Bloomfall vs Sumward
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Bloomfall
A single-player puzzle game where you clear an overgrown garden by matching four or more colored seed capsules. Trigger combos and cascades to remove weeds, fungus, and aphids before the spawn area fills. Designed for one-hand play on iPhone.
- Match four or more colors
- Trigger combos and cascades
- One-hand play design
- Choose pixel gardeners
- Adjust capsule speed and level
- Track consecutive stages and scores
Read full descriptionHide full description
Clear an overgrown garden in a falling-piece puzzle built for one-hand play. Guide two-pod seed capsules, match four or more colors, and remove every weed, fungus, and aphid, before the spawn area fills. MATCH. CLEAR. BLOOM. Tap to rotate, slide to steer, and drag or hold to drop faster. Set up cascades, let gravity reshape the board, and build lively combo chains. CHOOSE YOUR CHALLENGE • Pick one of nine pixel gardeners • Set Low, Medium, or High capsule speed • Choose a starting level from 1 to 20 • Keep your score through consecutive garden stages • Chase a personal top score • Play with Chill or Fever music, or turn music off Bloomfall is a single-player puzzle game for iPhone. Gameplay includes banner and interstitial advertising.
Sumward
Read full descriptionHide full description
MAKE A HAND. BUILD AN ENGINE. BREAK THE MATH. Step into the Night Parade: a number-card roguelite where simple hands become outrageous scoring machines. Draw 8 cards, play up to 5, and turn familiar sets and runs - plus Sum to Ten, Spectrum, and Pure Run - into chips x mult. Then draft relics, tune your deck, and survive eight escalating rounds. EASY TO READ. DEEP TO MASTER. • See your score before you commit a hand • Keep the complete hand table one tap away • Read every suit by color, symbol, and name • Spot overlapping hands and score the strongest pattern BUILD SOMETHING BROKEN • Discover 22 relics across common, uncommon, and rare tiers • Combine relic effects into powerful scoring engines • Add, enhance, or remove cards in The Exchange • Upgrade cards with foil, holo, and gild enhancements • Bank coins between rounds to earn interest - or spend them chasing the perfect build THE RULES CHANGE AS YOU CLIMB Every run climbs through eight named rounds. From the third, each round bends a rule: fewer swaps, a smaller hand, halved coins, or junk hands worth nothing. Beat The Auditor at Round 8 to win. Your run saves after every action, so you can leave and continue exactly where you stopped. ONE SHARED DAILY Everyone gets the same seeded run each day: the same deal, the same rule changes, and the same Exchange. You get one ranked attempt, then you can compare your result on the global leaderboard. The Daily is free for everyone. THE MARATHON (PRO) Pro adds a separate board on the same daily deck. Carry it past Round 8 in Infinite Mode as often as you like: every run counts and your best run ranks. The Daily itself stays one ranked attempt for everyone. KEEP MAKING PROGRESS • Complete 13 milestones • Discover every hand and relic • Track personal records and your strongest builds • Change the full table with unlockable themes • Share polished result cards with friends FREE TO PLAY Play the ranked Daily every day, start five introductory casual runs, then receive three casual starts each day. Free players get the complete eight-round game and the full core relic pool. There are no ads. GO PRO Unlock unlimited casual runs, continue winning builds into Infinite Mode, expand from five to eight relic slots after Round 8, play today's deck on the Marathon Pro board, where unlimited attempts count and your best run past Round 8 ranks, keep the Ledger of lifetime records and your last 30 runs, and equip every premium table theme. Choose the one-time Full Game Unlock or the StackForge Play Pass. No subscription is required to own the full game. Made by StackForge Studios. Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Screenshots
Verdict
The clearest difference is in-app purchases: Bloomfall at none against Sumward's 3. Bloomfall also leads on update cadence (every 6 days vs every 3 weeks). Sumward's advantage is ads (none vs shown) and iOS requirement (15.1 vs 26.0). On price and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Sumward sells 3 in-app purchases, starting at $2.99 per month. Bloomfall asks for nothing beyond the download.
Bloomfall ships an update every 6 days, Sumward every 3 weeks. The most recent releases landed on October 19, 2026 and October 28, 2026 respectively.
| Parameter | Bloomfall | Sumward |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (4 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 4 — better | — |
| Update frequency | Every 6 days — better | Every 3 weeks |
| Ads | Yes | No — better |
| In-app purchases | No — better | Yes |
| Monetization | Ad-supported | — |
| Devices | iPhone | iPhone, iPod — better |
| Requires iOS | 26.0 | 15.1 — better |
| Further details — not scored | ||
| Size | 14 MB | 137 MB |
| Age rating | 4+ | 4+ |
| Developer | Victor Alexander | StackForge Studios |
In-app purchases
Bloomfall
No in-app purchases
Sumward
- StackForge Play Pass Monthly$2.991 Month
- StackForge Play Pass Annual$14.991 Year
- Sumward Full Game Unlock$4.99









