Order137 vs Electoral Dominance
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Order137
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One night. One room. One desk. And an entire country depending on what you decide in the next few seconds. A financial collapse. A riot in the square. A missile on the border. A treaty waiting for your signature before dawn. Three options. None of them are right. Only consequences. You are a leader. Choose who to be. BEAR OF THE EAST. PRESIDENT GOLDHAIR. ROCKET KINK K. Three names. Three nations. Three different ways to hold power or to lose it. No two runs play the same. Balance consensus, military, economy, influence and global tension. Push too far one way and your people walk out on you. Push the other way and the world declares war. Make enough mistakes, and one of your generals will sign your retirement papers for you. Niet. Deal. Glory. Pick your motto. See what it's worth. Order 137 is a political strategy game for people who love impossible choices, elegant betrayals and endings that stay with you. As cynical as it needs to be. More honest than you'd like. How many turns can you survive before history catches up? All characters, nations and events are fictional. Any resemblance to reality is let's say, a coincidence.
Electoral Dominance
Engage in a realistic election strategy game where you pick a country and office to win. Manage campaigns with rallies, advertising, and ground games. Navigate debates, interviews, and manage your candidate's past to achieve victory.
- 197 countries and 587 offices
- Realistic polling engine
- Opposition research and counter-attacks
- Fabricated stories and debunking
- Multi-round debates and interviews
- Staff management
- Career mode
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Electoral Dominance is an election strategy game with a simple premise. Pick a country, pick an office, and try to win it. There are 197 countries in here and 587 offices between them. You can run for a city council seat, a provincial governorship, or the top job, and the maps and numbers underneath are the real ones. The British Commons has 650 seats. Thailand's House has 500. The American electoral college has 538 votes and you need 270 of them. The boundaries you see are the actual administrative boundaries, and the population on each district is the population that lives there. THE POLLS ARE NOT THE RESULT The map shows you what the pollsters believe. Election night counts what people actually did, and the gap between those two things is the game. Polls arrive late, carry noise, and come from outlets that lean one way or the other. A district nobody has bothered to poll can still decide the race. YOUR WEEK You get a handful of actions and whatever is in the war chest. Hold a rally and roll the dice on it. Buy advertising, if there is any left, because airtime is a finite market and the other campaign shops early. Build a ground game, which pays you a little every week and turns people out on the night. Raise money in a room full of donors who all want something in return. Debate nights run over several rounds, with preparation you draft beforehand. Sit-down interviews branch on what you just said, and the host has read the same opposition research everyone else has. THE PARTS NOBODY PUTS IN A BROCHURE Every candidate has a past, including yours. You can dig through theirs and choose the week it lands. You can bury your own paper trail, or defuse a story by telling it yourself on a quiet Friday. You can invent one outright and race the fact-checkers to Election Day, and if they catch it the backlash is yours. When something lands on you, the week stops until you answer it. There is a back room as well. Ward bosses who deliver turnout and expect a favour, envelopes that arrive with conditions attached, and a heat level that decides whether anybody starts asking questions. NOT EVERY COUNTRY COUNTS FAIRLY Some races carry a warning before you file. The count leans toward whoever is already in power, the press answers to a ministry, and a provocation can end with a permit withdrawn, a raid, or a visit. There is always a way to win those races. It is rarely a comfortable one. A CAREER, NOT A CAMPAIGN Career mode keeps you as one politician in one country. Name recognition, your record and your money follow you from race to race. Nobody starts at the top, and losing miserably still builds a name. WHAT IS IN IT 197 countries and 587 offices, on real maps with real populations A polling engine that hides the truth and reports it badly, on purpose Opposition research, timing, inoculation and counter-attacks Fabricated stories that can be debunked, with consequences when they are Multi-round debates and branching interviews Staff you hire, negotiate wages with, and have to keep paying Election night with poll closings, calls, upsets and a tipping point Game Center leaderboards and achievements, if you want them No account to make, nothing to log into, and it plays offline Every candidate in the game is invented. The machinery around them is real.
Screenshots
Verdict
The clearest difference is in-app purchases: Order137 at none against Electoral Dominance's 1. Order137 also leads on ads (none vs shown) and update cadence (every 2 days vs every 3 weeks). On price, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Electoral Dominance sells 1 one-off in-app purchase. Order137 asks for nothing beyond the download.
Order137 ships an update every 2 days, Electoral Dominance every 3 weeks. The most recent releases landed on October 31, 2026 and November 7, 2026 respectively.
| Parameter | Order137 | Electoral Dominance |
|---|---|---|
| Price | Free | Free |
| Rating | — | 3.8 (4 ratings) — better |
| Positive reviews | — | 50.0% of reviews |
| Number of ratings | — | 4 — better |
| Update frequency | Every 2 days — better | Every 3 weeks |
| Ads | No — better | Yes |
| In-app purchases | No — better | Yes |
| Monetization | — | Free with in-app purchases |
| Devices | iPhone | iPhone, iPad — better |
| Requires iOS | 18.6 | 17.0 — better |
| Further details — not scored | ||
| Size | 12 MB | 76 MB |
| Age rating | 12+ | 4+ |
| Developer | MERCURIO SAS DI INFANTE LUCA & C. | Brian Solomon |
In-app purchases
Order137
No in-app purchases
Electoral Dominance
- Remove Ads$3.99









