the day is to costing you a heart. Raise your wrist or glance at a locked phone, no need to open the app. No accounts. No sign up. Just your steps. Disclaimer: StepQuest is free to play and shows ads. Optional in-app support tiers grant bonus gold and remove ads. Nothing you can buy affects your hearts, your step goal, or your progress.

Screenshots

StepSaga RPG4 screens
StepQuest4 screens

Verdict

The call

The clearest difference is ads: StepSaga RPG at none against StepQuest's shown. On price, update cadence, in-app purchases and device support there is nothing between them.

Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS

CostPrice ยท In-app purchases ยท Ads ยท Monetization

Both are free to download. StepSaga RPG sells 1 in-app purchase, starting at $2.99 per month and StepQuest sells 5 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.

UpkeepUpdate frequency

StepSaga RPG ships an update every 3 days, StepQuest every 4 days. The most recent releases landed on November 5, 2026 and October 31, 2026 respectively.

Scorecard1 real difference ยท 5 level
StepSaga RPG versus StepQuest: the parameters behind the verdict, then further details
ParameterStepSaga RPGStepQuest
PriceFreeFree
Update frequencyEvery 3 days โ€” betterEvery 4 days
AdsNo โ€” betterYes
In-app purchasesYesYes
DevicesiPhone, iPad, iPodiPhone, iPod, Apple Watch
Requires iOS15.115.1
Further details โ€” not scored
Size93 MB60 MB
Age rating12+4+
DeveloperJOAKIM JOHANSSONAdam Golczak

In-app purchases

1 purchases

StepSaga RPG

Subscriptions1
  • StepSaga Pro$2.991 Month
5 purchases

StepQuest

One-time5
  • Toss a Coin$1.99
  • Tavern Round$2.99
  • Squire's Tribute$4.99
Show 2 more
  • Royal Benefactor$9.99
  • Legendary Patron$19.99

Questions

Is StepSaga RPG free?
StepSaga RPG is free to download, with in-app purchases available.
Is StepQuest free?
StepQuest is free to download, with in-app purchases available.
Do StepSaga RPG or StepQuest have ads?
StepQuest shows ads; StepSaga RPG does not.
Which is updated more often, StepSaga RPG or StepQuest?
StepSaga RPG ships an update every 3 days, and StepQuest every 4 days. Most recently, StepSaga RPG was updated on November 5, 2026 and StepQuest on October 31, 2026.

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