Rival Directive vs Bedem
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Rival Directive
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Rival Directive is a strategy raid game built around asynchronous PvP. Scout rival defenses, build your squad, and launch attacks to capture key positions and reach the enemy commander. FEATURES Asynchronous PvP Raids Attack bases created by other players, study their layout, and choose how your squad advances. Squad Building with Flexible Drafts Recruit from changing summon options, adapt to what you get, and shape a lineup that fits your plan. Route-Based Tactical Battles Guide your team step by step, decide where to push, and manage the path to the final capture. Base Pressure and Counterplay Build a defense that can slow down incoming raids while you prepare your next strike. Short Sessions, Meaningful Decisions Play in quick rounds with tactical choices that matter from the first move to the final objective. If you enjoy raid planning, squad composition, and outsmarting other players through asynchronous battles, Rival Directive offers a competitive experience you can return to anytime.
Bedem
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Autumn 1797. The Military Frontier. A line of wooden watchtowers on the edge of the forest, and every night something comes out of it. Bedem is a turn-based hex strategy game about holding that line. Day is yours: soldiers, iron and discipline. At dusk the lairs wake. At night the map turns against you: you see only as far as your fires, creatures move faster, and companies far from the light lose their nerve. • 16 hand-built missions in two campaigns: the autumn Cordon and the Winter Cordon • Heroes with their own abilities: a harambaša, a krsnik, a smuggler, a Glagolite scribe, a zduhač, a wise woman, a smith and a kresnica • Creatures from Slavic folklore, each with its own rule: the vukodlak, the mora, the drekavac, the psoglav, the štrigun, the drowned dead, the vjedogonja, Morana herself • Fire is everything: light fires, guard them, and do not let the dark reach the villages • A fallen hero stays fallen for the rest of the campaign • Three difficulty levels, a clear forecast before every attack, and an undo for movement • Hand-painted art, original music on gusle and tambura • Plays offline. No ads, no account, no tracking. The first three missions are free. One purchase unlocks the rest of the game, both campaigns. Extra prestige and bringing a fallen hero back are optional purchases; the game is balanced to be won without them. Available in English and Croatian.
Screenshots
Verdict
The clearest difference is in-app purchases: Rival Directive at none against Bedem's 3. Rival Directive also leads on iOS requirement (12.0 vs 16.0). Bedem's advantage is device support. On price there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Bedem sells 3 one-off in-app purchases. Rival Directive asks for nothing beyond the download.
| Parameter | Rival Directive | Bedem |
|---|---|---|
| Price | Free | Free |
| Update frequency | — | Every 3 days |
| Ads | — | No |
| In-app purchases | No — better | Yes |
| Devices | — | iPhone, iPad — better |
| Requires iOS | 12.0 — better | 16.0 |
| Further details — not scored | ||
| Size | 198 MB | 66 MB |
| Age rating | 12+ | 12+ |
| Developer | FutureBright | Designer2 jdoo |
In-app purchases
Rival Directive
No in-app purchases
Bedem
- Revive a Hero$0.99
- 500 Prestige$2.99
- The Full Cordon$3.99









