PartyGames vs GETOCK
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
PartyGames
Engage in face-to-face fun with seven distinct mini-games designed for friends and family. Enjoy a single purchase with no ads, subscriptions, or in-app purchases. Compete locally or online with various multiplayer options.
- Seven unique mini-games
- Local and online multiplayer
- No ads or in-app purchases
- Game Center integration
- Personal and online leaderboards
- Offline play supported
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Seven mini-games for friends, family and face-to-face fun. One purchase, no ads, subscriptions or additional in-app purchases. • Brake Challenge: time your braking across different road surfaces. • Penalty Shootout: take turns as shooter and goalkeeper and choose your direction. • Quick Draw: react after the fire signal; an early tap is a false start. • Lucky Wheel: hold to charge and release to spin, or flick the wheel to choose a participant. • Card Flip: take turns revealing cards and avoid the hidden bombs. • High Jump: time the energy bar and jump button to set a virtual height record. • Finger Bomb: friends hold fingers on the same screen and wait for the randomly selected participant. Optional Game Center Cancel sign-in before the lobby or connect later from a game home. Track personal leaderboards, 32 achievements, system activities and friend score challenges. Quick Draw, standard High Jump and five Brake surfaces have personal boards; online Football also has score boards. Online parties Football supports two players; High Jump, Brake, Card Flip and Wheel support two to four. The host can start at the minimum count once everyone is ready, without waiting for four. Ordinary Wheel matches invite friends; a shared complete activity code offers system matchmaking. Creating an activity copies its code automatically, and system share links are available. Quick Draw has no real-time online match; Finger Bomb remains same-screen. Personal cloud sync is off by default. Enable it separately in Settings using the same Game Center player and available iCloud Drive. Local play works offline. Nearby multiplayer needs the relevant Bluetooth and local-network connections and permissions. Online matches, leaderboards and achievements need internet access. System activities and friend score challenges require iOS / iPadOS 26 or later and available Apple services. Supports Japanese, Korean, English, Simplified Chinese and Traditional Chinese. Prices and availability are shown by the App Store. Privacy policy: https://xuchenfu9.github.io/perfect-list/partygames-privacy-policy-en.html Terms of use: https://xuchenfu9.github.io/perfect-list/partygames-terms-of-service.html
GETOCK
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Every game, scored live. GETOCK measures how hard each game is blowing up — concurrent players on Steam, live viewers on Twitch, video momentum on YouTube, news and Wikipedia across the web — and fuses it into one number, updated hourly: the GETOCK Score. The result is a live dashboard of gaming heat. A stock board, where every ticker is a game. • HOT — catch tomorrow's hit while it's still taking off • DAILY & MONTH — who moved today, who owned the month • Platform boards — play heat, stream heat, watch heat, web buzz • Every game gets a room — full key art, live charts, day high/low, source breakdown • The TERMINAL — turn your iPhone sideways or open iPad for the full trading-desk view with AUTO mode • Home Screen widgets — the hottest games at a glance, updated hourly Pay once, own it. No account. No ads. No tracking. No feed. Just the board.
Screenshots
Verdict
The clearest difference is price: GETOCK at Free against PartyGames's $3.99. PartyGames's advantage is update cadence (every 2 days vs every 8 days) and iOS requirement (17.0 vs 26.0). On ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
GETOCK is free to download; PartyGames costs $3.99 up front. Neither carries in-app purchases, so what you see is what you pay.
PartyGames ships an update every 2 days, GETOCK every 8 days. The most recent releases landed on November 9, 2026 and November 5, 2026 respectively.
| Parameter | PartyGames | GETOCK |
|---|---|---|
| Price | $3.99 | Free — better |
| Rating | 5.0 (1 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 1 — better | — |
| Update frequency | Every 2 days — better | Every 8 days |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | — |
| Devices | iPhone, iPad | iPhone, iPad |
| Requires iOS | 17.0 — better | 26.0 |
| Further details — not scored | ||
| Size | 142 MB | 5 MB |
| Age rating | 12+ | 12+ |
| Developer | 书艺 付 | Mano Tachihara |
In-app purchases
PartyGames
No in-app purchases
GETOCK
No in-app purchases






