The Lift vs Elevator, Please!
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
The Lift
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Can you handle the lift? THE LIFT is a pixel-art elevator game about one simple question: where should the lift go next? Plan the perfect route, keep the queues moving and get everyone to their floor — from a Bali villa to an Art Deco tower in New York. STORY MODE Tap floors to build a route, hit GO and watch your plan play out. Every level has a best possible route: match the fewest stops to earn 3 stars. Heavier cabins climb slower and drop faster, so the order you pick matters. NEW: COURIER SHIFT A real-time three-minute shift. Parcels pop up on the floors and your courier fetches and delivers them on his own — you drive the lift. Send it where he waits, drop him where he's going, pick up passengers on the way for tips, or send him up the stairs when the cabin is packed. Beat your best tips in every building. DAILY PUZZLE A new puzzle every day, the same for every player. Find the shortest route, collect three stars and keep your streak alive. ARCADE Morning lobby rush, mixed lunch hour or fast evening traffic: passengers keep coming, queues keep growing. How long can you keep up? Plus endless random puzzles with small or big cabins. FEATURES • 4 hand-drawn buildings: Bali Villa, Soho House, Business Center and The Tower • 18 story levels with optimal-route stars • Courier Shift, Daily Puzzle and Arcade modes • Crisp pixel art, animated sky and chiptune sounds • Satisfying haptics and an x2 speed button • Game Center leaderboards for every story level • No ads, no timers, no energy — play as long as you like The first building is free. Full Access unlocks every story level with a single purchase.
Elevator, Please!
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Everybody has somewhere to be. Elevator, Please! is a fast-paced elevator management game where every decision matters. Pick up waiting passengers, choose the right floors, manage limited capacity, and keep everyone moving before patience runs out. What starts simple quickly turns into a routing challenge. Passengers appear across multiple floors with different destinations and different levels of patience. You’ll need to decide who to pick up first, where to go next, and how to avoid losing too many passengers along the way. FEATURES • 10 handcrafted challenges Work your way from Training Tower through increasingly demanding scenarios such as Office Rush, Lunch Crowd, Penthouse Party, Grand Hotel, and Panic Tower. • Different passenger types Passengers have distinct patience levels and visual identities. Some can wait. Others need your elevator now. • Strategic elevator management Balance capacity, route planning, waiting passengers, onboard destinations, and timing to keep the building moving efficiently. • Endless Mode See how long you can keep up as passenger traffic becomes progressively more demanding. • Apple Game Center leaderboard On iOS, compete for your best Endless Mode score through the optional Game Center leaderboard. • Local-first gameplay Your progress, settings, and local high scores stay on your device. No Elevator, Please! account is required. • Play offline Core gameplay works without an internet connection. • No ads or analytics No third-party advertising networks and no behavioral analytics SDKs. MASTER THE BUILDING Keep an eye on the WAITING list to see which floors need attention, check the ONBOARD panel to remember passenger destinations, and use the elevator controls to plan your next move. Every trip is a small optimization problem: Who should you pick up first? Can you fit another passenger? Should you deliver someone now or grab an urgent passenger on another floor? Can you finish the challenge without anyone giving up? Simple controls. Increasing pressure. Lots of decisions. Everybody has somewhere to be. Can you keep them moving?
Screenshots
Verdict
The clearest difference is in-app purchases: Elevator, Please! at none against The Lift's 3. Elevator, Please! also leads on update cadence (every 11 days vs every 8 months) and device support (3 vs 1). On price, ads and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. The Lift sells 3 one-off in-app purchases. Elevator, Please! asks for nothing beyond the download.
The Lift ships an update every 8 months, Elevator, Please! every 11 days. Both last shipped on October 31, 2026.
| Parameter | The Lift | Elevator, Please! |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 8 months | Every 11 days — better |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Devices | iPhone | iPhone, iPad, iPod — better |
| Requires iOS | 16.0 | 15.0 — better |
| Further details — not scored | ||
| Size | 5 MB | 104 MB |
| Age rating | 4+ | 4+ |
| Developer | Alexander Panasenkov | Mike Lester Rosales |
In-app purchases
The Lift
- Support the Developer$0.99
- Puzzle Mode$1.99
- Full Access$4.99
Elevator, Please!
No in-app purchases
Questions
Is The Lift free?
Is Elevator, Please! free?
Do The Lift or Elevator, Please! have ads?
Which is updated more often, The Lift or Elevator, Please!?
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