Take That Hill vs Dice Roller
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Take That Hill
Command an infantry platoon in a hex-and-counter wargame. Your mission is to destroy an enemy position on a hill quickly. Features simple mechanics and advanced rules for tactical depth.
- Infantry platoon command
- Hex-and-counter wargame mechanics
- Fire and maneuver gameplay
- Advanced rules for fire support and defenses
- Scenario expansion with paratrooper raid
- Turn-based strategy
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You command an infantry platoon of three sections and a Pl HQ. Your mission is to destroy an enemy section hastily dug in on the hill 500 metres away, as quickly as possible. The ground in front of your position is open and offers no cover from view or fire. To do this you must fire and manoeuvre your platoon into an assault position adjacent to the hill while keeping the enemy suppressed. A WARGAME PRIMER Take That Hill is a hex-and-counter wargame primer: a short, focused introduction to the genre. It features a simple IGO-UGO turn structure that introduces the core mechanics used across the majority of commercial wargames: alternating sides, action economy, dice-driven fire, line of fire, suppression, morale and rally. LOW COMPLEXITY The base game strips wargaming down to its essentials. Four sections, one enemy, one hill. Sixteen turns to take it. Combined turns plus hits reach 16 and the attack collapses. Reach the hill inside the first ten turns and it's a clean victory; from turn eleven the best you can hope for is a draw. ADVANCED RULES Fire support: Rifle Platoon, GPMG section, 81mm High Explosive, 81mm Smoke. Each is a one-shot asset; spent at the right moment or wasted. Red defences: Hidden minefields, barbed wire, depth positions that may or may not be real, and 120mm mortars with a beaten zone that chains hex to hex. Hit markers and morale: Direct and indirect hits stack penalties on rally rolls. Take both and the penalties double. Low light: Pre-dawn attacks penalise fire and rally by -2 until illumination arrives. Blue pre-arranges a flare; Red can call their own. PARATROOPER RAID A full scenario expansion. You are dropped behind enemy lines on the eve of a major offensive, with one night to destroy the enemy's command-and-control node on a nearby hill. You come down in darkness with only your platoon commander on the board; the rest of the force is drawn from the drop zone over the turns that follow. Every turn you spend assembling is a turn the garrison grows stronger and dawn draws closer - at turn eleven first light flips on for good and the darkness you were counting on is gone. Get through the wire and the sentries, put your commander on the crest, and roll for the engineers' demolition - three attempts, each at better odds than the last. Then get out: the raid is not over when the node is, and turn sixteen does not end it. Every section has to make it back to the wood line.
Dice Roller
This app simulates rolling 3D dice with realistic physics and extensive customization options. Choose from various dice types, materials, colors, and surfaces for an immersive experience. Save your roll history and enjoy a silent mode for discreet use.
- All seven polyhedral dice (D4-D100)
- Realistic 3D physics simulation
- Deep customization of dice and surfaces
- Roll history logging
- Silent mode with adjustable sound and haptics
- Photo-textured table surfaces
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Roll real-feeling 3D dice anywhere, anytime. Built with proper physics, beautiful materials, and full customization — Dice Roller is the dice tray that fits in your pocket. Whether you're running a D&D campaign, playing board games, or just need a fair way to settle an argument, every roll feels right. KEY FEATURES ALL SEVEN POLYHEDRAL DICE D4, D6, D8, D10, D12, D20, D100 — the full RPG dice set, each with accurate face counts and authentic geometry. REAL 3D PHYSICS Dice tumble, bounce, collide, and settle with proper 3D physics. No two rolls ever look the same. DEEP CUSTOMIZATION Pick your dice material (classic plastic, glass, metal, wood, ice, marbles, and more), font, body color, number color, accent color, and table surface — globally or per individual die. Long-press any die to customize just that one. ROLL HISTORY Every roll is saved automatically — your last 50 throws with date, dice type, count, individual values, and total. Tap any entry to restore the configuration. SILENT MODE Toggle dice sound effects and haptic feedback independently — keep it silent at the table without breaking the vibe. PHOTO-TEXTURED SURFACES Roll on real photographic table surfaces: white, black, and grey marble, billiard felt, parquet woods, polished hardwood, mosaic tile, and matte studio backgrounds. NO ADS, MINIMAL DATA No advertising. No tracking identifiers. No IDFA. We use anonymous usage analytics (sessions, crashes, performance) to improve the app — that's it. DICE ROLLER PRO Upgrade to Pro to unlock 11 premium dice materials (Glowing, Rays, Fire, Cosmic, Web, Mandala, Sigil, Baroque, Gothic, Prism, Rainbow), 3 ornate fonts (Engraved, Imperial, Heritage), and 2 premium table surfaces (Lava Rock and Mirror Tile with real-time dice reflections). — — — Privacy Policy: https://www.notion.so/Privacy-Policy-for-Dice-Roller-3644b0f1513d807caadcd0e2393d7be3 Terms of Use: https://www.notion.so/Terms-of-Use-for-Dice-Roller-3644b0f1513d801c99dcce4704cb69bb Support: max.melnik.apps@gmail.com
Screenshots
Verdict
The clearest difference is price: Dice Roller at Free against Take That Hill's $4.99. Dice Roller also leads on rating (4.8 vs 2.0) and ratings volume (6 vs 1). Take That Hill's advantage is in-app purchases (none vs 3) and device support (4 vs 1). On ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Dice Roller is free to download; Take That Hill costs $4.99 up front. Dice Roller sells 3 in-app purchases, starting at $2.99 per month. Take That Hill asks for nothing beyond the download.
Dice Roller holds the better App Store score, 4.8 against 2.0. That said, the two scores are not equally well evidenced: Dice Roller has 6 ratings behind it against 1, so its average is the more settled of the two.
| Parameter | Take That Hill | Dice Roller |
|---|---|---|
| Price | $4.99 | Free — better |
| Rating | 2.0 (1 ratings) | 4.8 (6 ratings) — better |
| Positive reviews | 50.0% of reviews | — |
| Number of ratings | 1 | 6 — better |
| Update frequency | — | Weekly |
| Ads | No | No |
| In-app purchases | No — better | Yes |
| Monetization | Paid | Free with in-app purchases — better |
| Devices | iPhone, iPad, iPod, Mac — better | iPhone |
| Requires iOS | 14.0 — better | 17.2 |
| Further details — not scored | ||
| Size | 108 MB | 70 MB |
| Age rating | 12+ | 4+ |
| Developer | Hunted Cow Studios Ltd. | Maxim Melnik |
Customer experience
Take That Hill
Dice Roller
In-app purchases
Take That Hill
No in-app purchases
Dice Roller
- Premium Dice3 Days trial$2.991 Month
- Lifetime — 50% Off$4.99
- Lifetime$9.99
Questions
Is Take That Hill free?
Is Dice Roller free?
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