Feed the Grinder vs Singularity
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Feed the Grinder
Engage in an idle grinding experience where you break valuable ores and feed them into a central grinder. Earn cash by crushing stone, upgrade your grinder, and discover rare, massive ores for greater rewards. The more you grind, the stronger your equipment becomes.
- Idle grinding gameplay
- Break and crush ores
- Upgrade your grinder
- Discover rare ores
- Earn in-game cash
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A Meteor is coming down on your Grinder. You have one Breaker and no time. Swing and smash everything in reach: Meteoroids, Cores, Geodes, Crystals, Nebulas. Every stone feeds the Grinder and pushes it one Level closer to completing the Universe. Some stones fight back, some pay off. Electric chains between targets, Explosive clears the field, Laser cuts deep, Bouncing ricochets, Rainbow supercharges your crits, Pearl widens your swing, Piggy multiplies your money. Then the run changes shape without warning. Outrun the Meteor, dig up Buried Treasure, hammer through a round of Whack a Mole, dodge an Ore Trap, chase the Snake, or get chased by the Enemy Snake. And under all of it, a factory. Feed raw ore to the Refinery, forge materials in the Workshop, stack them in Storage, and research Technologies that break stones for you: Clone, Wave Hit, One Shot Kill. Fight through hundreds of Levels across dozens of Universes. Finish one, and a bigger, richer, stranger Universe opens up. Break. Refine. Build. Repeat.
Singularity
Grow from a tiny black hole to an all-consuming cosmic entity. Swallow objects of increasing mass, from desk items to entire galaxies. Upgrade your black hole with companions and accretion disks to grow even faster, and challenge powerful opponents in trials.
- Consume objects of increasing mass
- Upgrade with companion holes and accretion disks
- Offline gameplay
- Challenging trials against opponents
- Collect swallowed objects in a codex
- Rewarded video ads for bonuses
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You are a black hole. You start on a desk, and you are smaller than a crumb. Swallow anything lighter than you. Every bite makes you heavier, and heavier means the next thing up the ladder finally fits: the crumb, the paperclip, the coffee mug, the desk, the street, the city, the planet, the star, the galaxy. Nothing on screen is decoration - if it has a mass, you can eventually eat it. Anything too heavy tells you exactly how much too heavy. That refusal is the game: come back when you outweigh it. WHAT YOU DO - Drift into things. Bigger things need a bigger you. - Buy producers - companion holes, accretion disks, relativistic jets - that keep feeding while the app is closed. - Come back to a settlement of everything they swallowed while you were away. - Take on Trials: named opponents that push back, and only give in to a real effort. - Collect. Every object you have ever swallowed is named and kept in the codex - the collection, not the number, is what you are playing for. YOUR CHOICES - Optional rewarded videos offer extra in-game rewards. - The Supporter Pack includes a black hole skin, halo, and leaderboard badge. - Core gameplay works offline; ads and store purchases require a connection. An idle game where the fantasy is scale: the same hole that could not manage a breadcrumb on Tuesday is a problem for a galaxy by the weekend.
Screenshots
Verdict
The clearest difference is rating: Singularity at 3.8 against Feed the Grinder's 3.2. Singularity also leads on review sentiment (67% vs 40%). Feed the Grinder's advantage is in-app purchases (none vs 1). On price, ratings volume, update cadence and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Singularity sells 1 one-off in-app purchase. Feed the Grinder asks for nothing beyond the download.
Singularity holds the better App Store score, 3.8 against 3.2. Both are backed by a comparable volume of ratings — 17 and 9 respectively. Written reviews point the same way: 40% of Feed the Grinder's written reviews are positive against 67% of Singularity's.
Feed the Grinder ships an update every 3 days, Singularity every 4 days. The most recent releases landed on October 31, 2026 and November 10, 2026 respectively.
| Parameter | Feed the Grinder | Singularity |
|---|---|---|
| Price | Free | Free |
| Rating | 3.2 (17 ratings) | 3.8 (9 ratings) — better |
| Positive reviews | 40.0% of reviews | 66.7% of reviews — better |
| Number of ratings | 17 — better | 9 |
| Update frequency | Every 3 days — better | Every 4 days |
| Ads | Yes | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Ad-supported — better | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 313 MB | 102 MB |
| Age rating | 4+ | 12+ |
| Developer | Yaz Berke Emekli | MSP AI, LLC |
Customer experience
Feed the Grinder
Singularity
In-app purchases
Feed the Grinder
No in-app purchases
Singularity
- The Gilded Horizon$1.99
Questions
Is Feed the Grinder free?
Is Singularity free?
Which has better reviews, Feed the Grinder or Singularity?
Do Feed the Grinder or Singularity have ads?
Which is updated more often, Feed the Grinder or Singularity?
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