Trail Torment vs Point
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Trail Torment
Simulate the challenges of an ultramarathon as a pacer, guiding your runner through a treacherous 32-mile trail. Manage gear, make strategic decisions, and provide crucial encouragement to overcome physical and mental obstacles.
- Pacer role simulation
- Randomized runner conditions
- Gear management and weight system
- Strategic direction choice
- Dynamic trail events
- Runner message system
- Real ultrarunner quotes
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Trail Torment is an ultramarathon racing simulator built on New Hampshire's infamous Pemi Loop... 32 miles of White Mountain trail that has humbled faster runners than you. In this game you're not the runner. You're the pacer. The voice in their head. The one who says "you've got this" and has to mean it. Roll a random starting condition. Maybe your runner woke up feeling great. Maybe they're already on the Struggle Bus with angry GI and chafing from the drive. Play the hand you're dealt. Pack your gear. Every item costs weight. Every missing item costs more. Bring the storm shell and lose a little speed all day, or leave it behind and pray the forecast was right. The forecast is usually right. Usually. Choose your direction at the trailhead. Counter-clockwise hits the big climbs early... Osseo, Franconia Ridge, the exposed alpine ridgeline. Clockwise saves the hard stuff for later, when your legs are gone and the sun is setting. Real runners argue about this. Now you can settle it. Then the trail happens. Falls on wet rock below Bondcliff. GI emergencies that require... stopping. Blisters that turn every step into a negotiation. Wrong turns at actual junctions where actual runners actually get lost. (Below Bondcliff, checking the map doesn't always help. That's not a bug. That's the Pemi.) Send your runner messages. Encouragement works. "You've got this" restores will. Profanity doesn't. "Small steps" on a climb actually improves efficiency. "Almost there" at mile 6 makes things worse. The game knows the difference between a good pacer and someone yelling from a lawn chair. Real quotes from real ultrarunners and coaches appear at the worst possible moments. David Roche says "You're amazing" right after your runner faceplants. Bill Belichick says "Do your job" as you leave an aid station. It's fine. Everything is fine. Navigate with a topo map. Stop at viewpoints for a Will to Live boost (but the clock keeps running). Take selfies of your stick figure's worst moments and share them with your running group chat. The Pemi Loop FKT leaderboard uses real verified fastest known times. Jake Acito holds the men's record at 5:32:34. Britta Clark holds the women's at 6:31:49. Your time slots in next to theirs. Good luck with that. If you finish, you get a belt buckle. You earned it. Barely. If you don't finish, a Saint Bernard brings you a blanket. Under 10 minutes per run. Infinite replayability. Built by someone who has actually run this trail and should probably know better. Plan. Commit. Suffer. Repeat.
Point
Engage in real-time strategy warfare on a global scale. Command nations, build armies from real cities, and conquer territories on an actual world map. Adapt your strategy to land, sea, and air combat.
- Real-time global map warfare
- Nation and city-based production
- Territorial conquest gameplay
- Simulated front lines
- Land, sea, and air combat
- Speed controls for gameplay
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Point War is a real-time strategy game fought on the actual world map. Pick a nation — a superpower or a single-city state — and take it to war. Real cities produce your troops, real economies fund them, and every border on screen is the real one. There is no invented continent to learn. The map is the world you already know. HOW IT PLAYS - Cities are your production. Hold more of them and your army grows faster. - Push into your neighbours, take their cities, and knock nations out of the war one by one. - The front line is simulated, not scripted: it bends where you commit force and breaks where you do not. - Land, sea and air all matter. Coastlines, deployment zones and range decide what you can reach. - Speed controls let you slow a decisive push down or fast-forward a quiet hour.
Screenshots
Verdict
The clearest difference is rating: Trail Torment at 5.0 against Point's 4.3. Trail Torment also leads on in-app purchases (none vs 4). Point's advantage is update cadence (every 4 days vs every 4 months) and ratings volume (41 vs 3). On price, ads, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Point sells 4 one-off in-app purchases. Trail Torment asks for nothing beyond the download.
Trail Torment holds the better App Store score, 5.0 against 4.3. That said, the two scores are not equally well evidenced: Point has 41 ratings behind it against 3, so its average is the more settled of the two.
Trail Torment ships an update every 4 months, Point every 4 days. Both last shipped on October 31, 2026.
| Parameter | Trail Torment | Point |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (3 ratings) — better | 4.3 (41 ratings) |
| Number of ratings | 3 | 41 — better |
| Update frequency | Every 4 months | Every 4 days — better |
| Ads | No | No |
| In-app purchases | No — better | Yes |
| Monetization | Free — better | Free with in-app purchases |
| Devices | iPhone, iPad | iPhone, iPad, iPod — better |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 31 MB | 161 MB |
| Age rating | 12+ | 4+ |
| Developer | Justin Neuman | Myou Sugihara |
In-app purchases
Trail Torment
No in-app purchases
Point
- Premium Account$6.99
- 1,000 Gold$9.99
- 3,000 Gold$26.99
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- 10,000 Gold$79.99
Questions
Is Trail Torment free?
Is Point free?
Which has better reviews, Trail Torment or Point?
Do Trail Torment or Point have ads?
Which is updated more often, Trail Torment or Point?
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