Untangle Infinity vs Cogchime
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
Untangle Infinity
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Untangle Infinity โ a modern reimagining of the classic graph puzzle, crafted for iOS. Drag nodes to untangle the web of lines until no edges cross. Simple to learn, endlessly satisfying to master. WHAT MAKES IT SPECIAL Every puzzle starts as a beautiful mess of tangled lines. As you drag each node into place, crossed edges turn green one by one โ with satisfying sounds and haptic feedback for every uncrossing. The moment the last line clears feels like magic. 100 CURATED LEVELS 25 levels across Easy, Medium, Hard, and Expert โ each hand-crafted with unique geometric shapes. Earn up to 3 stars per level based on your efficiency. INFINITY MODE Choose 5โ30 nodes and three edge density levels. Endless procedural puzzles generated fresh every time. Your pace, your puzzle. DAILY CHALLENGE One puzzle a day, identical for every player worldwide. Track your streak with a beautiful constellation calendar. Compete on the global Game Center leaderboard. 8 VISUAL THEMES Four free โ Cosmic, Ocean, Moss, and Accessible. Four premium โ Midnight, Aurora, Ember, and Paper. Each theme transforms the entire experience. SMART HINT SYSTEM Stuck? Tap hint to see which node to move. The hint pulses and guides you without spoiling the solution. Three free hints per level. BUILT FOR EVERYONE VoiceOver support throughout. Accessible theme with dashed crossing lines for colorblind players. Full iPad layout optimization. GAME CENTER 3 leaderboards and 12 achievements with custom artwork. Track daily moves, infinity streaks, and total stars. PREMIUM PACK โ $0.99, ONE TIME Unlock 50 Hard and Expert levels, Infinity mode up to 30 nodes, unlimited hints, and 4 premium themes. Family Sharing enabled. No subscription. No ads. No tracking. Just puzzles.
Cogchime
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A clockwork music box lies open in front of you. The pegs are bare, the gears are loose in the tray, and the chimes are waiting to be driven. Drag the gears into place and set every chime turning the way its arrow points โ the movement closes, and the melody plays. Cogchime is a puzzle game whose rules come entirely from real mechanical transmission. No randomness, no countdown, no move limit, and no penalty for failing. The only pressure comes from the puzzle. โ THE RULE IS THE PHYSICS Two meshed gears must turn opposite ways. So a chime's direction is decided by the parity of how many bites separate it from the mainspring โ that is not a game convention, it is what gears have always done. One look and you know. โ LESS IS MORE A surplus connection locks the whole mechanism: the moment a closed ring of meshes has odd length, the directions contradict and the whole connected group stalls with a dull thud. The best solution is usually several pieces leaner than your first instinct. โ ONE FINGER Dragging is the only input: pull a gear from the tray onto a peg, slide it between pegs, drag it back to remove it. No buttons, no menu trees. โ 158 LEVELS ACROSS 14 CHAPTERS Mesh through Belts and Aftertone are free โ 92 levels. The finale and five expansion chapters open with the one-time Full Unlock; Annulus's first two are free to try. Mesh โ meshing and reversal; two bites restore the direction. Reversal โ an idler bends direction without touching speed. Jam โ a gear train is a chain, not a web. Duet โ one mainspring, several errands. Spacing โ three gear sizes; the distance that meshes is calculated, not guessed. Ratio โ an idler cannot change speed; compound gears can. Belts โ a belt is a long edge with no flip, joining shafts that never touch. Annulus โ an internal ring; wheels hugging its wall turn with it, a circular bus. One-Way โ a ratchet permits one direction only; a crossed belt turns it back. Decks โ between the plates, coaxial layers run their own routes. Orbit โ sun, ring and carrier add and subtract; fix two and the third is fixed. Worm โ a belt drives only under tension, and an idle shaft is a brake. Ensemble โ the finale: large movements where every mechanic shares the board. Aftertone โ the piece-limited challenge; finish with as few gears as possible. โ DAILY CHALLENGE A new movement every day, the same board for everyone on earth, free. Build your streak. โ MOVEMENT CODEX Every level you clear is drawn as a blueprint card from your winning board: drafting grid, pegs, mesh construction lines, belt runs, captioned like a museum plate. Meet par and it takes the brass Thrift seal. Open a blueprint and the gears turn; you can replay that level's melody โ the codex is also a collection of chimes. Beat your record, or match it with a different solution, and the card is redrawn. โ CRAFTSMAN'S NOTES Clear every level in a chapter and a page opens on where the principle you just verified by hand comes from in mechanical history: the Antikythera mechanism, the watchmaker's depthing tool, the motion work behind a dial, the crossed belts of the line-shaft era, the epicyclic train, the self-locking worm. Fourteen pieces, short and considered. โ CLEAN No ads, no subscription, no consumables, no random rewards. No account, nothing to register or sign in to. Two one-time purchases and nothing else: Full Unlock opens the remaining 66 levels with their blueprints and notes, later chapters included at no extra charge and no second content purchase ever; Supporter's Chime adds the Gilt Lacquer theme and no levels. What you have unlocked plays offline; buying and restoring need a connection. Apart from feedback you choose to send, the game transmits nothing to any server, and payment goes through the App Store โ never through us. โ CONSIDERATE Three themes: Walnut, Drafting Paper, and the supporters' Gilt Lacquer. Sound can be turned off. Honours the system "reduce motion" setting. Interface and content text in 13 languages.
Screenshots
Verdict
The clearest difference is in-app purchases: Cogchime at none against Untangle Infinity's 1. Cogchime also leads on iOS requirement (15.0 vs 18.6). On price, ads and device support there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. Untangle Infinity sells 1 one-off in-app purchase. Cogchime asks for nothing beyond the download.
| Parameter | Untangle Infinity | Cogchime |
|---|---|---|
| Price | Free | Free |
| Update frequency | โ | Fortnightly |
| Ads | No | No |
| In-app purchases | Yes | No โ better |
| Devices | iPhone, iPad | iPhone, iPad, iPod โ better |
| Requires iOS | 18.6 | 15.0 โ better |
| Further details โ not scored | ||
| Size | 3 MB | 58 MB |
| Age rating | 4+ | 4+ |
| Developer | Roman Melnychok | ๆณฝๆ ่ก |
In-app purchases
Untangle Infinity
- Premium Pack$0.99
Cogchime
No in-app purchases









