Orbitap vs MICRO RUN
Price, ratings, monetisation and update history for both games, side by side ā with what reviewers say about each.
Orbitap
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Orbitap is a one-tap arcade game where you launch a planet between orbiting stars in an endless gravity-hopping chain. Time your taps to release from orbit, fly through space, and get captured by the next star's gravity well. Miss a star and you're lost in the void. HOW TO PLAY ⢠Your planet orbits around a glowing star ⢠Tap to release ā the planet flings off tangentially ⢠Aim for the next star's gravity well to get captured ⢠Chain captures to climb higher and score more FEATURES āø Gravity Physics Real orbital mechanics drive the gameplay. Every release angle matters ā master the timing to chain perfect captures. āø Escalating Challenge Orbit speed increases with each capture. Capture radii shrink. The difficulty ramps naturally until you misjudge a release. āø Combo System Capture stars in quick succession to build combos with escalating visual and audio feedback. āø 8 Biome Environments Journey through unique biome environments, each with its own color palette and atmosphere. āø Stardust & Cosmetics Collect stardust to unlock 10 unique planet skins and visual effects. āø 3 Lives with Revive Get 3 chances per run. Watch an ad to continue from your last captured star. āø Daily Challenges Compete on seeded daily puzzles where every player gets the same star field. āø Satisfying VFX Particle bursts, screen shakes, shockwave rings, and colored flashes on every capture. How far can you orbit?
MICRO RUN
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ā A 2-minute, one-thumb auto-battle survivor MICRO RUN is a micro survivor-action game built around ~2-minute runs. Move your character with a single thumb ā every attack fires automatically. Each level-up lets you pick weapons and passives, then mow down the swelling horde in a storm of bullets. It's the "bullet heaven" rush, shrunk to pocket size. A red light, a train ride, one quick run before bed ā your spare minutes become power-fantasy minutes. ā Features ⢠One-thumb play: move only; aiming and firing are fully automatic. ⢠Build-crafting: 14 weapons plus passives ā homing, orbit blades, chain lightning, black holes and more. ⢠5 worlds: NEON CITY, TOXIC JUNGLE, VOID TEMPLE, EMBER WASTES, DEEP ABYSS. ⢠13 enemy types and stage bosses: chargers, splitters, fleeing treasure mobs. ⢠4 ships with distinct starting weapons and stats. ⢠5 difficulties, from EASY to ULTRA. ⢠19 titles (achievements) that grant passive buffs when equipped. ⢠Fast-forward up to x10. ⢠Bestiary collection. Plays fully offline. Start your 2-minute rampage.
Screenshots
Verdict
The clearest difference is iOS requirement: MICRO RUN at 13.0 against Orbitap's 15.1. On price, update cadence, ads and in-app purchases there is nothing between them.
Scored on Price Ā· Rating Ā· Positive reviews Ā· Number of ratings Ā· Update frequency Ā· Ads Ā· In-app purchases Ā· Monetization Ā· Best chart rank Ā· Devices Ā· Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Orbitap ships an update fortnightly, MICRO RUN every 3 weeks. The most recent releases landed on October 9, 2026 and October 7, 2026 respectively.
| Parameter | Orbitap | MICRO RUN |
|---|---|---|
| Price | Free | Free |
| Update frequency | Fortnightly ā better | Every 3 weeks |
| Ads | Yes | Yes |
| In-app purchases | No | No |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.1 | 13.0 ā better |
| Further details ā not scored | ||
| Size | 46 MB | 25 MB |
| Age rating | 4+ | 9+ |
| Developer | Muhammad Awwad | Shunya Fujimoto |
In-app purchases
Orbitap
No in-app purchases
MICRO RUN
No in-app purchases









