Cold War Chess vs Supply Lines
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Cold War Chess
Experience chess with a twist in a fog of war setting. Strategize by building your army, concealing your intentions, and uncovering your opponent's hidden forces. Engage in 63 missions inspired by the Cold War era across six unique factions.
- Fog of war gameplay
- Army building and customization
- Six distinct factions
- 63 strategic missions
- Story campaign inspired by Cold War
- Hidden enemy back rows
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The board is set. But half of it is hidden. Cold War Chess takes the strategy of chess and throws it into the fog of war. The enemy's back two rows are concealed until your pieces are close enough to see them. You don't know what's coming. Neither does your opponent. Before the first move, you build your army. Spend your resources, place your pieces where you choose, keep your intentions secret. Misdirection is a weapon. Sometimes fewer pieces are more powerful. This isn't checkmate chess. Reduce the enemy to a lone king and the war is over. Any piece — including your own king — can walk into danger without knowing it. The Cold War plays by different rules. PICK YOUR SIDE USA. USSR. The Alliance. Iron Curtain. Third Way. Dead Hand. Six factions, each with distinct resource budgets and initiative traits. Your faction shapes how you fight before a single piece moves. 63 STRATEGIC MISSIONS Berlin. Cuba. The Pacific. Southeast Asia. Central Asia. Play through fictional flashpoints across a full story campaign inspired by the Cold War era. FOG OF WAR Scout your enemy. Find, fix, and finish their king. The fog lifts only when you're close enough to act. BUILD YOUR ARMY No fixed positions. Spend your budget. Set your trap. Surprise them before the opening move. Start free. Berlin is on us. Unlock the full Cold War when you're ready. Cold War Chess is inspired by historical events. Characters, factions, and dramatized scenarios are fictional. The game does not represent the views of any government, organization, or individual.
Supply Lines
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Supply Lines is a hand-drawn strategy game about holding ground you cannot hold everywhere. Every node on the chart makes ink. Drag between two nodes to open a supply line, and ink flows down it - a surge at first, then a steady pour for as long as the line stays open. Enough of it takes the node at the far end. A supply line is not just an attack you send. It is a commitment you make. You only ever have a limited number of lines open at once. That single limit is the whole game. You are never short of ink. You are short of attention. Every line you commit somewhere is a line you cannot commit anywhere else, and the moment you decide the north is safe is usually the moment it stops being. One swipe cuts every line it crosses, yours or theirs. Knowing when to cut your own is most of the skill. WHAT IS IN IT • A campaign of nine engagements, drawn fresh each run, with a doctrine to pick after every victory • Skirmish mode: choose the opponent, the difficulty, the size of the chart, and how many sides fight over it • Eleven hand-built charts: The Isthmus, The Ring, The Spine, The Ford, The Crossroads, and six more for three to six sides, some deliberately lopsided • Opponents with distinct habits, not just bigger numbers • Waystations, inkwells and redoubts that change what a node is worth • A short tutorial that teaches by making you play, not by making you read HOW IT IS DRAWN Ink on paper. Nothing glows, nothing explodes, nothing shouts at you. The whole game is line weight and colour, and it was built to be quiet enough to think in. WHAT IS NOT IN IT No accounts. No login. No ads. No in-app purchases. No tracking. No network connection needed - it works on a plane, and it will keep working whether or not anyone keeps a server running. It reports anonymous play statistics - battles and expeditions played, won and lost - which you can switch off in Settings. It is free, and it is the whole game.
Screenshots
Verdict
The clearest difference is in-app purchases: Supply Lines at none against Cold War Chess's 1. Supply Lines also leads on iOS requirement (15.0 vs 17.0). Cold War Chess's advantage is update cadence (weekly vs every 3 weeks). On price, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Cold War Chess sells 1 one-off in-app purchase. Supply Lines asks for nothing beyond the download.
Cold War Chess ships an update weekly, Supply Lines every 3 weeks. The most recent releases landed on October 31, 2026 and November 10, 2026 respectively.
| Parameter | Cold War Chess | Supply Lines |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (6 ratings) — better | — |
| Number of ratings | 6 — better | — |
| Update frequency | Weekly — better | Every 3 weeks |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad | iPhone, iPod |
| Requires iOS | 17.0 | 15.0 — better |
| Further details — not scored | ||
| Size | 193 MB | 25 MB |
| Age rating | 12+ | 4+ |
| Developer | MICHAEL LAWRENCE STANLEY | Chan Dick |
In-app purchases
Cold War Chess
- Full Deployment$4.99
Supply Lines
No in-app purchases









