Dronefall vs Neverstill
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Dronefall
Command a squad in a real-time brawler where you loot, fight rivals and AI, and must extract before the window closes. Success builds your army for future runs, while failure means losing everything.
- Command a full squad in real-time
- Fight players, AI, and horde
- Loot fuel, gear, and rare drops
- Strategic extraction decisions
- Build and upgrade army between runs
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Drop in. Loot up. Get out alive. Dronefall is a real-time brawler with the stakes of an extraction shooter. You command a squad, not a single hero. Every match drops you into a hostile open zone you share with rival squads, AI patrols and the horde. Sweep the map, take the fights you can win, and haul back everything you can carry. But the extraction window is closing. Push deeper for the rare drops, or pull out now and lock in what you already have. Miss the window and you lose the loot and the units carrying it. Make it out, and everything you brought back goes into your army. Unlock new unit classes, upgrade weapons and engines, and come back stronger for the next run. WHAT YOU DO • Command a full squad in real time, not one character • Fight players, AI forces and the horde on the same map • Loot fuel, gear and rare drops under constant pressure • Decide every run: extract now, or risk it all for more • Build and upgrade your army between runs NO SECOND CHANCES Everything you carry is on the line until you cross the extraction zone. Every run you survive makes the next one bigger.
Neverstill
Pilot a drone to defend a moving train from waves of monsters. Upgrade your train cars and drone with salvaged resources to survive increasingly difficult challenges. Decide when to end a run and bank your progress, or push further for greater rewards.
- Drone piloting and combat
- Train car upgrades
- Resource management
- Wave-based survival
- Run banking and progression
- Strategic car fusion
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Fly the drone above the train and defend it from all the monsters trying to wreck it. The armoured cars fight on their own. But you are the thing that can support them, and you can only be in one place at a time. Fly the roof. Overcharge the car you are standing over. Stomp the boarders off the deck. Drag in the scrap and upgrade the cars and drone at the stations. TWELVE WAVES TO A TERMINUS the line asks how long you want to keep going. Pull in and bank the run, or run on into the next division, where everything that was hard is worse. There is no last stop, only the one you chose or lose. THE TRAIN Laser, mortar, tesla, shield, flak, carrier. Three of a kind in a row unlocks pierce, chain, salvo and reach. Three of a kind anywhere can instead be fused into one car a level higher, a railgun, a jericho, a gatling, which costs a single coupling instead of three. Breadth or depth. You cannot have both. THE DRONE Whatever car you hover over fires harder and faster. Scrap only magnetises to where you are. Boarders only come off under your boots. Nothing you do is free, because everything you do is somewhere else. THE STATION Goods on plinths, a board shows what a repair costs, and a lever marked DEPART sends you back out. Buy a car. Bolt a module to it. Decide what the train is for. THE DEPOT A dead run still pays. Bonds buy the shape of the next run, never power inside this one. A warranty costs thirty and buys you a single derail. After that it is percentages. WHAT IT COSTS Free is the whole game: every wave, every car, every module, the depot. A couple of the cars and modules are earned by playing rather than handed over, and none of them are for sale. The Line Pass is one optional purchase. It clears the hoardings, opens the difficulty ladder past the first line, and unlocks the deeper depot ranks. A one-time unlock, not a subscription. Nothing behind it changes the balance of a free run.
Screenshots
Verdict
The clearest difference is review sentiment: Neverstill at 100% against Dronefall's 0%. Neverstill also leads on rating (3.0 vs 1.0) and update cadence (every 3 days vs every 3 weeks). Dronefall's advantage is monetization model (ad-supported vs free with in-app purchases) and device support (3 vs 1). On price, ratings volume, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Neverstill holds the better App Store score, 3.0 against 1.0. Both are backed by a comparable volume of ratings — 1 and 2 respectively. Written reviews point the same way: 0% of Dronefall's written reviews are positive against 100% of Neverstill's.
Dronefall ships an update every 3 weeks, Neverstill every 3 days. The most recent releases landed on September 22, 2026 and October 3, 2026 respectively.
| Parameter | Dronefall | Neverstill |
|---|---|---|
| Price | Free | Free |
| Rating | 1.0 (1 ratings) | 3.0 (2 ratings) — better |
| Positive reviews | 0.0% of reviews | 100.0% of reviews — better |
| Number of ratings | 1 | 2 — better |
| Update frequency | Every 3 weeks | Every 3 days — better |
| Ads | Yes | Yes |
| In-app purchases | No | No |
| Monetization | Ad-supported — better | Free with in-app purchases |
| Devices | iPhone, iPad, iPod — better | iPhone |
| Requires iOS | 15.0 — better | 16.4 |
| Further details — not scored | ||
| Size | 446 MB | 41 MB |
| Age rating | 12+ | 12+ |
| Developer | Andrey Korotkov | Furkan Donmez |
Customer experience
Dronefall
Neverstill
In-app purchases
Dronefall
No in-app purchases
Neverstill
No in-app purchases








