#FEED vs TinyMine Idle
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
#FEED
Build and manage a monster park, feeding creatures and hatching eggs to attract visitors. Upgrade your park, unlock new monsters, and cause chaos for profit in this idle tycoon game.
- Feed monsters to make them enormous
- Hatch rare eggs and collect creatures
- Earn money from park visitors
- Upgrade park for growth and profits
- Catch fish for bonuses
- Unlock endless idle progression
- Cause chaos to prestige
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Ever wanted to run a monster park with absolutely zero safety regulations? Now’s your chance! Feed hungry creatures, hatch strange eggs, attract paying visitors, and somehow keep the entire park from collapsing into complete CHAOS! At least for a little while... Start with one tiny monster and a dream. Feed it, watch it grow larger, stranger, and significantly more expensive to maintain. Luckily, curious visitors are willing to pay good money to stare at your increasingly terrifying creature. Use your profits to upgrade your park, boost monster growth, unlock ridiculous new creatures, and become the ultimate idle monster tycoon. Features: - Feed monsters until they become enormous - Hatch rare eggs and collect strange new creatures - Earn money from brave (or clueless) park visitors - Upgrade your park to boost growth and profits - Catch fish for powerful bonuses and stat boosts - Unlock endless idle progression - Cause total CHAOS to prestige and earn permanent upgrades - Become an unstoppable monster tycoon The bigger your monsters get, the more visitors arrive. The more visitors arrive, the richer you become. The richer you become… the more dangerous your park probably is. Relax, feed monsters, catch fish, earn billions, and occasionally unleash CHAOS for profit. Totally normal business operations.
TinyMine Idle
An idle mining game where a tiny miner digs, hauls, and sells ore while you're away. Upgrade gear, unlock new zones, and complete mining goals. Everything can be earned through gameplay.
- Offline mining progression
- Gear upgrades
- Zone unlocking
- Mining goals
- No ads
- No account required
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I made this game for the quiet minutes. A tiny miner walks, digs, and hauls ore while you watch, and he keeps working after you close the app. You start on the Pebble Path with a stone pick and a small bag. Sell what he digs, buy him better gear, and open the way down. There are eighteen zones, and the last few take real patience to reach. Along the way you'll spot gems on the path, chase mining goals for every ore, and maybe, eventually, run out of mine. I'm digging more. Things I care about, so they're built in: • He mines while you're away, with a cap, so it stays a game and not a chore. • No ads. Ever. • No account, no sign-up, nothing collected. Your save lives on your phone. • Everything in the game can be earned by playing. The few purchases are shortcuts and tips, not walls. This is my first game. I built it alone: the pixel art, the cave sounds, the ore prices I argued with myself about for weeks. If something feels broken or unfair, tell me through the support page and I'll fix it. Thanks for giving the tiny miner a look.
Screenshots
Verdict
The clearest difference is ads: TinyMine Idle at none against #FEED's shown. TinyMine Idle also leads on ratings volume (6 vs 2). On price, rating, update cadence and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. #FEED sells 4 one-off in-app purchases and TinyMine Idle sells 3 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
On the App Store both sit at effectively the same score — 5.0 for #FEED against 5.0 for TinyMine Idle. Both are backed by a comparable volume of ratings — 2 and 6 respectively.
#FEED ships an update weekly, TinyMine Idle every 5 days. The most recent releases landed on October 6, 2026 and October 12, 2026 respectively.
| Parameter | #FEED | TinyMine Idle |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (2 ratings) | 5.0 (6 ratings) |
| Positive reviews | — | 100.0% of reviews |
| Number of ratings | 2 | 6 — better |
| Update frequency | Weekly | Every 5 days — better |
| Ads | Yes | No — better |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | Free with in-app purchases |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 222 MB | 9 MB |
| Age rating | 9+ | 4+ |
| Developer | RK Games B.V. | Chad McKerlie |
Customer experience
#FEED
TinyMine Idle
In-app purchases
#FEED
- Small Coconut stack$4.99
- Piggy Bank$4.99
- Big Coconut Stack$9.99
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- Golden Ticket$9.99
TinyMine Idle
- Auto-sell Early Unlock$0.99
- Supporter$2.99
- Deluxe Supporter$4.99








