The Last Spark vs GRAZE
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
The Last Spark
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The beacons are going out. You are the last spark. Tap anywhere and your spark hops to the next beacon. Each beacon sits in a housing with one swinging opening: arrive while it is open and you thread through. Arrive on the tick, the instant it swings home, and you are paid double and the dark rising from below is pushed back. Arrive wrong and the housing holds. There is no aiming. The only thing you decide is when. KEY FEATURES • ONE TAP, ONE DECISION Tap anywhere to hop. No drag, no line to draw. Every run is a question of timing, and the answer is always on screen. • ON THE TICK The field ticks with sound and a haptic. Land on the tick and the opening's edges turn white, the Embers double and the dark falls back. • OUTRUN THE DARK A black front climbs from below and never stops. Every clean landing buys you ground. When your luck runs out, it is waiting. • THREE ZONES, THREE KEYSTONES Climb through the Low Shroud, the Resonant Rift and the Zenith Core. Every ten ranks a Keystone freezes the field and lets you draft a relic or a boon. Beat rank 30 and climb on past it. • NEW DANGERS, NEW HELP Dark bands to cross, shutters that open and shut on your flight line, wisps to touch for an Ember. Supernova and Arc beacons, and gift beacons that hold the dark back or pay extra Embers. • LUMENS AND FLARE String clean landings together to light your Lumens, then swipe up to Flare: a surge forward that pushes the dark back and shatters what stands in your way. • ENDLESS AND LONG SHOT Endless is the climb. Long Shot spaces every row wider, so each throw hangs longer and each landing counts for more. • YOUR EMBERLING Earn Embers by playing and unlock Bodies and Wings in the Armory. Choose how your moth looks and how it flies. • DAILY CONSTELLATIONS AND THE SKY ATLAS Light three stars a day to draw a constellation. Each lit night joins your Sky Atlas, galaxy by galaxy. • YOUR PROGRESS TRAVELS Your saves sync through Game Center, so a new phone picks up where the old one stopped. • FAIR, ALWAYS No ads. No energy timers. No paid revives. Everything is earnable by play, and it plays offline with instant restarts. Optional Ember packs only save time.
GRAZE
Fly through a challenging obstacle course by tapping to control your ascent and release to descend. The closer you get to the edge without touching it, the higher your score. Experience intense gameplay with a unique heat multiplier system and daily challenges.
- One-tap controls
- Edge-skimming gameplay
- Heat multiplier system
- Daily seeded courses
- Endless procedurally generated mode
- Taptic Engine feedback
- Game Center leaderboards
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Score by almost dying. One tap. Hold to rise, let go to fall. The closer you fly to the lethal edges, the faster your multiplier climbs. Play it safe and the run is worth nothing. A NEW WORLD EVERY DAY The course, the colors, the soundtrack, the weather and the day's own name are all generated from the date. Everyone on earth flies the same named world, and it resets at midnight UTC. Every Saturday, a Remix twists the rules. ONE GLOBAL LEADERBOARD Game Center boards for today, yesterday, all-time and daily wins. One winner a day. After every run you see exactly how many points it takes to pass the player above you. CLIP YOUR CLOSEST CALLS After any run, Share turns your last seconds into a vertical video, right up to the crash, with your score and a challenge at the end. Made for TikTok, Reels and your group chat. CHALLENGE YOUR FRIENDS Share a score and it becomes a challenge link. Your friends fly your exact course with your mark to beat, and the winner sends it back. Bring a friend who is new to GRAZE and you both earn the Recruiter alien, with more aliens for bringing 3 and 10. GAME CENTER Earn 12 achievements and send Daily Duel and Edge Rush challenges to friends in the Apple Games app. WEEKLY LEAGUES Your daily bests add up every week. Climb from Bronze to Diamond against everyone who plays, and earn Stardust every Monday. DAILY OBJECTIVES Three new objectives every day, the same three for everyone: easy, medium and hard. Hit a score, chain grazes, master an obstacle, or make a comeback after a continue. Finish all three for a check mark next to your name on the daily board. COLLECT HUNDREDS OF ALIENS Finish the day in the top 3 and keep that day's alien forever. Finish all three objectives to meet the day's visitor, and catch the stowaway hiding somewhere on every daily course. Earn more for streaks, wins, big runs and every way you play, and collect holiday aliens from around the world, from Christmas to Day of the Dead to Diwali. Some are secrets you will have to discover. Tap any alien to play with it and give it a name of your own. Your favorite pilots every run, keeps a record of every run you fly together, launching in its saucer before it becomes the ball. Your favorite evolves as it flies, taking a new form at every one of five stages, from a dragon whelp to a legendary dragon lord with wings of fire, with rare shinies to find. SEASONS AND REWARDS Every four weeks a new Season opens with 30 tiers of rewards and an alien you can only get that season. Every run, objective and perfect day moves you up. Open a chest every fifth run, catch the surprise Happy Hour for double Stardust, and your first run each day pays triple. MAKE IT YOURS Every run earns Stardust to spend in the shop: ball colors, trails and trail upgrades, saucer skins, hats and snacks for your favorite alien, alien eggs that hatch something new, and a golden name on the leaderboard. A weekly stall brings rare items that leave at the end of the week. Unlock new app icons as your collection grows. A weekly recap and a full stats page show how far you have come. SEVENTEEN KINDS OF OBSTACLE Walls, spinning rotors, gated rings, minefields that watch you, canyons, rails, bombs, and currents that push you off your line. Watch for named set pieces, and a world that changes as your Heat climbs. BUILT FOR EVERYONE Optimized for iPhone Duo, folded or open. The same layout and the same course on every iPhone, from the smallest to the biggest. Heat shows as pips as well as color. Larger text, and options to turn off screen shake and flashes. NO NONSENSE Free. Works with no signal. No timers, no lives to wait for, nothing locked behind a paywall. One optional purchase removes the banner ad. Your progress syncs with iCloud. Nine languages. Made by one person.
Screenshots
Verdict
The clearest difference is ads: The Last Spark at none against GRAZE's shown. GRAZE's advantage is update cadence (every 3 days vs weekly) and iOS requirement (15.0 vs 17.0). On price, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. The Last Spark sells 5 one-off in-app purchases and GRAZE sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
The Last Spark ships an update weekly, GRAZE every 3 days. The most recent releases landed on October 31, 2026 and November 10, 2026 respectively.
| Parameter | The Last Spark | GRAZE |
|---|---|---|
| Price | Free | Free |
| Rating | — | 4.8 (25 ratings) — better |
| Positive reviews | — | 96.0% of reviews |
| Number of ratings | — | 25 — better |
| Update frequency | Weekly | Every 3 days — better |
| Ads | No — better | Yes |
| In-app purchases | Yes | Yes |
| Monetization | — | Paid |
| Devices | iPhone | iPhone, iPod — better |
| Requires iOS | 17.0 | 15.0 — better |
| Further details — not scored | ||
| Size | 111 MB | 26 MB |
| Age rating | 12+ | 4+ |
| Developer | Nika Topuria | Keith Braccia |
In-app purchases
The Last Spark
- Handful of Embers$0.99
- Pouch of Embers$2.49
- Vesper$2.99
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- Choir$2.99
- Chest of Embers$4.99
GRAZE
- Supporter · Remove Ads$2.99









