Project Neon vs Daykeep Climb
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Project Neon
Embark on a top-secret mission in this 16-bit shoot 'em up adventure. Navigate the cosmos to retrieve a recluse from Mars and dismantle his interplanetary defenses to save Earth from ecological collapse.
- Interplanetary defense dismantling
- Boss battles
- Intense 16-bit arcade action
- Cosmic navigation
- Shoot 'em up gameplay
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PROJECT NEON is a retro arcade space shooter, built as a brand new game for the Neo Geo. It runs on original MVS and AES arcade hardware, on a cartridge we build ourselves, and players around the world play it on real cabinets today. This is that same game, now on iPhone, iPad, Mac and Apple TV. BUY IT ONCE, OWN IT One price, the complete game. No ads, no in-app purchases, no timers, no account. Everything is in the box, just like an arcade cartridge. One purchase covers every Apple device you own. A REAL ARCADE SHMUP • Hand-drawn 16-bit pixel art, made inside the limits of the original hardware • A soundtrack composed for the Neo Geo sound chip • Fierce bosses guarding four planets on the way to Mars • Built for high-score chasing • Touch controls, game controller support and haptics Ready to fly to Mars and save Earth?
Daykeep Climb
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Everyone climbs the same tower today. Same ledges, same gaps, same creeps standing exactly where they are standing for you. Tomorrow it is torn down and a new one goes up, so nobody gets to grind the same tower for a week. There is today's tower, and how high you got on it. Daykeep Climb is a daily pixel platformer. Your climber walks by himself, which means the only decisions are the ones that matter: when to jump, which way to face, and when to throw yourself at something. Tap for a quick hop of about a floor. Hold to charge a jump that clears two. Swipe to turn him around, swipe again the way he is facing and he dashes, straight through anything in the way. Swipe down to drop through the floor you are standing on, which is either a clever shortcut or the start of a long fall. That is the whole control set: a platformer you can play one handed, on a tower nobody has had the chance to practise on. You will still be getting better at it in a month. CLIMB OR RACE - Endless: no summit, no finish line. Just how high can you get before ten hearts run out. - Timed: race to the door at level 100. The clock is part of your score, so hesitation costs you. THE TOWER FIGHTS BACK - Stomp a creep from above and it pops. Walk into one and it costs you a heart, so a crowded ledge is a puzzle, not a wall. - Dash straight through the ones you cannot be bothered to land on. - Fall five floors or more and you feel it. Fall further and you are just losing height you already earned. - Ledges move. Elevators drift. The shaft narrows into a chimney and opens into a hall, and the higher you go the further apart everything gets. STUFF THAT FLOATS IN THE SHAFT Powerups hang in the tower and fire the second you touch them. No shop, no buttons, no saving them for later. - Jetpack: fly straight up, popping every creep you pass. - Shield: three hits swallowed whole. - Double jump, feather fall, coin magnet, gold rush, and a freeze that stops every creep near you dead. EVERYONE IS ON YOUR TOWER - Daily leaderboards for both modes, plus weekly and monthly tables for the regulars. - Beat someone and send them the run. Your link drops them onto that exact tower with your score to chase. - 35 achievements, fresh quests every day, and a streak that pays better the longer you keep it going. - A creep atlas that fills in as you meet them, and you will keep meeting new ones. DRESS THE CLIMB - 18 worlds to reskin the whole tower: candy, neon, pirate, cosmic, haunted and more. Each one comes with its own climber. - Pick a world, pick a character, or set either to random and let the day decide. - Screen filters too, from crisp and vivid to full retro CRT. Pixel art and chiptune, remixed for the day, so no two towers look or sound quite the same. One account follows you between platforms, linked via optional email. Gems come from climbing well. Buy some if you want to, though the leaderboard has never once asked how you got them. Most platformers reward the player with the most hours. This is a platformer where everyone walks in cold. Come back tomorrow: new tower, new creeps, everybody back at floor one.
Screenshots
Verdict
The clearest difference is price: Daykeep Climb at Free against Project Neon's $14.99. Daykeep Climb also leads on update cadence (every 4 days vs every 5 weeks). Project Neon's advantage is in-app purchases (none vs 3) and ads (none vs shown).
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Daykeep Climb is free to download; Project Neon costs $14.99 up front. Daykeep Climb sells 3 one-off in-app purchases. Project Neon asks for nothing beyond the download.
Project Neon ships an update every 5 weeks, Daykeep Climb every 4 days. The most recent releases landed on October 24, 2026 and October 12, 2026 respectively.
| Parameter | Project Neon | Daykeep Climb |
|---|---|---|
| Price | $14.99 | Free — better |
| Rating | 5.0 (5 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 5 — better | — |
| Update frequency | Every 5 weeks | Every 4 days — better |
| Ads | No — better | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Paid | — |
| Devices | iPhone, iPad, iPod, Mac, Apple TV — better | iPhone, iPad |
| Requires iOS | 15.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 15 MB | 96 MB |
| Age rating | 9+ | 12+ |
| Developer | FULLSET | Stefanus Jacobus Scheepers |
In-app purchases
Project Neon
No in-app purchases
Daykeep Climb
- Pouch of Gems$0.99
- Bag of Gems$2.99
- Chest of Gems$7.99
Questions
Is Project Neon free?
Is Daykeep Climb free?
Do Project Neon or Daykeep Climb have ads?
Which is updated more often, Project Neon or Daykeep Climb?
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