DANMAKU vs BrassBlitz
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
DANMAKU
Engage in intense bullet-hell combat across 8 stages with 16 unique bosses. Choose from 8 distinct ships, each with unique abilities and flight patterns, and customize your loadout with 5 weapon types and 4 armor options. Every run offers a new challenge and the opportunity to level up your pilot.
- 8 stages with 3 difficulty levels
- 16 unique bosses and mid-bosses
- 5 distinct weapon types
- 4 armor types with trade-offs
- 8 customizable ships
- Pilot leveling system
- Graze and bomb mechanics
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DANMAKU Shooting - STELLAR FORCE 8 stages, 16 bosses. Every run you fly a different ship. ◆ 8 Stages, 3 Difficulties Route → mid-boss → route → boss. About 13 minutes a run. Clear NORMAL to open HARD, clear HARD to open LUNATIC. Higher difficulties give bosses more bullet patterns — and pay more coins. ◆ 16 Bosses One boss and one mid-boss per stage. You never fight the same one twice. ◆ 5 Weapons — not better and worse, but good at different things Vulcan / Spread / Laser / Homing / Reflect. Laser struggles on the route; Spread struggles on bosses. "Next run I'll take this one" is the reason to go again. ◆ 4 Armors — every one costs you something Heavy gives +3 HP and slows you down. Phase takes 2 HP away and pays you more the closer you fly to bullets. ◆ 3 Companions Gunner, shield, medic. Buy them, take up to two along. ◆ Pilot Level It always goes up when you play. A run you lose is not a run wasted. ◆ Graze and Bombs Skim a bullet and the coins climb. When there's no way through, bomb it. ◆ 8 Ships A small hitbox, more firepower, an extra bomb. They differ in how they fly, not just how they look.
BrassBlitz
Pilot a steam-powered vessel through a procedurally generated industrial canal, managing boiler pressure for both fuel and weaponry. Dodge obstacles, outmaneuver mechanical enemies, and earn upgrades through gameplay achievements. Compete globally on leaderboards in this unique steampunk arcade shooter.
- Procedurally generated canal
- Boiler pressure management
- Diverse enemy types
- Unlockable upgrades
- Global leaderboards
- Rewarded optional ads
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Your boiler pressure is fuel, weapon, and lifeline — all in one gauge. Pilot a brass steam launch through a collapsing industrial canal, dodge factory walls, and outlast the machines hunting you. Every run is different. Every run ends eventually. NAVIGATE. SHOOT. SURVIVE. The canal generates ahead of you, never the same twice — sometimes wide and forgiving, sometimes a narrow gauntlet between factory walls and hostile machinery. Shoot through false walls and you might find a hidden fuel cache or bonus points. ONE GAUGE, EVERY DECISION Boiler pressure is your fuel and your ammo reserve — the same number covers both. Run over coal crates to top it up, or burn it firing your heavy cannon and hope the next crate shows up in time. Every shot you take is a shot off your tank. ENEMIES BUILT FOR THE AGE OF STEAM • Automaton Sentries — stationary turrets that track and fire • Clockwork Wasps — fast swarms that close in from every side • Ironclad Skiffs — armored enemy boats that shoot back • Pressure Gates — timed obstacles that demand precise steering EARN YOUR UPGRADES, NEVER BUY THEM Reinforced hull. Twin cannons. Bigger boiler. Every upgrade is unlocked by distance and score milestones — none of it is for sale. No pay-to-win, ever. ONE MORE RUN Blown up mid-run? One optional rewarded ad gives you a single second chance to pick up right where you fell — fully restored and recentered, no instant-death do-over. No paywall, no pressure, just an opt-in if you want it. COMPETE GLOBALLY Game Center leaderboards track how deep into the canal you can push. Every upgrade, every close call with the bank, every narrowly-dodged gate is in service of one number: how far you got. Hand-built steampunk art, a procedurally generated canal, and a run that's never quite the same twice. Free to play. Infrequent ads. No pay-to-win purchases, ever.
Screenshots
Verdict
The clearest difference is in-app purchases: BrassBlitz at none against DANMAKU's 1. On price, rating, ratings volume and update cadence there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. DANMAKU sells 1 one-off in-app purchase. BrassBlitz asks for nothing beyond the download.
On the App Store both sit at effectively the same score — 5.0 for DANMAKU against 5.0 for BrassBlitz. Both are backed by a comparable volume of ratings — 1 and 1 respectively.
DANMAKU ships an update fortnightly, BrassBlitz monthly. The most recent releases landed on November 5, 2026 and October 31, 2026 respectively.
| Parameter | DANMAKU | BrassBlitz |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) | 5.0 (1 ratings) |
| Number of ratings | 1 | 1 |
| Update frequency | Fortnightly — better | Monthly |
| Ads | Yes | Yes |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | Ad-supported — better |
| Devices | iPhone, iPad | iPhone, iPad |
| Requires iOS | 18.0 | 18.0 |
| Further details — not scored | ||
| Size | 80 MB | 142 MB |
| Age rating | 12+ | 9+ |
| Developer | MIZOU, CO., LTD. | Alexandre Carnaval |
Customer experience
DANMAKU
BrassBlitz
In-app purchases
DANMAKU
- Supporter Pack$4.99
BrassBlitz
No in-app purchases









