Tiny Delivery vs Chainbreaker
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Tiny Delivery
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Tiny Delivery is a fast-paced arcade courier game where every intersection matters. Swipe left or right to queue your next turn, keep moving through a living city grid, and collect delivery boxes to push your score higher. Each run feels different thanks to procedurally generated roads, changing traffic flow, and signal timing. Stay focused: crashes, road blocks, and red lights can end your run instantly. Features: Simple one-hand swipe controls Procedural street layouts with high replay value Delivery-box goals to complete each level Increasing speed and challenge as you progress Score and High Score tracking Short, pick-up-and-play sessions in portrait mode Ad-supported gameplay How to play: Swipe left or right before the next intersection If you do not swipe, your car goes straight Collect boxes to increase score and level progress Avoid traffic, road blocks, and red lights
Chainbreaker
Engage in a physics-based chain fighting game where your gestures control simulated ropes. Battle ragdoll enemies with unique chain mechanics, enjoy stylized anime combat, and progress through diverse biomes and challenging bosses. Offers quick runs and a roguelite circuit mode.
- Physics-simulated chains
- Gesture-based combat
- Ragdoll enemies
- Stylized anime combat
- Roguelite circuit mode
- Unlockable relic chain-heads
- Boss physics puzzles
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Chainbreaker is a physics chain fighting game. Your weapons are two god-forged chains, simulated as real ropes with sag, mass and momentum — and every gesture you draw is answered by an arena full of ragdolls. FLICK, WRAP, LASSO, YANK Flick a chain and it cracks like a whip. Wrap a pillar and slingshot around it. Lasso a brute and yank him into his friends. Draw a circle to sweep the whole crowd. Nothing is canned: the ropes are simulated, the enemies have real mass, and no two hits ever land the same way. ANIME SPECTACLE, ZERO GORE Cel-shaded, animation-first combat, played half for spectacle and half for laughs. Enemies burst into embers, sparks and shards — stylized cartoon impact, no blood, ever. RUNS THAT FIT IN A POCKET Cold start to combat in under ten seconds. An arena run is three to five waves in two to four minutes; chain runs into a full circuit, take on the daily arena, and climb the leaderboards. Every run ends on a style rank and an ember payout — and a great run is replayed as an automatic clip. FIVE BIOMES, FIVE BOSS SANCTUMS Thirty-five fights from the Emberdeep Foundry to the Titanfall Ossuary, and every biome ends in a boss that is a physics puzzle: the Hunt-Chorus share one health pool, Okeros' Warden eats his own lightning when you wrap a rod, the Drowned Choir must be dragged out of the air, and Vurokh, the chained titan, falls only to three god-chain tugs-of-war. Your vigor bar grows as the campaign goes on — and the hits land harder to match. Lose, and one tap puts you straight back in the same arena. CIRCUIT MODE AND EDICTS Chain six arenas into a roguelite circuit. Before every fight, pick one of three Edicts — Oiled Sands, Ironbound, Crowd Favorite, Long Leash — and they stack, rewriting the physics itself: rope length, mass, friction, payout. Circuit mode is free. RELICS Beat bosses for Godsparks and unlock five relic chain-heads, each with its own wrap: Emberfang sets foes alight, Moonhook slows them, Tidebinder yanks harder and whirlpools a crowd, Gravemaker hits like a falling tomb. FREE, AND HONEST ABOUT IT - The first biome, the Emberdeep Foundry, is free. - One purchase unlocks every biome beyond it, all the way to the final sanctum. It is one-time and permanent — never a subscription — and it restores on a new device. - No ads. No energy. Nothing consumable for sale. - Circuit mode and the daily challenge are free too. - Invite a friend and you both get $5 in promo credits. If you came looking for a whip fighting game, a kusarigama fantasy, a ragdoll physics playground, or just eight seconds of perfect slapstick — the chains are waiting. Terms of Service: https://adelyons.com/apps/chainbreaker/terms.html EULA: https://adelyons.com/apps/chainbreaker/eula.html Privacy Policy: https://adelyons.com/apps/chainbreaker/privacy.html Break something beautiful. Questions or ideas? dev@adelyons.com
Screenshots
Verdict
The clearest difference is in-app purchases: Tiny Delivery at none against Chainbreaker's 5. On price, update cadence, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Chainbreaker sells 5 one-off in-app purchases. Tiny Delivery asks for nothing beyond the download.
Tiny Delivery ships an update every 4 days, Chainbreaker every 3 days. The most recent releases landed on October 25, 2026 and October 28, 2026 respectively.
| Parameter | Tiny Delivery | Chainbreaker |
|---|---|---|
| Price | Free | Free |
| Rating | — | 5.0 (1 ratings) — better |
| Positive reviews | — | 100.0% of reviews |
| Number of ratings | — | 1 — better |
| Update frequency | Every 4 days | Every 3 days — better |
| Ads | No | No |
| In-app purchases | No — better | Yes |
| Monetization | — | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 14.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 92 MB | 29 MB |
| Age rating | 4+ | 12+ |
| Developer | MFdigital s.r.o. | Adelyons Software LLC |
In-app purchases
Tiny Delivery
No in-app purchases
Chainbreaker
- Drowned Court Chain Skins$3.99
- Pyre Court Chain Skins$3.99
- Silent Court Chain Skins$3.99
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- All Chain Skins$7.99
- Chainbreaker: Full Circuit$9.99









