NovaTap vs Math Games
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
NovaTap
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The first few seconds are calm. Then the speed takes over. NovaTap starts as a simple flow-state game, but the chill vibe disappears quickly. Level 1 is your warm-up. By Level 2, the pace shifts. By Level 4, you're in a high-speed survival mode where orbs spawn and vanish in a heartbeat. It's a game of reflexes and rhythm. One missed tap resets your combo and drains your health. Stay focused, hunt the rare orbs, and see how long you can last as the difficulty ramps up aggressively. What to expect: The pacing curve is steep. You won't be relaxing for long. Leveling up happens fast, bringing more orbs and shorter reaction windows. It’s about finding a rhythm in the chaos. Combos are your lifeline. Hit 10 taps and you're at 2x points. Hold it together until 100 and you’re scoring at 10x. Watching that multiplier build while the screen fills with orbs is where the real rush happens. Different orbs change your strategy. Blue orbs are the baseline. Golden, Rainbow, and Mega orbs are the high-scorers. But as the clock ticks down, you'll be desperate for Time and Health orbs just to keep the run alive. Precision haptics make every tap feel physical. The feedback intensifies as your combo grows, letting you feel the speed through your phone. The visuals evolve with the intensity. Animated backgrounds shift from calm stars to cosmic nebulae as you climb through the levels. Compete on leaderboards and chase achievements. How fast can you tap? How long can you survive the flow?
Math Games
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Run fast. Think faster. Run to Learn turns arithmetic practice into an endless runner. A question appears, three answer gates rush toward you, and you swipe into the one you want. The right gate builds your streak. A wrong one costs a heart and shows you the answer as it flies past. You get three hearts. Part quiz, part runner: the numbers are the obstacle course. WHY IT WORKS • Run to Learn writes every question on the spot, so there is nothing to memorize and no lane to learn • The wrong answers copy real mistakes, like a dropped borrow or a swapped digit, so guessing costs you • The runner speeds up each time you answer right, and the math gets harder with it • Speed is the point. Mental arithmetic under time pressure is a different skill from arithmetic on paper, and this is brain training for the first one FIVE TIERS Math facts first, then the arithmetic built on them. Starter: adding and taking away within 20 Easy: two-digit sums, and the 2, 5 and 10 tables Medium: times tables to 12 × 12, division, three-digit sums Hard: two-digit multiplication, fractions, percentages, negatives Expert: big products by estimate, signed numbers, long division TODAY'S RUN One run a day, the same questions for every player, one attempt each. Type a name and the day board ranks it against everyone else's. PRACTICE No hearts and no ending. It drills whichever kind of question you keep getting wrong, so a run full of dropped borrows turns into subtraction practice. A SHOP YOU EARN Every right answer pays a coin, and coins buy costumes and a second world to run through. Two runners come free. BUILT FOR SHORT SESSIONS One thumb, portrait, and no sign-up: nothing to create, no password to remember. A run is a minute or two of quick math, and Run to Learn keeps your best score for each tier. It plays in six languages. Classic and practice runs work offline; today's run, the day board and the shop need a connection. A daily reminder is yours to switch on, and a home-screen widget keeps your best score and streak in view. Every run reports what it cost you: how many you solved, your longest streak, and how the tier is trending. Focus is the whole game — one wrong gate at speed and the streak is gone. Sharpen the arithmetic you use every day, or hand it to someone still learning it. One-time Remove Ads purchase available. Reviving a finished run is optional and ad-supported.
Screenshots
Verdict
The clearest difference is ads: NovaTap at none against Math Games's shown. Math Games's advantage is iOS requirement (15.0 vs 18.5). On price, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. NovaTap sells 1 one-off in-app purchase and Math Games sells 4 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
| Parameter | NovaTap | Math Games |
|---|---|---|
| Price | Free | Free |
| Update frequency | — | Weekly |
| Ads | No — better | Yes |
| In-app purchases | Yes | Yes |
| Devices | iPhone, iPad | iPhone, iPad, iPod — better |
| Requires iOS | 18.5 | 15.0 — better |
| Further details — not scored | ||
| Size | 6 MB | 106 MB |
| Age rating | 4+ | 4+ |
| Developer | MAHMUT EMRE TEMIZ | EREN TANRIVERDIOGLU |
In-app purchases
NovaTap
- Remove Ads$0.99
Math Games
- Small coin pack$0.99
- Medium coin pack$1.49
- Remove Ads$2.49
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- Large coin pack$2.99









