1.00s vs Drift
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
1.00s
A minimalist reaction-timing game where the goal is to tap the screen at precisely one second. Each successful tap increases the difficulty, making the game progressively more challenging. Compete on a weekly global leaderboard to see how you stack up against other players.
- Precise one-second timing goal
- Increasing difficulty with each hit
- Weekly global leaderboard
- Haptic feedback
- Procedurally generated audio
- Minimalist interface
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Land it at exactly one second. 1.00s is a single-tap reaction-timing game with one rule: tap to start the timer, tap again to land at 1.000 seconds. Hit it, the window tightens. Miss it, the run ends. EVERY HIT MAKES IT HARDER The target window shrinks 6 milliseconds with every successful tap. The tracking dot accelerates with you. Your runs get faster, sharper, and less forgiving — until you can't keep up. WEEKLY GLOBAL LEADERBOARD Every depth you reach is logged to a global, weekly leaderboard. Rankings reset every Monday. See your rank, your neighbors, and how far you are from the top — every time you fall. PRECISE BY DESIGN - A target window measured in milliseconds. - A tracking dot that shows you exactly when to tap. - Haptic feedback for every hit, every milestone, every miss. - Procedurally generated audio chimes that climb as you do. DESIGNED FOR FOCUS No menus. No levels. No tutorial. The game IS the home screen. Tap and play. Pull down to see the leaderboard. That's it. CONTAINS ADS - Banner ad (always visible after the first ~90 seconds of play) - Brief full-screen ad every few runs - Always free PRIVACY - Anonymous play — no account, no email, no personal data required - We use Apple's App Tracking Transparency to ask before serving personalized ads - EEA / UK / Swiss users see a consent form before any ads load Built solo. Update often. Push your reflexes — exactly one second at a time.
Drift
Tap left or right to guide a falling ball through an endless, ever-changing tunnel. Instant retries and a unique daily challenge await. Compete for the deepest fall and unlock new visual worlds as you descend.
- One-touch controls
- Endless falling gameplay
- Instant retries
- Personal best line
- Daily challenge mode
- Procedurally generated tunnels
- Leaderboards and achievements
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Drift is falling — and the only way down is deeper. Tap left. Tap right. Thread the gap. That's the whole game. No tutorial, no upgrades, no waiting. Just you, an amber ball, and a tunnel that never ends. Every death is your fault — and every retry is instant. One tap and you're falling again before the sting wears off. YOUR BEST LINE Your record isn't a number on a menu. It's a glowing line drawn inside the tunnel at your deepest depth. Cross it and the whole screen turns gold. DAILY DRIFT One tunnel, one attempt, the same for every player on Earth. Miss a day, lose your streak. A NEW WORLD EVERY 1,000 METERS Cool blue gives way to violet, ember, then white-hot. The deeper you fall, the faster it gets — and past 800m, the walls start moving. GAME CENTER Two leaderboards: deepest drift ever, and today's Daily. Five milestone achievements from 500m to 10,000m. Drift is free, supported by ads. One small purchase removes them forever — and you keep the ad-free continues. How deep can you go?
Screenshots
Verdict
The clearest difference is in-app purchases: 1.00s at none against Drift's 1. Drift's advantage is update cadence (daily vs every 3 weeks). On price, rating, ratings volume and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Drift sells 1 one-off in-app purchase. 1.00s asks for nothing beyond the download.
On the App Store both sit at effectively the same score — 5.0 for 1.00s against 5.0 for Drift. Both are backed by a comparable volume of ratings — 2 and 1 respectively.
1.00s ships an update every 3 weeks, Drift daily. The most recent releases landed on September 24, 2026 and September 18, 2026 respectively.
| Parameter | 1.00s | Drift |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (2 ratings) | 5.0 (1 ratings) |
| Positive reviews | — | 100.0% of reviews |
| Number of ratings | 2 — better | 1 |
| Update frequency | Every 3 weeks | Daily — better |
| Ads | Yes | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Ad-supported — better | Free with in-app purchases |
| Devices | iPhone | iPhone |
| Requires iOS | 16.0 — better | 16.6 |
| Further details — not scored | ||
| Size | 14 MB | 8 MB |
| Age rating | 4+ | 4+ |
| Developer | Nate Swenson | Brandon Wright |
Customer experience
1.00s
Drift
In-app purchases
1.00s
No in-app purchases
Drift
- Remove Ads$2.99









