Comparison

Shinoblade vs Catch Flex

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Shinoblade

Features
Read full description

Shinoblade is a vampire survivors-style mobile action roguelike game. ◆ AUTO-ATTACK SYSTEM Stop moving and your ninja automatically targets the nearest enemy. Focus on positioning while shurikens fly. ◆ 11 UPGRADES Multi Shot, Attack Speed, Damage, Pierce, Ricochet, Critical Hit, and more. Pick 1 of 3 random upgrades every level-up to craft your own build. ◆ 8 ENEMY TYPES + BOSS From basic slimes to chargers, splitters, and ranged attackers — each with unique behavior. A boss appears every 5 waves with AI-driven patterns: charge, bullet barrage, and minion summoning. ◆ 2-PLAYER ONLINE CO-OP Share a room code and team up with a friend. Survive together until both ninjas fall! ◆ 3D RENDERING Powered by Three.js with cel-shading, Bloom post-processing, and particle effects for satisfying visual feedback. ◆ CONTROLS - Left side: Drag to move - Right side: Tap to dash - Stand still to auto-attack

About

Catch Flex

A full-body camera rhythm game where your movements control the action. Play through various challenges, create your own levels, and compete with others, all without touching a button.

Highlights
  • Full-body tracking with a single camera
  • Gesture-controlled menus
  • Multiple gameplay mechanics (cut, rings, balls, stomp, slide)
  • Customizable difficulty and no-fail mode
  • Local split-screen versus mode
  • Browser-based level editor
  • Privacy-focused on-device tracking
Features
Read full description

Your body is the controller. Catch Flex is a dance rhythm game that tracks your whole body with one camera: no VR headset, no gamepad, no wearables. Even the menus are gesture-controlled, so you never touch a button. Stand up, clear some space, and dance to the beat. MOVE TO HIT • Slash — cut blocks in the arrow's direction • Catch — snag rings with a hand or foot • Kick — boot the balls, or knock them back with a hand • Stomp — hit the floor marker right on the beat • Slide — ride the trail to the end • Dodge — duck, lean, or step over obstacles Every song mixes the moves differently, and your whole body plays, not your thumbs. VOL. 1: TEN HAND-CHARTED TRACKS Original dance music, 87 to 150 BPM: house, electro, techno. Charted for what a real body can do: everything within reach, no jumping. Play a few back to back and it's a workout. Not chasing a score? Switch on no-fail mode and just move through the whole song. SOLO OR VERSUS Chase the global leaderboards on your own, or go head-to-head in local split-screen Versus. Achievements track you from your first song to an S rank on ten different tracks. MAKE YOUR OWN LEVELS Catch Flex Editor runs in your browser — nothing to install, nothing to buy. Bring any song, chart the moves yourself, and load the level into the game. A level is a single file: open it on your device, or send it over your Wi-Fi from any browser, which is how levels reach a TV. You'll find the editor on the Catch Flex website. WHAT YOU NEED Room to move, good lighting, your full body in frame, clothes that don't blend into the background. If your device has a camera, that camera is enough. If it has none — on a TV or a console — the free Catch Flex: Controller app turns your phone into one over your Wi-Fi. Versus needs one camera or phone per player. Either way, the bigger the screen, the better every move reads from across the room. BODY TRACKING STAYS LOCAL Tracking runs locally, on your own hardware, and camera images are never saved or uploaded. When your phone is the camera, only movement data crosses your own local network — the video never leaves the phone. FREE TO START The first track is yours to keep — play it as often as you like. One purchase unlocks the rest of Vol. 1: nine more tracks, Versus and your own levels — no ads, no subscriptions, yours for good. See you on the leaderboards.

Screenshots

Shinoblade4 screens
Catch Flex4 screens

Verdict

The call

The clearest difference is device support: Catch Flex at 4 against Shinoblade's 2. On price, ads, in-app purchases and iOS requirement there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

Scorecard1 real difference · 9 level
Shinoblade versus Catch Flex: the parameters behind the verdict, then further details
ParameterShinobladeCatch Flex
PriceFreeFree
Rating—5.0 (3 ratings) — better
Positive reviews—100.0% of reviews
Number of ratings—3 — better
Update frequency—Weekly
AdsNoNo
In-app purchasesNoNo
Monetization—Free with in-app purchases
DevicesiPhone, iPadiPhone, iPad, iPod, Apple TV — better
Requires iOS16.415.0 — better
Further details — not scored
Size21 MB406 MB
Age rating4+4+
DeveloperYongmin JiVilegacy

In-app purchases

None

Shinoblade

No in-app purchases

None

Catch Flex

No in-app purchases

Questions

Is Shinoblade free?
Shinoblade is free to download, with no in-app purchases.
Is Catch Flex free?
Catch Flex is free to download, with no in-app purchases.
Do Shinoblade or Catch Flex have ads?
Neither Shinoblade nor Catch Flex shows ads.

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