Gravity 80s vs Umicat
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
Gravity 80s
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Gravity Dot is a space physics puzzle game where you pilot a tiny dot-ship through procedurally generated solar systems using only planetary gravity and a limited fuel thruster. No waypoints. No autopilot. Just you, inertia, and gravity. ARCADE MODE Progress through increasingly complex solar systems. Use swing-by maneuvers to navigate around planets, avoid black holes, and reach the target star. Drain its energy to clear the mission, then spend earned energy on upgrades at the Hangar. 3 lives per run โ one wrong orbit and it's game over. ENDLESS MODE Explore an infinite universe with no fuel limits. Absorb energy from any planet for score and drift as far as you can. Unlocked after clearing Mission 5. HOW TO PLAY - Drag anywhere to aim your thruster - Hold to accelerate โ fuel is limited, use it wisely - Release to coast on inertia - Use planetary gravity to slingshot, brake, and change direction - Pinch to zoom in and out FEATURES - Real swing-by physics powered by a custom Velocity Verlet engine - 300+ real celestial bodies from astronomical catalogs - 17 procedural planet shaders โ gas giants, ice worlds, lava planets, black holes, and more - 4 distinct map layouts โ solar system, corridor, cluster, and dual core - 6-category upgrade system with 10 levels each - Rogue planets and binary moons at higher levels - Real-time orbit prediction line - Planet scan HUD identifying nearby celestial bodies - Full planet catalog tracking every encounter - All sound effects and ambient music synthesized at runtime โ zero audio files - Retro pixel art visuals - Game Center leaderboards No ads. No in-app purchases. Just pure space physics.
Umicat
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Umicat is a place to play small games โ and to make them. Browse games made by other people, save the ones you like, and play instantly. Nothing to install, nothing to set up. Making one is a conversation. Describe the game you want and the build agent writes it, shows you the result, and keeps going as you ask for changes. Your games are yours; publish them when they are ready.
Screenshots
Verdict
The clearest difference is in-app purchases: Gravity 80s at none against Umicat's 4. On price, ads, device support and iOS requirement there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. Umicat sells 4 one-off in-app purchases. Gravity 80s asks for nothing beyond the download.
| Parameter | Gravity 80s | Umicat |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 2 days | โ |
| Ads | No | No |
| In-app purchases | No โ better | Yes |
| Devices | iPhone, iPad | iPhone, iPad |
| Requires iOS | 17.0 | 17.0 |
| Further details โ not scored | ||
| Size | 6 MB | 18 MB |
| Age rating | 4+ | 9+ |
| Developer | kota morishita | ColorFace Inc. |
In-app purchases
Gravity 80s
No in-app purchases
Umicat
- Starter โ 500 credits$5.99
- Builder โ 1,200 credits$11.99
- Studio โ 3,000 credits$23.99
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- Pro โ 8,000 credits$53.99





