Comparison

Flux Loop vs path

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Flux Loop

Features
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Flux Loop: Energy Path is a casual reflex game set in a futuristic neon energy network. Players control an energy core moving through constantly changing energy paths. By tapping the correct direction at the right moment, players guide the core through connected routes while collecting energy orbs and building combo streaks. The objective is to achieve the highest score possible while maintaining accuracy and long combo chains. Game Features: • Dynamic energy path gameplay • Combo scoring system • High score challenge mode • Pause, restart, and quit controls • Game result screen with detailed statistics • Local leaderboard (Top 10 scores) • Achievement system with multiple unlockable milestones • Data statistics tracking player performance • Neon energy themed UI with animated visual effects After each game session, players receive a detailed summary including score, max combo, accuracy rate, energy collected, and survival time. Players can instantly start a new run or return to the home screen. All game data such as high scores and statistics are stored locally on the device. The game does not require login and does not collect personal information. Flux Loop: Energy Path is designed for quick play sessions while providing challenging gameplay for players aiming to beat their own records.

About

path

Features
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path-to-one is a math roguelike game based on the Collatz conjecture (3n+1 problem). Choose a "cursed number" and navigate a dark labyrinth where every room is a mathematical challenge. Odd rooms are dangerous — the curse swells with 3n+1, dealing damage. Even rooms offer brief safety — divide by 2 and press on. Your goal: reach 1 to break the curse. STRATEGIC COMBAT Every odd room presents a choice: fight head-on (3n+1), take a detour (n+1) for a card, use spell cards, or flee. Each decision affects your curse chain — consecutive odd rooms amplify damage up to 2x. In even rooms, press on, rush ahead, or take a risky bet. SPELL CARDS Start with 6 single-use spell cards from 7 types. Halve your number, subtract from it, shield against damage, heal HP, peek ahead, accelerate through rooms, or purify to even. Duplicate cards upgrade to powerful enhanced versions. 7 ENEMY TIERS From Cursed Slimes to the God of Ruin, each enemy tier brings unique abilities: Dark Fog negates foresight, Piercing cuts through shields, Despair triples erosion damage. 6 BUILDS AND 4 DIFFICULTY TIERS Choose from Guardian, Accelerator, Sorcerer, Seer, Contractor, or the premium Overlord — each with unique starting hands and playstyles. Challenge Normal, Abyss, End, or Void difficulty for greater rewards. WEEKLY CHALLENGE (OPTIONAL) Every week, players worldwide take on the same cursed number under the same conditions (Guardian build, Normal difficulty) and compete with their best score of the week on "This Week's Ranking". Joining is consent-based: nothing is sent until you choose a nickname and tap "Agree and register". Link your Apple ID or Google account (optional) to carry your record and nickname over to a new device or a reinstall. You can delete your account and ranking records from within the app at any time (Weekly Challenge > "Account" > "Delete account"). WEEKLY CHAMPION REWARD The week's #1 (on a tie, whoever reached that score first) chooses the cursed number for the week after next: any number from 100 to 9999 that takes at least 70 steps to reach 1. The choice can be changed until Sunday 23:55 (JST), and that week's screen shows the chooser's nickname. DAILY CHALLENGE A unique seeded number every day, one attempt per day. Clear it for 1.5x score and 2x Curse Marks. DAILY REMINDER On days you haven't played the Daily Challenge yet, a notification reminds you around 18:00. Permission is requested after your first finished run, and you can turn it off in your device settings at any time. The reminder is scheduled on your device; nothing is sent externally. COMBO SYSTEM Clear consecutive rooms without taking damage to build a streak. Up to 100 bonus points added to your final score. DEEP PROGRESSION - 19 achievements to unlock - Grimoire tracks all enemies, cards, and events - Curse Marks currency to unlock builds and difficulties - Score ranking system (D through S rank) - Adventure records to track your history - 4 derived events unlock through repeated play RANDOM EVENTS Healing springs, curse traps, treasure chests, dark merchants — and their enhanced variants unlock after repeated encounters. 16 LANGUAGES English, Japanese, Chinese (Simplified), Chinese (Traditional), Spanish, Portuguese (Brazil), Korean, German, French, Hindi, Indonesian, Russian, Italian, Turkish, Thai, and Vietnamese. IN-APP PURCHASES (ONE-TIME) The game is free to play. Three optional items are available, each a one-time purchase that stays unlocked. Use "Restore Purchases" on the title screen after a reinstall. - Remove Ads: hides all ads - Unlock Number Input: choose any starting number from 2 to 9999 - Overlord Build: unlocks the Overlord build, strong in offense and defense ABOUT ADS A banner is shown at the bottom of the screen and a full-screen ad after you tap a button on the result screen. You can change how ads are shown at any time from "Ad settings" on the title screen. Can mathematics save you from the curse?

Screenshots

Flux Loop4 screens
path4 screens

Verdict

The call

The clearest difference is in-app purchases: Flux Loop at none against path's 1. Flux Loop also leads on ads (none vs shown) and iOS requirement (15 vs 17.0). path's advantage is update cadence (every 2 days vs every 11 days). On price and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. path sells 1 one-off in-app purchase. Flux Loop asks for nothing beyond the download.

UpkeepUpdate frequency

Flux Loop ships an update every 11 days, path every 2 days. The most recent releases landed on October 25, 2026 and October 28, 2026 respectively.

Scorecard4 real differences · 2 level
Flux Loop versus path: the parameters behind the verdict, then further details
ParameterFlux Looppath
PriceFreeFree
Update frequencyEvery 11 daysEvery 2 days — better
AdsNo — betterYes
In-app purchasesNo — betterYes
DevicesiPhone, iPodiPhone, iPad
Requires iOS15 — better17.0
Further details — not scored
Size8 MB44 MB
Age rating4+12+
Developer旭萍 张Fuji Bit Inc.

In-app purchases

None

Flux Loop

No in-app purchases

1 purchases

path

One-time1
  • Overlord Build$1.99

Questions

Is Flux Loop free?
Flux Loop is free to download, with no in-app purchases.
Is path free?
path is free to download, with in-app purchases available.
Do Flux Loop or path have ads?
path shows ads; Flux Loop does not.
Which is updated more often, Flux Loop or path?
Flux Loop ships an update every 11 days, and path every 2 days. Most recently, Flux Loop was updated on October 25, 2026 and path on October 28, 2026.

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