Comparison

Countryballs vs Duel Zone

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Countryballs

Lead your chosen Countryball to global domination by conquering or influencing nations. Upgrade your economy, manage assets, and decide whether to wage war or spread your faith to achieve total world control. This strategy game blends idle mechanics with humor and historical absurdity.

Highlights
  • Control 195 unique Countryballs
  • Upgrade real-time income and economy
  • Balance war, influence, and diplomacy
  • Unique Countryball personalities
  • Humorous global events
  • Idle mechanics with strategy
Features
Read full description

Global Domination – Ball-Style The world is divided, and it's up to you to redraw the map. Step into the round shoes of your favorite Countryball and embark on the ultimate mission: conquer and unify all 195 countries. Whether through brute force or slick diplomacy, it's time to roll your way to victory. Income Per Second – Build Your Power In Countryballs: Power Protocol, time is literally money. Your income grows every second. Upgrade your industries, boost trade, and manage global assets to fuel your expansion. The more countries you control, the more your economy explodes. Smart decisions lead to total domination. War or Influence – You Decide There’s more than one way to rule the world: Conquer with Force Train cartoony armies, deploy tanks, jets, submarines, and missile systems—and when diplomacy fails, drop the nukes. Dominate the battlefield with over-the-top firepower, all wrapped in classic Countryball humor. Control with Influence Spread your faith across borders and watch nations fall under your spiritual charm. Use religion as a tool of power—win hearts, shift ideologies, and unify the world without firing a single shot. Your Goal: Total World Control No peace treaties. No second chances. Only one Countryball can become the supreme global ruler. Will you win by fear, friendship, or sheer strategy? A Strategy Game That Doesn’t Take Itself Too Seriously Countryballs: Power Protocol blends grand strategy with idle mechanics, packed with humor, history, and global absurdity. It's world conquest where even the smallest Countryball can redraw the map—with enough upgrades and audacity. Features: Control over 195 unique Countryballs Upgrade your real-time income and economy Balance war, influence, and diplomacy Each Countryball has a distinct look and national personality—no customization needed Laugh (or cry) as global events spiral into madness Built for strategy fans and meme lovers alike Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/

About

Duel Zone

Engage in fast-paced 1v1 quick-draw duels using your phone as a gun. Master drawing, aiming, and firing to outdraw opponents in various game modes, from training to competitive skill duels and a campaign.

Highlights
  • Phone-based gun control
  • Quick-draw mechanics
  • Aiming via phone tilt
  • Reloading system
  • Training mode
  • Skill duels with stakes
  • Campaign progression
Features
Read full description

High noon. Two hands. One shot decides it. Duel Zone is a 1v1 quick-draw game. You and your opponent face each other in the street, the countdown runs out, and whoever draws cleaner walks away. A duel lasts seconds. Winning one takes nerve. YOU PLAY IT WITH THE PHONE, NOT WITH A JOYSTICK Hold your phone upright — it is your gun hand. • HOLSTER — lower the phone to holster your gun. The duel starts once both opponents have holstered, and not before. • DRAW — wait for the sound signal. Raise the phone early and you are still holstered when it comes. • AIM — turn and tilt the phone. Your aim moves with it. • FIRE — tap the screen. • RELOAD — out of bullets? Tilt the phone down the way you would open a cylinder, then tap the drum to feed it. One tap, one round. It takes one duel to learn and a lot longer to be quick at. THREE ROOMS • TRAIN — free practice against the bots. Duel as much as you like, learn the timing, learn the draw, and lose nothing while you do it. • SKILL DUEL — everyone is equal here. Same revolver, same health, same rope, same street; nothing you can buy makes your gun faster or your aim truer. Both players put up the same stake in coins, and the winner takes the pot. • CAMPAIGN — the long road. Every duel earns fame, fame walks you up a seven-rung ladder, and every rung you reach pays coins and raises the health you carry into a campaign fight. You are matched against people standing where you stand. THE ARSENAL The campaign is where gear exists. You pick a gun and one thing to carry before the duel, and the road opens them a rung at a time: a rope, a flour sack thrown in the face, dynamite, an instant reload — and, for whoever climbs far enough, a shotgun. All of it is bought with coins earned in the game, and every one of them can be used on you. THE WARDROBE Buy a look and wear it into the saloon. The man standing across the street is wearing his own. THE SALOON Pick an opponent by name, send a challenge, and wait for them to take it up. WHERE YOU STAND Boards for skill, for fame, for countries, and for the players who bring the most friends. Your profile keeps the campaign and the skill room apart, over the record of every duel you have fought. Come back day after day and the sign-in bonus grows with the streak. YOUR NUMBERS Every duel ends in a fight report: how fast you drew, how fast you hit, your accuracy and your headshots, win or lose. Beat your own record and it says so. Keep beating it and you earn medals — Quickdraw, Marksman, Headhunter, Executioner, Flawless — and a place on the board of the sharpest shots. GAME CENTER Six leaderboards and twenty-four achievements, in the Games app and among your Game Center friends. BRING A FRIEND Add friends by nickname and challenge them directly, or send an invite link that pays a bonus to both of you. Won a skill duel? Share it as a ghost: your friend opens the link and fights your ghost — your moves, your shots, that exact duel — without installing anything first. Coins are an in-game currency. They cannot be cashed out, exchanged for money or transferred to another player, and Duel Zone pays out no money or prizes of any kind. — Duel Zone needs an internet connection to play. Support: https://duelzone.games/support Privacy Policy: https://duelzone.games/privacy Terms of Service: https://duelzone.games/terms

Screenshots

Countryballs4 screens
Duel Zone4 screens

Verdict

The call

The clearest difference is rating: Duel Zone at 5.0 against Countryballs's 4.5. Duel Zone also leads on ads (none vs shown). Countryballs's advantage is update cadence (daily vs every 2 weeks) and ratings volume (935 vs 1). On price, in-app purchases, monetization model and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Countryballs sells 20 in-app purchases, starting at $9.99 per month and Duel Zone sells 3 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.

ReceptionRating · Positive reviews · Number of ratings

Duel Zone holds the better App Store score, 5.0 against 4.5. That said, the two scores are not equally well evidenced: Countryballs has 935 ratings behind it against 1, so its average is the more settled of the two.

UpkeepUpdate frequency

Countryballs ships an update daily, Duel Zone every 2 weeks. The most recent releases landed on November 3, 2026 and October 9, 2026 respectively.

Scorecard4 real differences · 6 level
Countryballs versus Duel Zone: the parameters behind the verdict, then further details
ParameterCountryballsDuel Zone
PriceFreeFree
Rating4.5 (935 ratings)5.0 (1 ratings) — better
Positive reviews26.3% of reviews—
Number of ratings935 — better1
Update frequencyDaily — betterEvery 2 weeks
AdsYesNo — better
In-app purchasesYesYes
MonetizationFree with in-app purchasesFree with in-app purchases
DevicesiPhone, iPad, iPod — betteriPhone, iPod
Requires iOS15.015.0
Further details — not scored
Size669 MB207 MB
Age rating12+12+
DeveloperMAD PIXELProSoft Solutions LLC

Customer experience

Countryballs

All ratings732 ratings
Positive85.7%
Neutral3.4%
Negative10.9%
Written reviews171 reviews
Positive26.3%
Neutral14.6%
Negative59.1%

Duel Zone

All ratings1 ratings
Positive100.0%
Neutral0.0%
Negative0.0%

In-app purchases

20 purchases

Countryballs

Subscriptions5
  • Manager VIP$9.991 Month
  • No Ads VIP$9.991 Month
  • Trade and Explore VIP$9.991 Month
Show 2 more
  • Resources VIP$9.991 Month
  • Idle VIP$9.991 Month
One-time15
  • 5 min of income$0.99
  • Manager Chest Common$2.99
  • 20 tickets$4.99
Show 12 more
  • 50 min of income$4.99
  • Manager Chest Epic$4.99
  • 50 tickets$9.99
  • Books 250$9.99
  • NoAds$9.99
  • Premium$9.99
  • Starter Pack$9.99
  • 120 min of income$9.99
  • Legendary Manager$9.99
  • Special Manager$14.99
  • Manager Chest Legendary$14.99
  • 15 hours of income$49.99
3 purchases

Duel Zone

One-time3
  • 500 Gold$0.99
  • 1200 Gold$1.99
  • 3300 Gold$4.99

Questions

Is Countryballs free?
Countryballs is free to download, with in-app purchases available.
Is Duel Zone free?
Duel Zone is free to download, with in-app purchases available.
Which has better reviews, Countryballs or Duel Zone?
Duel Zone is rated higher. Countryballs averages 4.5 out of 5 from 935 ratings, while Duel Zone averages 5.0 from 1 ratings.
Do Countryballs or Duel Zone have ads?
Countryballs shows ads; Duel Zone does not.
Which is updated more often, Countryballs or Duel Zone?
Countryballs ships an update daily, and Duel Zone every 2 weeks. Most recently, Countryballs was updated on November 3, 2026 and Duel Zone on October 9, 2026.

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