Chainpop vs Yadoku
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Chainpop
A relaxing puzzle game where you trigger chain reactions to clear bubbles with limited taps. Enjoy endless retries and helpful daily bonuses without pressure.
- Chain reaction gameplay
- Limited taps per level
- Unlimited retries
- Daily bonus tools (skip, hint, extra tap)
- Calm and stress-free experience
- Offline play
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Chainpop is a simple puzzle game built around chain reactions. Tap a bubble, and it pops, sending out a ripple that hits nearby bubbles and sets off a cascade across the board. Your goal is to clear every bubble using only a limited number of taps. There are no lives to run out of and no “come back in 30 minutes” when a level doesn’t go your way. You can retry as many times as you want, right away. Some levels click immediately. Others take a few tries to figure out. And if you’re really stuck, you’ve got tools to help: bonus taps, a skip, or a hint. One of each refreshes for free every day — and if you want more, you can grab a few extra. No waiting around or watching an ad to keep playing. No matter how long a level takes, there’s a satisfying moment when the solution finally clicks. Chainpop is made for those little in-between moments: on the train, in a waiting room, or while winding down before bed. Pick it up, solve a level or two, and come back whenever you want. It’s a puzzle game that gives your brain something to do without feeling stressful.
Yadoku
This is a daily dice puzzle game where players strategically place dice on a grid to score points based on various combinations. It offers multiple game modes, including daily challenges, weekly puzzles, and a survival gauntlet, with a focus on player-shared content and performance tracking.
- Daily 4x4 and Weekly 5x5 puzzles
- Gauntlet survival mode
- Twist puzzles with rule variations
- Free Play for practice
- 100 hand-curated Challenges
- Community puzzle sharing
- Streak and stats tracking
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A daily dice-placement puzzle. You place dice one at a time on a small grid, and every row and column gets scored against a list of combos: Two Pair, Small Straight, All Odds, Four of a Kind. The same die counts toward both its row and its column, so each placement is a tiny optimization problem. Same dice for everyone, every day. The same 16 random rolls land in your hands as in everyone else's. Your score sits next to a histogram of the world's scores on the same puzzle. Was today an easy 8/8 or a brutal 4/8? You'll know. WHAT'S IN IT • Daily 4×4: 16 dice, max 8 points. New puzzle every day at midnight local time. • Weekly 5×5: 25 dice, max 10 points. Harder grid, fresh puzzle every Monday. • Gauntlet: a survival run of back-to-back boards with climbing score targets. Three hearts, a perk to draft after every clear, and one question: how far can you go? • Twist: 20 puzzles that each bend one rule. Blocked cells, locked dice, no-undo boards, or a golden cell that doubles every line through it. • Free Play: unlimited 4×4 or 5×5 puzzles for practice or warm-up. • Challenges: 100 hand-curated puzzles across 4×4 and 5×5 where a perfect score is always reachable. Earn 1, 2, or 3 stars per level. Ordered easy to hard. • Community: browse puzzles other players have shared. Build your own and share via link. • Streaks: daily and weekly streaks track how many days or weeks in a row you've played. • Stats: average score, best score, score distribution over time. NO ADS, NO TRACKING No banners. No interstitials. No analytics SDKs. The only network calls Yadoku makes are to your account (if you sign in) and to the daily-puzzle service. See the in-app Privacy page for the full data inventory: plain language, no surprises. OPTIONAL SIGN-IN You can play forever without signing in. If you do sign in (magic-link email, no passwords), your stats sync across iPhone, iPad, and the web at yadoku.app. The email is only used for the sign-in link. OFFLINE FRIENDLY Free play and challenges work offline always. Daily and weekly puzzles work offline once they've loaded.
Screenshots
Verdict
The clearest difference is ads: Yadoku at none against Chainpop's shown. Yadoku also leads on monetization model (free vs free with in-app purchases) and iOS requirement (13.0 vs 18.6). On price, rating, ratings volume and update cadence there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Chainpop sells 9 one-off in-app purchases and Yadoku sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
On the App Store both sit at effectively the same score — 5.0 for Chainpop against 5.0 for Yadoku. Both are backed by a comparable volume of ratings — 2 and 1 respectively.
Chainpop ships an update every 4 days, Yadoku every 5 days. The most recent releases landed on October 14, 2026 and October 18, 2026 respectively.
| Parameter | Chainpop | Yadoku |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (2 ratings) | 5.0 (1 ratings) |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 2 — better | 1 |
| Update frequency | Every 4 days — better | Every 5 days |
| Ads | Yes | No — better |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | Free — better |
| Devices | iPhone, iPad | iPhone, iPad, iPod — better |
| Requires iOS | 18.6 | 13.0 — better |
| Further details — not scored | ||
| Size | 9 MB | 50 MB |
| Age rating | 4+ | 4+ |
| Developer | Littleleaf Labs | DEREK HELDT-WERLE |
Customer experience
Chainpop
Yadoku
In-app purchases
Chainpop
- Starter pack$0.99
- 3 Skips$0.99
- 3 Extra Taps$0.99
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- 3 Hints$0.99
- Remove Ads$1.99
- 10 Skips$1.99
- 10 Extra Taps$1.99
- 10 Hints$1.99
- Unlock all levels$9.99
Yadoku
- Yadoku Pro$2.99









