Compound Boom vs Pickasso
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Compound Boom
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Drop pets into the cup and merge matching ones to create bigger pets and chase a higher score. Easy to start, hard to master: your timing, placement, and combo control decide how far you go. - Tap to drop, smooth one-hand gameplay - Satisfying physics-based falling and collisions - Chain merges to trigger combos and boost score - Red-line pressure system keeps every run intense - Fast sessions, perfect for quick play anytime Can you merge your way to the ultimate pet?
Pickasso
A pixel art puzzle game where players grab and place falling colored pixels to complete images. Features two distinct game modes and earnable power-ups to aid in completing increasingly complex pictures. Save your finished artwork in a personal gallery.
- Falling pixel mechanics
- Two game modes (Easy/Hard)
- Earnable power-ups
- 13 hand-crafted pictures
- Timed levels with speed challenges
- Personal art gallery
- 8-bit retro aesthetic
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You're a painter on the factory floor. Colored pixels tumble down the supply pipe onto a moving conveyor belt, and whatever rides off the end drops straight into your canvas — bottom row first, left to right. Grab the right pixels, drop them in the right order, and the picture comes together. Get it wrong and it's part of your painting forever. PICK. PLACE. PAINT. Walk the belt with your painter. Tap a pixel to pick it up, carry it where you want it, and set it back down with PLACE. The frame fills automatically as blocks reach the end of the belt, so the whole game is a race to get the right color into the right slot before it lands. TWO WAYS TO PLAY EASY streams endless blocks with distractor colors mixed in — toss anything you don't want on the discard pile and wait for a better one. HARD deals you exactly the blocks the image needs, shuffled, with no discards. Every block must go somewhere. Every mistake is permanent. EARN YOUR POWER-UPS Power-ups aren't handed out at random — place five pixels correctly in a row and one comes down the pipe. Catch it before it rides off the end: • SLOW-MO — the belt drops to half speed (and the music slows with it) • PAINT BUCKET — arms a wildcard: the next block to land becomes exactly the color that cell needs • CHISEL — pops your most recent wrong pixel back out • MAGNET — carry it, place it, and every block on the belt slides over to gather there • PREVIEW LENS — ghosts the finished picture inside your frame for six seconds 13 HAND-CRAFTED PICTURES From a two-color 5×5 Heart to a seven-color 10×10 Rocket, auto-ranked by size, palette, and complexity. Ghosts, mushrooms, invaders, ducks, houses, fish and more. Finish a level and the next one starts automatically — the belt speeds up as you go, but never faster than you can walk. BEAT THE CLOCK Every level is timed. Placing blocks near the end of the belt saves seconds, and your fastest run is saved per level — but only a flawless 100% painting sets a record. Speed only counts when the picture is right. YOUR OWN GALLERY Every painting you finish is saved exactly as you made it, mistakes and all. Browse them all in the Gallery, and watch them fill the workshop wall in gold frames as you work through a run. PURE 8-BIT An '80s workshop rendered in chunky pixels: spinning belt rollers, a flickering work lamp, weather drifting past the windows, and a chiptune soundtrack synthesized live — a brand new melody composed for every single level. Optional CRT scanlines if you want the full cathode-ray experience. No account. No sign-up. No internet required to play. Your progress stays on your device. Pickasso is free, supported by ads between levels — or remove them forever with a single purchase.
Screenshots
Verdict
The clearest difference is in-app purchases: Compound Boom at none against Pickasso's 1. Compound Boom also leads on update cadence (every 4 days vs every 4 weeks) and iOS requirement (12.0 vs 17.0). On price, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Pickasso sells 1 one-off in-app purchase. Compound Boom asks for nothing beyond the download.
Compound Boom ships an update every 4 days, Pickasso every 4 weeks. The most recent releases landed on October 31, 2026 and November 6, 2026 respectively.
| Parameter | Compound Boom | Pickasso |
|---|---|---|
| Price | Free | Free |
| Rating | — | 4.0 (1 ratings) — better |
| Number of ratings | — | 1 — better |
| Update frequency | Every 4 days — better | Every 4 weeks |
| Ads | Yes | Yes |
| In-app purchases | No — better | Yes |
| Monetization | — | Free with in-app purchases |
| Devices | iPhone, iPod | iPhone, iPad |
| Requires iOS | 12.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 87 MB | 5 MB |
| Age rating | 4+ | 4+ |
| Developer | 桂芝 李 | StackRef |
In-app purchases
Compound Boom
No in-app purchases
Pickasso
- Remove Ads$1.99
Questions
Is Compound Boom free?
Is Pickasso free?
Do Compound Boom or Pickasso have ads?
Which is updated more often, Compound Boom or Pickasso?
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